EDBT 2026 Demo / reviewers in the wild / expert
Daniel Schneider 0008
dblp:61/6003-8
· DBLP profile ↗
58ranked-venue papers
7as first author
29since 2021 · last 2025
0000-0003-2987-4732ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 54 · 7 first-author · 27 since 2021Applied, interdisciplinary, general and emerging computing · 16 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 2 since 2021Databases, data management, data science and information retrieval · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Designing for (Digital) Nomad-AI Interaction
Daniel Schneider 0008, Marcos Antonio de Almeida, Mariangela Gomes de Souza Nascimento, António Correia 0001, Jano Moreira de Souza |
CHIRA (3) | 1 |
| 2025 | Human-Centred LLMs in Personalized Healthcare: A Survey
Giordano de Pinho Souza, Glaucia Melo dos Santos, Daniel Schneider 0008 |
CHIRA (3) | 3 |
| 2025 | Multi-stakeholder Alignment in LLM-Powered Collaborative AI Systems: A Multi-agent Framework for Intelligent Tutoring
Alexandre Prestes Uchoa, Carlo E. T. Oliveira, Cláudia Lage Rebello da Motta, Daniel Schneider 0008 |
CHIRA (2) | 4 |
| 2025 | FOMO as a Trigger to Embrace the Digital Nomad LifestyleabstractIn this paper, we explore a perspective on well-being in the context of digital nomads, reporting the first findings of an empirical study investigating the extent to which the nomadic lifestyle enables a healthy life and the enjoyment of well-being. Following the Gioia methodology, we collected and analyzed textual data from posts in a specific online Reddit social network discussion community to do this. Preliminary findings indicate that Fear of Missing Out (FOMO) acts as a trigger that stimulates the adoption of digital nomad lifestyles. Marcos Antonio de Almeida, Mariangela Gomes de Souza Nascimento, António Correia 0001, Carlos Eduardo Barbosa, Jano Moreira de Souza, Daniel Schneider 0008 |
CSCWD | 6 |
| 2025 | Cognitive Ethical Design and Evaluation of Productive Reinforcing Spiral Model to Mitigate the Challenge of Extreme PolarizationabstractThe polarization of ideas is a natural phenomenon of human behavior. When productive, it can generate scenarios for reflection on arguments, opinions, and interactions, but when polarization is extreme, it generates social isolation, manipulation, perception of injustice, unproductive debates, certainties of absolute truths, fanaticism, feelings of hatred, and even wars. Deconstructing the ecosystem of extreme polarization directly benefits social stability. Virtual social environments are excellent scenarios for fostering debates, negotiations, and the exposition of ideas. The objective of this study is to use the same virtual social ecosystem with its empowerment mechanisms and influence attributes to support the creation of tools, functionalities, and simulations to develop healthier systems. The knowledge generated supported the development of a design and cognitive ethical affordances practiced in metacognitive design, optimized navigation, and metacognitive simulations. The cognitive, ethical affordances incorporated into the Productive Reinforcement Spiral method model were part of a metacognitive simulation of collaborative negotiation with a productive reinforcement spiral mechanism, whose description and evaluation of the design are the main objectives of this paper. Ana Paula Pimentel, Cláudia Lage Rebello da Motta, António Correia 0001, Jano Moreira de Souza, Daniel Schneider 0008 |
CSCWD | 5 |
| 2025 | Persuasive Smart Bin Technology for Sustainable Behavior: A Case Study of RecyclingabstractThis Participatory Action Design Research (PADR) study explores how persuasive technologies and the Internet of Things (IoT) can be used to encourage participation in recycling activities. By involving primary school students in the design process of a sociotechnical solution through participatory methods, we aim to create intelligent and persuasive applications that effectively promote sustainable behaviors in the school environment. To address the objectives of this investigation, the PADR methodology was adapted to the context of persuasive technologies by incorporating some critical activities, such as defining target behaviors. We argue that applying a participatory action design research approach involving users in all the stages of the design process of persuasive technologies for sustainability can lead to engaging and intuitive solutions tailored to the specific needs of users in real-world contexts. Emilly Marques Da Silva, Daniel Schneider 0008, Claudio Miceli, António Correia 0001 |
CSCWD | 2 |
| 2025 | Collaborative Model for Developing Computing Skills in Basic Education
Erica J. S. Scheffel, Daniel Schneider 0008, Cláudia Lage Rebello da Motta |
CSEDU (2) | 2 |
