Demo Data from EDBT 2026 / reviewers in the wild / expert
Yufei Wang 0007
dblp:61/5568-7
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2025
0000-0003-4024-7422ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Systems, architecture and hardware · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 42% Motion planning and robot control · 34% 3D vision · 14% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
robot learning |
1.4 | 2 | 2024 | RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation · ICML 2024 Elastic Context: Encoding Elasticity for Data-driven Models of Textiles Elastic Context: Encoding Elasticity for Data-driven Models of Textiles · ICRA 2023 |
Computer vision › 3D vision › 3d human pose estimation
2d-to-3d pose lifting |
0.8 | 1 | 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024 |
Computer vision › 3D vision
3d scene reconstruction |
0.8 | 1 | 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024 |
Robotics › Motion planning and robot control › trajectory optimization
gradient-based trajectory optimization |
0.8 | 1 | 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
imitation learning |
0.8 | 1 | 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.8 | 1 | 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
policy learning |
0.8 | 1 | 2024 | RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation · ICML 2024 |
Machine learning › Reinforcement learning › reward learning
preference-based reward learning |
0.8 | 1 | 2024 | RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback · ICML 2024 |
Machine learning › Reinforcement learning
reward design |
0.8 | 1 | 2024 | RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback · ICML 2024 |
Robotics › Motion planning and robot control › robot learning
robot skill learning |
0.8 | 1 | 2024 | RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation · ICML 2024 |
Robotics › Motion planning and robot control
trajectory optimization |
0.8 | 1 | 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning · NeurIPS 2024 |
Visual content generation and editing
3d scene generation |
0.8 | 1 | 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024 |
Visual content generation and editing › 3d scene generation
diffusion-based scene generation |
0.8 | 1 | 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024 |
Robotics › Robot manipulation
deformable object manipulation |
0.7 | 1 | 2023 | Elastic Context: Encoding Elasticity for Data-driven Models of Textiles Elastic Context: Encoding Elasticity for Data-driven Models of Textiles · ICRA 2023 |
Computer vision › Vision and language › vision-language model
vision-language foundation model |
0.2 | 1 | 2024 | RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback · ICML 2024 |
Robotics › Robot manipulation › medical robotics
assistive dressing |
0.2 | 1 | 2023 | Elastic Context: Encoding Elasticity for Data-driven Models of Textiles Elastic Context: Encoding Elasticity for Data-driven Models of Textiles · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
vision-language foundation model · 0.8trajectory optimization · 0.8reinforcement learning · 0.8preference learning · 0.8motion planning · 0.8hierarchical generation · 0.8generative model · 0.8foundation model · 0.8energy-based model · 0.8diffusion model · 0.8diffusion inpainting · 0.8differentiable trajectory optimization · 0.8depth estimation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Real-World Offline Reinforcement Learning from Vision Language Model FeedbackabstractOffline reinforcement learning can enable policy learning from pre-collected, sub-optimal datasets without online interactions. This makes it ideal for real-world robots and safety-critical scenarios, where collecting online data or expert demonstrations is slow, costly, and risky. However, most existing offline RL works assume the dataset is already labeled with the task rewards, a process that often requires significant human effort, especially when ground-truth states are hard to ascertain (e.g., in the real-world). In this paper, we build on prior work, specifically RL-VLM-F, and propose a novel system that automatically generates reward labels for offline datasets using preference feedback from a vision-language model and a text description of the task. Our method then learns a policy using offline RL with the reward-labeled dataset. We demonstrate the system’s applicability to a complex real-world robot-assisted dressing task, where we first learn a reward function using a vision-language model on a sub-optimal offline dataset, and then we use the learned reward to employ Implicit Q learning to develop an effective dressing policy. Our method also performs well in simulation tasks involving the manipulation of rigid and deformable objects, and significantly outperforms baselines such as behavior cloning and inverse RL. In summary, we propose a new system that enables automatic reward labeling and policy learning from unlabeled, sub-optimal offline datasets. Videos can be found on our project website1. Sreyas Venkataraman, Yufei Wang 0007, Navin Sriram Ravie, Zackory Erickson, David Held |
IROS | 2 |
| 2024 | RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model FeedbackabstractReward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward functions for agents to learn new tasks, using only a text description of the task goal and the agent's visual observations, by leveraging feedbacks from vision language foundation models (VLMs). The key to our approach is to query these models to give preferences over pairs of the agent's image observations based on the text description of the task goal, and then learn a reward function from the preference labels, rather than directly prompting these models to output a raw reward score, which can be noisy and inconsistent. We demonstrate that RL-VLM-F successfully produces effective rewards and policies across various domains — including classic control, as well as manipulation of rigid, articulated, and deformable objects — without the need for human supervision, outperforming prior methods that use large pretrained models for reward generation under the same assumptions. Videos can be found on our project website: https://rlvlmf2024.github.io/ Yufei Wang 0007, Zhanyi Sun, Jesse Zhang, Zhou Xian, Erdem Biyik, David Held, Zackory Erickson |
