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Michael J. Gerald-Yamasaki

dblp:61/305 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 75% Visualization and visual analytics · 25%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › 3d display
head-tracked stereo display
0.011992
The Distributed Virtual Windtunnel · SC 1992
Virtual and augmented reality
immersive visualization
0.011992
The Distributed Virtual Windtunnel · SC 1992
Virtual and augmented reality › virtual environment
networked virtual environment
0.011992
The Distributed Virtual Windtunnel · SC 1992
Visualization and visual analytics
scientific visualization
0.011992
The Distributed Virtual Windtunnel · SC 1992
Computational science and engineering › scientific visualization
flow visualization
0.011992
The Distributed Virtual Windtunnel · SC 1992

Methods — techniques the papers use, named apart from their topics

head tracking · 0.0glove-based interaction · 0.0distributed rendering · 0.0
YearPublicationVenuePosition
1996 FEL: The Field Encapsulation Library
abstract
The paper describes the Field Encapsulation Library (FEL), which provides a grid independent application programmer's interface to gridded three dimensional field data. The C++ implementation of FEL is described, stressing the way in which the class hierarchy hides the underlying grid structure in a way that allows visualization algorithms to be written in a completely grid independent manner. Appropriately defined coordinate classes play an important role in providing this grid independence. High performance point location routines for data access are described and performance times are provided.
Steve Bryson, David N. Kenwright, Michael J. Gerald-Yamasaki
IEEE Visualization3
1993 Cooperative Visualization of Computational Fluid Dynamics
abstract
Abstract Tempus Fugit/Interview is a computational fluid dynamics visualization application for which processing is distributed between high performance graphics workstations and supercomputers. Facilities are provided in the application for more than one user to view shared images creating a cooperative visualization environment. The way in which the computation is partitioned between the super computer and the workstations is critical to the capability of the application to present simultaneous, identical, animated images of fluid dynamics to more than one user.
Michael J. Gerald-Yamasaki
Comput. Graph. Forum1
1992 The Distributed Virtual Windtunnel
abstract
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the visualizations is performed on a Convex C3240 computer and the visualization data are transferred over a high-speed network to a Silicon Graphics Iris workstation for rendering. A boom-mounted six-degree-of-freedom head-position-sensitive stereo CRT (cathode ray tube) system is used for display. A hand-position-sensitive glove controller is used for controlling various tracers (e.g., 'smoke') for the visualization of the flow. User commands are sent to the Convex, which interprets these commands and computes the corresponding visualization. With this architecture, several users may share and cooperatively control the visualization generated by the Convex. The distributed architecture is also interesting to those using conventional screen and mouse interfaces.>
Steve Bryson, Michael J. Gerald-Yamasaki
SC2