| 2025 | AI-mediated Collaborative Crowdsourcing for Social News Curation: The Case of AcropolisabstractCollaborative crowdsourcing has evolved over recent years as a problem-solving model that builds on interactions that take place within crowds or self-organizing teams that form and dissolve in response to an open call. Unlike microtasking, its effectiveness depends primarily on collective actions rather than individual efforts, particularly for non-decomposable tasks that require a certain level of interdependency. Although social news curation has gained attention as a means of empowering both citizens and journalists, there is a need to understand the components and constraints that shape this online crowdsourcing activity when mediated by artificial intelligence (AI). In response to this gap, this paper reimagines the traditional social news curation model through a design fiction prototype consisting of a personalized AI system and user-driven social curation activities. In a highly polarized opinion and political climate where propaganda, misinformation, and extreme polarization take on a dominant framing to generate social chaos, the envisioned solution seeks to model healthy and trustworthy socio-algorithmic interactions towards a more democratic and relevant form of news curation. Daniel Schneider 0008, Ramon Chaves, Ana Paula Pimentel, Marcos Antonio de Almeida, Jano Moreira de Souza, António Correia 0001 |
IMX | 1 |
| 2024 | AI and Digital Nomads: Glimpsing the Future Human-Computer Interaction
Marcos Antonio de Almeida, António Correia 0001, Carlos Eduardo Barbosa, Jano Moreira de Souza, Daniel Schneider 0008 |
CHIRA (2) | 5 |
| 2024 | Exploring Personal Knowledge Ecologies: Dealing with Digital Platform AsymmetriesabstractThe rise of artificial intelligence agents and information technology platforms governed by data-driven algorithms has had profound impacts on the way knowledge work is managed and carried out. Concerning the novel uses of digital work platforms, the arising tensions might suggest that the socio-technical design frameworks adopted by major tech firms are becoming less viable and in some cases ineffective. We propose a conceptual architecture to support a socio-technical framework for exploring Personal Knowledge Ecologies in the context of the digital knowledge economy. This framework aims to increase the degree of individual freedom for the interoperation of these knowledge information infrastructures. Marcos Antonio de Almeida, Jano Moreira de Souza, António Correia 0001, Daniel Schneider 0008 |
CSCWD | 4 |
| 2023 | Mapping Tokenomics Arrangements to Expand the Digital Nomad EcosystemabstractThe Massification of remote work, in response to the COVID-19 pandemic, has been causing significant changes in productive and working arrangements, both for individuals, organizations, and society. At the level of personal life philosophy, for example, this transformation can be evidenced in the dissemination of digital nomadism values such as work/leisure balance among corporate workers. On the other hand, at the level of gig/crowd work platforms, the emergence of tensions may indicate the exhaustion of sociotechnical design models adopted by big techs. We show how evidence collected from digital nomads in empirical ethnography studies can inform HCI/CSCWD researchers of design-oriented strands to explore emerging opportunities in new creative digital crypto-economic ecosystems. Finally, we present a proposed research agenda to explore DNs’ activities in the crypto-economic ecosystem. Marcos Antonio de Almeida, António Correia 0001, Jano Moreira de Souza, Daniel Schneider 0008 |
CSCWD | 4 |
| 2023 | Tensions in design and participation processes: An ethnographic approach to the design, building and evaluation of a collective intelligence modelabstractThis paper explores the challenges and strategies used to design, build and evaluate a collective intelligence (CI) model to support discussions about cities. Through an autoethnography of ideas and discussion practices in both online and offline contexts, this work explores the tensions between the chosen methodological approaches, including design science research (DSR) and participatory action research (PAR). Moreover, we also examine the challenges and pitfalls observed during the practical conduction of this research when involving participants in the process of empirically evaluating the proposed model. Finally, aspects related to the autoethnographic process itself as a reflective method are discussed alongside the consequences of desiring and seeking participation in the research process. Ramon Chaves, Cláudia Lage Rebello da Motta, António Correia 0001, Jano Moreira de Souza, Daniel Schneider 0008 |
CSCWD | 5 |