ICML | 1 |
| 2024 | RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative SimulationabstractWe present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly adapting these models to produce policies or low-level actions, we advocate for a generative scheme, which uses these models to automatically generate diversified tasks, scenes, and training supervisions, thereby scaling up robotic skill learning with minimal human supervision. Our approach equips a robotic agent with a self-guided propose-generate-learn cycle: the agent first proposes interesting tasks and skills to develop, and then generates simulation environments by populating pertinent assets with proper spatial configurations. Afterwards, the agent decomposes the proposed task into sub-tasks, selects the optimal learning approach (reinforcement learning, motion planning, or trajectory optimization), generates required training supervision, and then learns policies to acquire the proposed skill. Our fully generative pipeline can be queried repeatedly, producing an endless stream of skill demonstrations associated with diverse tasks and environments. Yufei Wang 0007, Zhou Xian, Tsun-Hsuan Wang, Yian Wang 0001, Katerina Fragkiadaki, Zackory Erickson, David Held, Chuang Gan 0001 |
ICML | 1 |
| 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningabstractThis paper introduces DiffTORI, which utilizes $\textbf{Diff}$erentiable $\textbf{T}$rajectory $\textbf{O}$ptimization as the policy representation to generate actions for deep $\textbf{R}$einforcement and $\textbf{I}$mitation learning. Trajectory optimization is a powerful and widely used algorithm in control, parameterized by a cost and a dynamics function. The key to our approach is to leverage the recent progress in differentiable trajectory optimization, which enables computing the gradients of the loss with respect to the parameters of trajectory optimization. As a result, the cost and dynamics functions of trajectory optimization can be learned end-to-end. DiffTORI addresses the “objective mismatch” issue of prior model-based RL algorithms, as the dynamics model in DiffTORI is learned to directly maximize task performance by differentiating the policy gradient loss through the trajectory optimization process. We further benchmark DiffTORI for imitation learning on standard robotic manipulation task suites with high-dimensional sensory observations and compare our method to feedforward policy classes as well as Energy-Based Models (EBM) and Diffusion. Across 15 model based RL tasks and 35 imitation learning tasks with high-dimensional image and point cloud inputs, DiffTORI outperforms prior state-of-the-art methods in both domains. Weikang Wan, Yufei Wang 0007, Zackory Erickson, David Held |
NeurIPS | 3 |
| 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D InpaintingabstractCreating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. However, generating diverse embodied environments with realistic detail and considerable complexity remains a significant challenge. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing $\textit{Architect}$, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. While there are still challenges that the camera parameters and scale of depth are still absent in the generated image, we address those problems by ''controlling'' the diffusion model by $\textit{hierarchical inpainting}$. Specifically, having access to ground-truth depth and camera parameters in simulation, we first render a photo-realistic image of only the background. Then, we inpaint the foreground in this image, passing the geometric cues to the inpainting model in the background, which informs the camera parameters.
This process effectively controls the camera parameters and depth scale for the generated image, facilitating the back-projection from 2D image to 3D point clouds. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate the placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments. Experimental results demonstrate that $\textit{Architect}$ outperforms existing methods in producing realistic and complex environments, making it highly suitable for Embodied AI and robotics applications. Yian Wang 0001, Xiaowen Qiu, Jiageng Liu, Zhehuan Chen, Jiting Cai, Yufei Wang 0007, Tsun-Hsuan Wang, Zhou Xian, Chuang Gan 0001 |
NeurIPS | 6 |
| 2023 | Elastic Context: Encoding Elasticity for Data-driven Models of Textiles Elastic Context: Encoding Elasticity for Data-driven Models of TextilesabstractPhysical interaction with textiles, such as assistive dressing or household tasks, requires advanced dexterous skills. The complexity of textile behavior during stretching and pulling is influenced by the material properties of the yarn and by the textile's construction technique, which are often unknown in real-world settings. Moreover, identification of physical properties of textiles through sensing commonly available on robotic platforms remains an open problem. To address this, we introduce Elastic Context (EC), a method to encode the elasticity of textiles using stress-strain curves adapted from textile engineering for robotic applications. We employ EC to learn generalized elastic behaviors of textiles and examine the effect of EC dimension on accurate force modeling of real-world non-linear elastic behaviors. Alberta Longhini, Marco Moletta, Alfredo Reichlin, Michael C. Welle, Alexander Kravberg, Yufei Wang 0007, David Held, Zackory Erickson, Danica Kragic |
ICRA | 6 |