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Michael C. Malin

dblp:61/5771 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1988
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 77% Geometric modeling and processing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › natural phenomena simulation
terrain simulation
0.011988
Terrain simulation using a model of stream erosion · SIGGRAPH 1988
Geometric modeling and processing › shape representation
surface representation
0.011988
Terrain simulation using a model of stream erosion · SIGGRAPH 1988

Methods — techniques the papers use, named apart from their topics

tension surface · 0.0empirical erosion model · 0.0
YearPublicationVenuePosition
1988 Terrain simulation using a model of stream erosion
abstract
The major process affecting the configuration and evolution of terrain is erosion by flowing water. Landscapes thus reflect the branching patterns of river and stream networks. The network patterns contain information that is characteristic of the landscape's topographic features. It is therefore possible to create an approximation to natural terrain by simulating the erosion of stream networks on an initially uneroded surface. Empirical models of stream erosion were used as a basis for the model presented here. Stream networks of various sizes and shapes are created by the model from a small number of initial parameters. The eroded surface is represented as a surface under tension, using the tension parameter to shape the profiles of valleys created by the stream networks. The model can be used to generate terrain databases for flight simulation and computer animation applications.
Alex D. Kelley, Michael C. Malin, Gregory M. Nielson
SIGGRAPH2