| 2023 | Investigating Author Research Relatedness through Crowdsourcing: A Replication Study on MTurkabstractDetermining the relatedness of publications by detecting similarities and connections between researchers and their outputs can help science stakeholders worldwide to find areas of common interest and potential collaboration. To this end, many studies have tried to explore authorship attribution and research similarity detection through the use of automatic approaches. Nonetheless, inferring author research relatedness from imperfect data containing errors and multiple references to the same entities is a long-standing challenge. In a previous study, we conducted an experiment where a homogeneous crowd of volunteers contributed to a set of author name disambiguation tasks. The results demonstrated an overall accuracy higher than 75% and we also found important effects tied to the confidence level indicated by participants in correct answers. However, this study left many open questions regarding the comparative accuracy of a large heterogeneous crowd with monetary rewards involved. This paper seeks to address some of these unanswered questions by repeating the experiment with a crowd of 140 online paid workers recruited via MTurk’s microtask crowdsourcing platform. Our replication study shows high accuracy for name disambiguation tasks based on authorship-level information and content features. These findings can be of greater informative value since they also explore hints of crowd behavior activity in terms of time duration and mean proportion of clicks per worker with implications for interface and interaction design. António Correia 0001, Dennis Paulino, Hugo Paredes, Diogo Guimarães, Daniel Schneider 0008, Benjamim Fonseca |
CSCWD | 5 |
| 2023 | Stigmergy in Crowdsourcing and Task Fingerprinting: Study on Behavioral Traces of Weather Experts in Interaction LogsabstractWhen crowd workers provide their contributions in a shared working environment, they may be influenced by the inputs of other contributors in implicit ways. Stigmergy in crowdsourcing consists of tracking changes in work activities to guide crowd workers based on the digital traces left by other workers. In such scenarios, there is no direct communication between the contributors. Still, the traceable changes they left during their actions act as a mediating element that clearly affects the final work product. From a behavior analysis perspective, the properties recorded in event logs can be of practical value in observing the behavioral traces produced by crowd workers when performing microtasks. This form of task fingerprinting has been explored for over a decade to better understand performance-related data and user navigational behavior in crowdsourcing markets. In line with this, the goal of this paper is to study the feasibility of task fingerprinting alongside the stigmergic effect occurring in a crowdsourcing setting through a user event logger. To this end, a case study was conducted using a real-world scenario of extreme weather phenomena represented on interactive maps. Each user could observe the traces of other crowd members while providing annotations. Twelve experts in weather forecasting were recruited to participate in this study to annotate extreme weather events. The results indicate that it is possible to use task fingerprinting for tracking the stigmergic effect in such activities with gains in terms of implicit coordination. Furthermore, the task fingerprinting allowed to map participants with similar behavioral traces, suggesting an increase in the accuracy of annotation clusters. Dennis Paulino, António Correia 0001, Diogo Guimarães, Ramon Chaves, Glaucia Melo dos Santos, Daniel Schneider 0008, João Barroso 0001, Hugo Paredes |
CSCWD | 6 |
| 2023 | Agenda of Solutions to Mitigate the Challenge of Polarization of Extreme Positions in Social Media EnvironmentsabstractThis paper proposes an agenda of possible solutions relevant to the challenge of polarization of extreme positions. The challenge of mitigating polarization of extreme positions has been a hot topic in politics, journalism, new media, and, more recently, in CSCW and HCI research. In this study, the main focus is to investigate the harmful effects of polarization from a neuroscience point of view. The suggested solutions are based on theories of social cognitive neuroscience and encourage awareness of inappropriate behavior, an increase in the diversity of arguments, and the exercise of individual and collective responsibility, to mitigate the problem of polarization that threatens public debate and, consequently, democracy. Ana Paula Pimentel, Cláudia Lage Rebello da Motta, António Correia 0001, Daniel Schneider 0008 |
CSCWD | 4 |
| 2023 | Understanding the Support of IoT and Persuasive Technology for Smart Bin Design: A Scoping ReviewabstractIn this scoping review, we aim to summarize and analyze the latest persuasive design research developments for smart bins. This study initially collected data from 551 scientific papers, and later, based on a selection process, 13 papers that mainly focused on handling smart bins through persuasive designs were included in the final analysis. These 13 papers were rated by four characteristics: research specifications, methodologies, persuasive strategies, and adopted technologies. We argue that, to understand how to design cyber-physical systems for waste management that involve the cooperation of civil society, a promising path includes unraveling how persuasive smart bins designs are being developed and identifying the challenges and opportunities that exist for waste management in cyber-physical collaborative environments, at the intersection of person, place, and technology. Emilly Marques Da Silva, António Correia 0001, Claudio Miceli, Daniel Schneider 0008 |
