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Gilles Schaeffer

dblp:61/1641 · DBLP profile ↗
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16ranked-venue papers
1as first author
0since 2021 · last 2014
0000-0001-6073-8574ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 15 · 1 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
8 papers
Graph algorithms and graph theory · 35% Algorithms and data structures · 27% Combinatorics and discrete mathematics · 20%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithms and data structures › randomized algorithms › sampling › random sampling
uniform sampling
0.222014
Uniform random sampling of simple branched coverings of the sphere by itself · SODA 2014
Dissections, orientations, and trees with applications to optimal mesh encoding and random sampling · ACM Trans. Algorithms 2008
Graph algorithms and graph theory
graph algorithms
0.212014
Uniform random sampling of simple branched coverings of the sphere by itself · SODA 2014
Graph algorithms and graph theory
spanning tree
0.212014
Uniform random sampling of simple branched coverings of the sphere by itself · SODA 2014
Algorithms and data structures › randomized algorithms › sampling
random sampling
0.142008
Dissections and trees, with applications to optimal mesh encoding and to random sampling · SODA 2005
Random Sampling from Boltzmann Principles · ICALP 2002
Dissections, orientations, and trees with applications to optimal mesh encoding and random sampling · ACM Trans. Algorithms 2008
Combinatorics and discrete mathematics
enumeration
0.122008
Dissections, orientations, and trees with applications to optimal mesh encoding and random sampling · ACM Trans. Algorithms 2008
Optimal Coding and Sampling of Triangulations · ICALP 2003
Graph algorithms and graph theory › planar graphs
3-connected planar graph
0.112008
Dissections, orientations, and trees with applications to optimal mesh encoding and random sampling · ACM Trans. Algorithms 2008
Graph algorithms and graph theory
planar graphs
0.112008
Dissections, orientations, and trees with applications to optimal mesh encoding and random sampling · ACM Trans. Algorithms 2008
Graph algorithms and graph theory › planar graphs
planar graph encoding
0.112006
Optimal succinct representations of planar maps · SCG 2006
Algorithms and data structures › space-efficient algorithms
succinct data structures
0.112006
Optimal succinct representations of planar maps · SCG 2006
Computational geometry
geometric modeling and processing
0.112005
Dissections and trees, with applications to optimal mesh encoding and to random sampling · SODA 2005
Computational geometry › geometric data structures
planar map
0.122000
Planar Maps and Airy Phenomena · ICALP 2000
Random Sampling of Large Planar Maps and Convex Polyhedra · STOC 1999
Algorithms and data structures › randomized algorithms
sampling
0.012003
Optimal Coding and Sampling of Triangulations · ICALP 2003
Computational geometry
triangulation
0.012003
Optimal Coding and Sampling of Triangulations · ICALP 2003
Computational geometry › polytopes › polyhedra
convex polyhedra
0.011999
Random Sampling of Large Planar Maps and Convex Polyhedra · STOC 1999
Combinatorics and discrete mathematics
statistical physics models
0.012002
Random Sampling from Boltzmann Principles · ICALP 2002

