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Javier Osuna

dblp:61/1287 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › mobile robot navigation
reactive navigation
0.012004
A "Divide and Conquer" Strategy based on Situations to Achieve Reactive Collision Avoidance in Troublesome Scenarios · ICRA 2004
Robotics › Robot navigation and mapping › obstacle avoidance
reactive obstacle avoidance
0.012004
A "Divide and Conquer" Strategy based on Situations to Achieve Reactive Collision Avoidance in Troublesome Scenarios · ICRA 2004
Robotics › Robot navigation and mapping
mobile robot navigation
0.012004
A "Divide and Conquer" Strategy based on Situations to Achieve Reactive Collision Avoidance in Troublesome Scenarios · ICRA 2004
Robotics › Robot navigation and mapping › mobile robot navigation
navigation in cluttered environments
0.012004
A "Divide and Conquer" Strategy based on Situations to Achieve Reactive Collision Avoidance in Troublesome Scenarios · ICRA 2004

Methods — techniques the papers use, named apart from their topics

motion laws · 0.0divide-and-conquer strategy · 0.0
YearPublicationVenuePosition
2004 A "Divide and Conquer" Strategy based on Situations to Achieve Reactive Collision Avoidance in Troublesome Scenarios
abstract
This paper addresses reactive collision avoidance for robots that move in arduous environments (i.e., very dense, complex and cluttered). To achieve this goal, the technique simplifies the difficulty of the navigation by a divide and conquer strategy, which is based on identifying navigational situations and applying the corresponding motion laws. The state of the art in reactive navigation still presents classic limitations such as trap situations due to U-shape obstacles, difficulty to achieve motion among very close obstacles, to obtain oscillation-free and stable motion, to move over directions far from the goal direction or towards the obstacles, or to tune the heuristic or internal parameters. This paper presents a method that overcomes all these limitations. As a result, navigation with this method is successfully achieved in scenarios where existing techniques present a high degree of difficulty to navigate. Outstanding navigation results are reported using a wheelchair vehicle. A discussion and comparison with existing techniques is provided.
Javier Minguez, Javier Osuna, Luis Montano
ICRA2