CSCWD | 4 |
| 2023 | A Pipeline for AI-Based Quantitative Studies of Science Enhanced by Crowdsourced Inferential Modelling
António Correia 0001, Tommi Kärkkäinen, Shoaib Jameel, Daniel Schneider 0008, Pedro Antunes 0001, Benjamim Fonseca, Andrea Grover |
HIS (4) | 4 |
| 2023 | Post-Covid-19 Digital Nomadism: Beyond Work from (Almost) AnywhereabstractIn this paper, we continue our investigations on digital nomadism and the impact of COVID-19 pandemic on the work-related aspects and lifestyle of digital nomads (DN). The findings presented in this empirical study reflect the analysis of the impact of COVID-19 outbreak (and its waves) on the market economy and work-life boundaries of DNs as perceived from posts and comments gathered from a Reddit community during the period of early March 2020 until the end of 2022. From this point, our results indicate that the massification of remote work among formal workers in response to COVID-19 pandemic has impacted both the formal labor market and the DN ecosystem. As a consequence, we argue that digital nomadism tends to play a critical role beyond work from (almost) anywhere (WFA) in a post-COVID-19 era taking into account the novel facets of nomadic work-lifestyle. Marcos Antonio de Almeida, Jano Moreira de Souza, António Correia 0001, Daniel Schneider 0008 |
SMC | 4 |
| 2023 | NLP-Crowdsourcing Hybrid Framework for Inter-Researcher Similarity DetectionabstractVisualizing and examining the intellectual landscape and evolution of scientific communities to support collaboration is crucial for multiple research purposes. In some cases, measuring similarities and matching patterns between research publication document sets can help to identify people with similar interests for building research collaboration networks and university–industry linkages. The premise of this work is assessing feasibility for resolving ambiguous cases in similarity detection to determine authorship with natural language processing (NLP) techniques so that crowdsourcing is applied only in instances that require human judgment. Using an NLP-crowdsourcing convergence strategy, we can reduce the costs of microtask crowdsourcing while saving time and maintaining disambiguation accuracy over large datasets. This article contributes a next-gen crowd-artificial intelligence framework that used an ensemble of term frequency-inverse document frequency and bidirectional encoder representation from transformers to obtain similarity rankings for pairs of scientific documents. A sequence of content-based similarity tasks was created using a crowd-powered interface for solving disambiguation problems. Our experimental results suggest that an adaptive NLP-crowdsourcing hybrid framework has advantages for inter-researcher similarity detection tasks where fully automatic algorithms provide unsatisfactory results, with the goal of helping researchers discover potential collaborators using data-driven approaches. António Correia 0001, Diogo Guimarães, Hugo Paredes, Benjamim Fonseca, Dennis Paulino, Luís Trigo, Pavel Brazdil, Daniel Schneider 0008, Andrea Grover, Shoaib Jameel |
IEEE Trans. Hum. Mach. Syst. | 8 |
| 2022 | Digital Nomads during the COVID-19 Pandemic: Evidence from Narratives on Reddit discussionsabstractIn this paper, we report on new findings about the results of an empirical study which aims to investigate how the COVID-19 pandemic has been shaping nomadic work practices and also challenging the lifestyles of digital nomads (DN). To do this, we collected textual data from posts in a Reddit community. We argue that, in order to understand how to design technical solutions for the so-called ‘new normal’ working conditions, one way to approach this is to understand how digital nomads are being impacted in their work practices and routines, and also how they are seeing the future of their technology-mediated work-life space. Finally, we show how evidence collected from DNs about their experiences and difficulties perceived during the pandemic period can inform CSCW researchers worldwide about future design-oriented strands. Marcos Antonio de Almeida, António Correia 0001, Jano Moreira de Souza, Daniel Schneider 0008 |
CSCWD | 4 |
| 2022 | Crowd and Urban Storytelling: Evaluating a Collective Intelligence Model to Support Discussions about the CityabstractIn recent years, digital technologies have been used to support discussions about the city and also to involve citizens in participatory public processes. However, despite the widespread use of social media platforms, old issues related to engagement and participation still persist in digital initiatives. The main goal of this study is to carry out an empirical evaluation of a collective intelligence model that combines crowdsourcing and social storytelling to support discussions about the city from a bottom-up perspective. Within a design science research approach we designed a participatory action study that was carried out through a workshop with students and professionals from different areas, such as architecture, urban design and information technology. As a result, we were able to assess whether the collective intelligence model was acceptable to the participants by investigating whether the behavioral assumptions were valid and thus outlining some contributions to the field of urban informatics. Ramon Chaves, Cláudia Lage Rebello da Motta, António Correia 0001, Hugo Paredes, Bárbara Pimenta Caetano, Jano Moreira de Souza, Daniel Schneider 0008 |
