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Nicolas Meuleau

dblp:61/2180 · DBLP profile ↗
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15ranked-venue papers
8as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 8 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 93% Reinforcement learning · 7%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.122007
Hierarchical Heuristic Forward Search in Stochastic Domains · IJCAI 2007
Planning with Continuous Resources in Stochastic Domains · IJCAI 2005
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
forward search
0.112007
Hierarchical Heuristic Forward Search in Stochastic Domains · IJCAI 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.112007
Hierarchical Heuristic Forward Search in Stochastic Domains · IJCAI 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty
0.112005
Planning with Continuous Resources in Stochastic Domains · IJCAI 2005
Machine learning › Reinforcement learning › partially observable reinforcement learning
memory-based reinforcement learning
0.011999
Learning Policies with External Memory · ICML 1999

Methods — techniques the papers use, named apart from their topics

hierarchical search · 0.1stochastic planning · 0.1policy learning · 0.0
YearPublicationVenuePosition
2009 An Emergency Landing Planner for Damaged Aircraft
Nicolas Meuleau, Christian Plaunt, David E. Smith 0001, Tristan B. Smith
IAAI1
2009 A Heuristic Search Approach to Planning with Continuous Resources in Stochastic Domains
abstract
We consider the problem of optimal planning in stochastic domains with resource constraints, where the resources are continuous and the choice of action at each step depends on resource availability. We introduce the HAO* algorithm, a generalization of the AO* algorithm that performs search in a hybrid state space that is modeled using both discrete and continuous state variables, where the continuous variables represent monotonic resources. Like other heuristic search algorithms, HAO* leverages knowledge of the start state and an admissible heuristic to focus computational effort on those parts of the state space that could be reached from the start state by following an optimal policy. We show that this approach is especially effective when resource constraints limit how much of the state space is reachable. Experimental results demonstrate its effectiveness in the domain that motivates our research: automated planning for planetary exploration rovers.
Nicolas Meuleau, Emmanuel Benazera, Ronen I. Brafman, Eric A. Hansen, Mausam
J. Artif. Intell. Res.1
2007 Hierarchical Heuristic Forward Search in Stochastic Domains
Nicolas Meuleau, Ronen I. Brafman
IJCAI1
2005 Planning with Continuous Resources in Stochastic Domains
Mausam, Emmanuel Benazera, Ronen I. Brafman, Nicolas Meuleau, Eric A. Hansen
IJCAI4
2004 Dynamic Programming for Structured Continuous Markov Decision Problems
Zhengzhu Feng, Richard Dearden, Nicolas Meuleau, Richard Washington
UAI3
2003 Optimal Limited Contingency Planning
Nicolas Meuleau, David E. Smith 0001
UAI1
2002 Planning under Continuous Time and Resource Uncertainty: A Challenge for AI
John L. Bresina, Richard Dearden, Nicolas Meuleau, Sailesh Ramakrishnan, David E. Smith 0001, Richard Washington
UAI3
2002 Ant Colony Optimization and Stochastic Gradient Descent
abstract
In this article, we study the relationship between the two techniques known as ant colony optimization (ACO) and stochastic gradient descent. More precisely, we show that some empirical ACO algorithms approximate stochastic gradient descent in the space of pheromones, and we propose an implementation of stochastic gradient descent that belongs to the family of ACO algorithms. We then use this insight to explore the mutual contributions of the two techniques.
Nicolas Meuleau, Marco Dorigo
Artif. Life1
2001 A Model of Partially Observable State Game and its Optimality
Matteo Golfarelli, Nicolas Meuleau
Appl. Intell.2
2000 Learning to Cooperate via Policy Search
Leonid Peshkin, Kee-Eung Kim, Nicolas Meuleau, Leslie Pack Kaelbling
UAI3
1999 Learning Policies with External Memory
Leonid Peshkin, Nicolas Meuleau, Leslie Pack Kaelbling
ICML2
1999 Solving POMDPs by Searching the Space of Finite Policies
Nicolas Meuleau, Kee-Eung Kim, Leslie Pack Kaelbling, Anthony R. Cassandra
UAI1
1999 Learning Finite-State Controllers for Partially Observable Environments
Nicolas Meuleau, Leonid Peshkin, Kee-Eung Kim, Leslie Pack Kaelbling
UAI1
1999 Exploration of Multi-State Environments: Local Measures and Back-Propagation of Uncertainty
Nicolas Meuleau, Paul Bourgine
Mach. Learn.1
1998 Hierarchical Solution of Markov Decision Processes using Macro-actions
Milos Hauskrecht, Nicolas Meuleau, Leslie Pack Kaelbling, Thomas L. Dean, Craig Boutilier
UAI2