Methods — techniques the papers use, named apart from their topics

schnyder wood · 0.1orientation · 0.1bijection · 0.1random sampling · 0.1incidence queries · 0.1entropy bounds · 0.1mesh encoding · 0.1
YearPublicationVenuePosition
2014 Uniform random sampling of simple branched coverings of the sphere by itself
abstract
We present the first polynomial uniform random sampling algorithm for simple branched coverings of degree n of the sphere by itself. More precisely, our algorithm generates in linear time increasing quadrangulations, which are equivalent combinatorial structures. Our result is based on the identification of some canonical labelled spanning trees, and yields a constructive proof of a celebrated formula of Hurwitz for the number of some factorizations of permutations in transpositions. The previous approaches were either non constructive or lead to exponential time algorithms for the sampling problem.
Enrica Duchi, Dominique Poulalhon, Gilles Schaeffer
SODA3
2009 A Bijection for Rooted Maps on Orientable Surfaces
abstract
The enumeration of maps and the study of uniform random maps have been classical topics of combinatorics and statistical physics ever since the seminal work of Tutte in the 1960s. Following the bijective approach initiated by Cori and Vauquelin in the '80s, we describe a bijection between rooted maps, or rooted bipartite quadrangulations, on a surface of genus g and some simpler objects that generalize plane trees. Thanks to a rerooting argument, our bijection allows us to compute the generating series of rooted maps on a surface of genus g with respect to the number of edges, and to recover the asymptotic numbers of such maps. Our construction allows us to keep track in a bipartite quadrangulation of the distances of all vertices to a random basepoint. This is an analogue for higher genus surfaces of the basic result on which were built the recent advances in the comprehension of the intrinsic geometry of large random planar maps, hopefully opening the way to the study of a model of continuum random surfaces of genus g.
Guillaume Chapuy, Michel Marcus, Gilles Schaeffer
SIAM J. Discret. Math.3
2008 Dissections, orientations, and trees with applications to optimal mesh encoding and random sampling
abstract
We present a bijection between some quadrangular dissections of an hexagon and unrooted binary trees with interesting consequences for enumeration, mesh compression, and graph sampling. Our bijection yields an efficient uniform random sampler for 3-connected planar graphs, which turns out to be determinant for the quadratic complexity of the current best-known uniform random sampler for labelled planar graphs. It also provides an encoding for the set P ( n ) of n -edge 3-connected planar graphs that matches the entropy bound 1/ n log 2 | P ( n )| = 2 + o (1) bits per edge (bpe). This solves a theoretical problem recently raised in mesh compression as these graphs abstract the combinatorial part of meshes with spherical topology. We also achieve the optimal parametric rate 1/ n log 2 | P ( n , i , j )| bpe for graphs of P ( n ) with i vertices and j faces, matching in particular the optimal rate for triangulations. Our encoding relies on a linear time algorithm to compute an orientation associated with the minimal Schnyder wood of a 3-connected planar map. This algorithm is of independent interest, and it is, for instance, a key ingredient in a recent straight line drawing algorithm for 3-connected planar graphs.
Éric Fusy, Gilles Schaeffer, Dominique Poulalhon
ACM Trans. Algorithms2
2008 Succinct representations of planar maps
Luca Castelli Aleardi, Olivier Devillers, Gilles Schaeffer
Theor. Comput. Sci.3
2006 Optimal succinct representations of planar maps
abstract
This paper addresses the problem of representing the connectivity information of geometric objects using as little memory as possible. As opposed to raw compression issues, the focus is here on designing data structures that preserve the possibility of answering incidence queries in constant time. We propose in particular the first optimal representations for 3-connected planar graphs and triangulations, which are the most standard classes of graphs underlying meshes with spherical topology. Optimal means that these representations asymptotically match the respective entropy of the two classes, namely 2 bits per edge for 3-connected planar graphs, and 1.62 bits per triangle or equivalently 3.24 bits per vertex for triangulations.
Luca Castelli Aleardi, Olivier Devillers, Gilles Schaeffer
SCG3
2006 Optimal Coding and Sampling of Triangulations
Dominique Poulalhon, Gilles Schaeffer
Algorithmica2
2005 Dissections and trees, with applications to optimal mesh encoding and to random sampling
Éric Fusy, Dominique Poulalhon, Gilles Schaeffer
SODA3
2005 Succinct Representation of Triangulations with a Boundary
Luca Castelli Aleardi, Olivier Devillers, Gilles Schaeffer
WADS3
2004 Planar Graphs, via Well-Orderly Maps and Trees
Nicolas Bonichon, Cyril Gavoille, Nicolas Hanusse, Dominique Poulalhon, Gilles Schaeffer
WG5
2003 Optimal Coding and Sampling of Triangulations
Dominique Poulalhon, Gilles Schaeffer
ICALP2
2003 Description trees and Tutte formulas
Robert Cori, Gilles Schaeffer
Theor. Comput. Sci.2
2003 A bijection for triangulations of a polygon with interior points and multiple edges
Dominique Poulalhon, Gilles Schaeffer
Theor. Comput. Sci.2
2002 Random Sampling from Boltzmann Principles
Philippe Duchon, Philippe Flajolet, Guy Louchard, Gilles Schaeffer
ICALP4
2001 Approximation of a Direction of Nd in Bounded Coordinates
Jean-Christophe Novelli, Gilles Schaeffer, Florent Hivert
Mob. Networks Appl.2
2000 Planar Maps and Airy Phenomena
Cyril Banderier, Philippe Flajolet, Gilles Schaeffer, Michèle Soria
ICALP3
1999 Random Sampling of Large Planar Maps and Convex Polyhedra
abstract
Colloque avec actes et comité de lecture.
Gilles Schaeffer
STOC1