CSCWD | 7 |
| 2022 | Crowd Inspection of Compliance with Covid-19 Safety Protocols in SchoolsabstractIn this paper, we report on the design and development of a collaborative application for mobile devices, built by elementary and undergraduate students, whose goal was to help comply with Covid-19 protocols on the occasion of the resumption of face-to-face classes in schools in the city of Macaé, in Rio de Janeiro. Collective intelligence guided both the problem-solving activity (application construction) and collective inspection by students (application use) of the actions needed to prevent the spread of the Covid-19 virus. Erica J. S. Scheffel, Anselmo P. R. Costa, Marcos A. G. Xavier, Paulo Victor R. de Carvalho, Cláudia Lage Rebello da Motta, Daniel Schneider 0008 |
CSCWD | 6 |
| 2022 | The Role of Wannabes in the Digital Nomad Ecosystem in Times of PandemicabstractThe purpose of this paper is to reveal a set of new results obtained from an ongoing investigation focused on the way that the particular characteristics which are inherent to “wannabe” digital nomads’ activities contribute to the sustainability of the whole digital nomad ecosystem. In line with the premise of this research, we assume the importance of understanding the impacts that are being felt in the personal knowledge management ecology practices and routines of digital nomads as experienced by a specific online population (i.e., Reddit user base), together with a deep and wide examination of their preferences and expectations regarding the technology-mediated work-life issues that exert a direct influence on the digital nomad community. To this end, we gathered and further processed text posts and comments from users in the ‘/r/digitalnomad’ subreddit. From a sociotechnical standpoint, the empirical data extracted from this sample population about the wannabe/how to be digital nomad symbiotic ecosystem can provide insightful information for researchers worldwide about future design-level interventions. Marcos Antonio de Almeida, Jano Moreira de Souza, António Correia 0001, Daniel Schneider 0008 |
SMC | 4 |
| 2021 | Determinants and Predictors of Intentionality and Perceived Reliability in Human-AI Interaction as a Means for Innovative Scientific DiscoveryabstractWith the increasing development of human-AI teaming structures within and across geographies, the time is ripe for a continuous and objective look at the predictors, barriers, and facilitators of human-AI scientific collaboration from a multidisciplinary point of view. This paper aims at contributing to this end by exploiting a set of factors affecting attitudes towards the adoption of human-AI interaction into scientific work settings. In particular, we are interested in identifying the determinants of trust and acceptability when considering the combination of hybrid human-AI approaches for improving research practices. This includes the way as researchers assume human-centered artificial intelligence (AI) and crowdsourcing as valid mechanisms for aiding their tasks. Through the lens of a unified theory of acceptance and use of technology (UTAUT) combined with an extended technology acceptance model (TAM), we pursue insights on the perceived usefulness, potential blockers, and adoption drivers that may be representative of the intention to use hybrid intelligence systems as a way of unveiling unknown patterns from large amounts of data and thus enabling novel scientific discoveries. António Correia 0001, Benjamim Fonseca, Hugo Paredes, Ramon Chaves, Daniel Schneider 0008, Shoaib Jameel |
IEEE BigData | 5 |
| 2021 | COVID-19 as Opportunity to Test Digital Nomad LifestyleabstractWe report the first findings of an empirical study aimed at investigating how COVID-19 pandemic has impacted the work practices and lifestyles of digital nomads (DN). To do this, we analyzed messages, questions and comments posted by digital nomads in a specific online discussion community of the Reddit social network. Preliminary findings indicate COVID-19 as an opportunity to test DN lifestyle by aspiring digital nomads who want to plan their careers and also present evidence of an overload of online channels for actual DNs. On the other hand, we found that much of the literature on digital nomadism is fragmented and scattered through different disciplines and perspectives, with a strong focus on digital nomads' lifestyles. In order to obtain a holistic and unified understanding of digital nomads, we conducted a comprehensive literature review to further conceptualize the phenomenon under study. Marcos Antonio de Almeida, António Correia 0001, Daniel Schneider 0008, Jano Moreira de Souza |
