EDBT 2026 Demo / reviewers in the wild / expert
Ofer Tchernichovski
dblp:61/4153
· DBLP profile ↗
6ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0001-6788-614XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computational social science and digital humanities · 87% Bioinformatics and computational biology · 13% | |
| Artificial intelligence
1 paper |
Probabilistic and Bayesian machine learning · 100% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 62% Audio and music processing · 38% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markov chain monte carlo |
0.4 | 1 | 2020 | Gibbs Sampling with People · NeurIPS 2020 |
Computational social science and digital humanities
cognitive science |
0.4 | 1 | 2020 | Gibbs Sampling with People · NeurIPS 2020 |
Multimedia analysis and retrieval
multimodal signal processing |
0.1 | 1 | 2006 | Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006 |
Audio and music processing › bioacoustics
animal vocalization analysis |
0.0 | 1 | 2006 | Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006 |
Audio and music processing
speech processing |
0.0 | 1 | 2006 | Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006 |
Methods — techniques the papers use, named apart from their topics
markov chain monte carlo with people · 0.9gibbs sampling · 0.9video analysis · 0.1speech recognition · 0.1sensor networks · 0.1sensor network · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reasoning within and between collective action problems
Ofer Tchernichovski, Seth Frey, Dalton C. Conley, Nori Jacoby |
CogSci | 1 |
| 2025 | How constraints on editing affects cultural evolution
Ofer Tchernichovski, Peter M. C. Harrison, Eitan Globerson, Nori Jacoby |
CogSci | 1 |
| 2025 | Institutional preferences in the laboratory
Qiankun Zhong, Seth Frey, Nori Jacoby, Ofer Tchernichovski |
CogSci | 4 |
| 2020 | Gibbs Sampling with PeopleabstractA core problem in cognitive science and machine learning is to understand how humans derive semantic representations from perceptual objects, such as color from an apple, pleasantness from a musical chord, or seriousness from a face. Markov Chain Monte Carlo with People (MCMCP) is a prominent method for studying such representations, in which participants are presented with binary choice trials constructed such that the decisions follow a Markov Chain Monte Carlo acceptance rule. However, while MCMCP has strong asymptotic properties, its binary choice paradigm generates relatively little information per trial, and its local proposal function makes it slow to explore the parameter space and find the modes of the distribution. Here we therefore generalize MCMCP to a continuous-sampling paradigm, where in each iteration the participant uses a slider to continuously manipulate a single stimulus dimension to optimize a given criterion such as ‘pleasantness’. We formulate both methods from a utility-theory perspective, and show that the new method can be interpreted as ‘Gibbs Sampling with People’ (GSP). Further, we introduce an aggregation parameter to the transition step, and show that this parameter can be manipulated to flexibly shift between Gibbs sampling and deterministic optimization. In an initial study, we show GSP clearly outperforming MCMCP; we then show that GSP provides novel and interpretable results in three other domains, namely musical chords, vocal emotions, and faces. We validate these results through large-scale perceptual rating experiments. The final experiments use GSP to navigate the latent space of a state-of-the-art image synthesis network (StyleGAN), a promising approach for applying GSP to high-dimensional perceptual spaces. We conclude by discussing future cognitive applications and ethical implications. Peter M. C. Harrison, Raja Marjieh, Federico Adolfi, Pol van Rijn, Manuel Anglada-Tort, Ofer Tchernichovski, Pauline Larrouy-Maestri, Nori Jacoby |
NeurIPS | 6 |
| 2019 | Categorical rhythms shared between songbirds and humans
Tina Roeske, Ofer Tchernichovski, David Poeppel, Nori Jacoby |
CogSci | 2 |
| 2006 | Multimedia signal processing for behavioral quantification in neuroscienceabstractWhile there have been great advances in quantification of the genotype of organisms, including full genomes for many species, the quantification of phenotype is at a comparatively primitive stage. Part of the reason is technical difficulty: the phenotype covers a wide range of characteristics, ranging from static morphological features, to dynamic behavior. The latter poses challenges that are in the area of multimedia signal processing. Automated analysis of video and audio recordings of animal and human behavior is a growing area of research, ranging from the behavioral phenotyping of genetically modified mice or drosophila to the study of song learning in birds and speech acquisition in human infants. This paper reviews recent advances and identifies key problems for a range of behavior experiments that use audio and video recording. This research area offers both research challenges and an application domain for advanced multimedia signal processing. There are a number of MMSP tools that now exist which are directly relevant for behavioral quantification, such as speech recognition, video analysis and more recently, wired and wireless sensor networks for surveillance. The research challenge is to adapt these tools and to develop new ones required for studying human and animal behavior in a high throughput manner while minimizing human intervention. In contrast with consumer applications, in the research arena there is less of a penalty for computational complexity, so that algorithmic quality can be maximized through the utilization of larger computational resources that are available to the biomedical researcher. Peter Andrews, Dan Valente, Jihène Serkhane, Partha P. Mitra, Sigal Saar, Ofer Tchernichovski, Ilan Golani |
ACM Multimedia | 7 |