CSCWD | 3 |
| 2021 | Crowdsourcing Urban Narratives for a Post-Pandemic WorldabstractOver the past decades, the use of digital technologies to support participatory urban planning and design has been repeatedly described as a crucial instrument and critical building block for tackling historical problems of participation in such processes. Social media, e-participation platforms, and crowdsourcing applications are examples of technologies that can involve citizens in decision-making processes and thus leverage the benefits of collective intelligence. However, despite the extensive use of social media platforms, old problems related to engagement and participation still occur in digital initiatives. Successful collaboration examples between citizens, policymakers, and strategic stakeholders are still scarce based on online social practices. This study aims to introduce a collective intelligence model, which combines crowdsourcing and social storytelling to support participatory urban planning and design from a bottom-up perspective. The paper concludes by discussing a scenario where citizens can engage in mapping, taking photos, sending ideas, or even creating collective stories about their university issues in a post-pandemic future. Ramon Chaves, Daniel Schneider 0008, Cláudia Lage Rebello da Motta, António Correia 0001, Hugo Paredes, Bárbara Pimenta Caetano, Jano Moreira de Souza |
CSCWD | 2 |
| 2021 | AuthCrowd: Author Name Disambiguation and Entity Matching using CrowdsourcingabstractDespite decades of research and development in named entity resolution, dealing with name ambiguity is still a challenging issue for many bibliometric-enhanced information retrieval (IR) tasks. As new bibliographic datasets are created as a result of the upward growth of publication records worldwide, more problems arise when considering the effects of errors resulting from missing data fields, duplicate entities, misspellings, extra characters, etc. As these concerns tend to be of large-scale, both the general consistency and the quality of electronic data are largely affected. This paper presents an approach to handle these name ambiguity problems through the use of crowdsourcing as a complementary means to traditional unsupervised approaches. To this end, we present “AuthCrowd”, a crowdsourcing system with the ability to decompose named entity disambiguation and entity matching tasks. Experimental results on a real-world dataset of publicly available papers published in peer-reviewed venues demonstrate the potential of our proposed approach for improving author name disambiguation. The findings further highlight the importance of adopting hybrid crowd-algorithm collaboration strategies, especially for handling complexity and quantifying bias when working with large amounts of data. António Correia 0001, Diogo Guimarães, Dennis Paulino, Shoaib Jameel, Daniel Schneider 0008, Benjamim Fonseca, Hugo Paredes |
CSCWD | 5 |
| 2021 | Scientometric Research Assessment of IEEE CSCWD Conference Proceedings: An Exploratory Analysis from 2001 to 2019abstractIt has been a quarter of a century since the publication of the first edition of the IEEE International Conference on Computer Supported Cooperative Work in Design (CSCWD) held in 1996 in Beijing, China. Despite some attempts to empirically examine the evolution and identity of the field of CSCW and its related communities and disciplines, the scarcity of scientometric studies on the IEEE CSCWD research productivity is noteworthy. To fill this gap, this study reports on an exploratory quantitative analysis of the literature published in the IEEE CSCWD conference proceedings with the purpose of visualizing and understanding its structure and evolution for the 2001-2019 period. The findings offer valuable insights into the paper and author distribution, country and citation-level productivity indicators, degree of collaboration, and collaboration index. Through this analysis we also expect to get an initial overview of the IEEE CSCWD conference concerning the main topics being presented, most cited papers, and variances in the number of keywords, full-text views, and references. António Correia 0001, Dennis Paulino, Hugo Paredes, Benjamim Fonseca, Shoaib Jameel, Daniel Schneider 0008, Jano Moreira de Souza |
CSCWD | 6 |
| 2021 | The Use of Social News Curation to Empower Citizens and Journalists: Findings of A Focus Group Study with Professional CuratorsabstractCitizen engagement in building user-curated narratives of complex or long-lasting news stories has been the key foundation of the design and implementation of the Acropolis virtual environment. Previous user studies have shown, by positive evidence, that this goal can be pragmatically achieved, but the challenge now lies in assessing: a) the extent to which an environment like Acropolis can be used to empower citizens; and b) whether and how the tool could be used to support the work of professional curators. Findings from a focus group study highlighted the tool's potential to engage citizens with news, the usefulness of the environment to build virtual memories, and the convenience of using Acropolis to support professional journalistic work. Daniel Schneider 0008, António Correia 0001, Jano Moreira de Souza |
CSCWD | 1 |
| 2020 | A Workflow-Based Methodological Framework for Hybrid Human-AI Enabled ScientometricsabstractWith cutting edge scientific breakthroughs, human-centred algorithmic approaches have proliferated in recent years and information technology (IT) has begun to redesign socio-technical systems in the context of human-AI collaboration. As a result, distinct forms of interaction have emerged in tandem with the proliferation of infrastructures aiding interdisciplinary work practices and research teams. Concomitantly, large volumes of heterogeneous datasets are produced and consumed at a rapid pace across many scientific domains. This results in difficulties in the reliable analysis of scientific production since current tools and algorithms are not necessarily able to provide acceptable levels of accuracy when analyzing the content and impact of publication records from large continuous scientific data streams. On the other hand, humans cannot consider all the information available and may be adversely influenced by extraneous factors. Using this rationale, we propose an initial design of a human-AI enabled pipeline for performing scientometric analyses that exploits the intersection between human behavior and machine intelligence. The contribution is a model for incorporating central principles of human-machine symbiosis (HMS) into scientometric workflows, demonstrating how hybrid intelligence systems can drive and encapsulate the future of research evaluation. António Correia 0001, Shoaib Jameel, Daniel Schneider 0008, Hugo Paredes, Benjamim Fonseca |
IEEE BigData | 3 |
| 2020 | Empirical Investigation of the Factors Influencing Researchers' Adoption of Crowdsourcing and Machine Learning
António Correia 0001, Daniel Schneider 0008, Shoaib Jameel, Hugo Paredes, Benjamim Fonseca |
ISDA | 2 |
| 2020 | Turning social news curation into microtask crowdsourcing: a vision and research agendaabstractOver the past decade, online crowdsourcing has established itself as an emerging paradigm that industry and government have been using to harness the cognitive abilities of a multitude of users distributed around the world. In this context, microtask crowdsourcing has become the method of choice for addressing a wide range of diverse problems. Microtasks typically require a minimum of time and cognitive effort, but combined individual efforts have made it possible to accomplish great achievements. The goal of this paper is to contribute to the ongoing effort of understanding whether the same success that microtask crowdsourcing has achieved in other domains can be obtained in the field of social news curation. In particular, we ask whether it is possible to turn online news curation, typically a social and collaborative activity on the Web, into a model in which curatorial activities are mapped into microtasks to be performed by a crowd of online users. Daniel Schneider 0008, António Correia 0001, Ramon Chaves, Ana Paula Pimentel, Marcio Antelio, Edson Mello Lucas, Marcos Antonio de Almeida, Luiz Oliveira 0001, Jano Moreira de Souza |
SMC | 1 |
| 2019 | Understanding Crowd Work in Online Crowdsourcing Platforms for Urban Planning: Systematic ReviewabstractRecently, crowdsourcing platforms have been used to solve problems in the field of urban planning by involving crowds of citizens in performing tasks. However, the success of this approach is directly related to how work is managed. The goal of the present study is to make a broad characterization of work management in crowdsourcing approaches applied to urban planning through a systematic literature review. More specifically, we aim to investigate aspects related to the quality of work. Ramon Chaves, Daniel Schneider 0008, António Correia 0001, Marcos R. S. Borges, Cláudia Lage Rebello da Motta |
CSCWD | 2 |
| 2019 | The Effect of Scientific Collaboration on CSCW Research: A Scientometric StudyabstractThe structure and evolution of a scientific research community can be quantitatively assessed taking into account the interactions between scientific agents dispersed geographically. In the recent years, CSCW has stabilized as a cross-disciplinary field suffering significant changes in its core structure, and there is limited understanding about the factors influencing the nature and progress of collaborative computing research. In this paper, we measure the correlation between a set of features related to the influence of collaboration types on the number of citations as well as the geographical distribution of the accumulated contribution to the CSCW literature. Overall, our work can represent a starting point to demonstrate how the study of scientific collaboration can partly explain the variations in the number of citations, frequency of papers, and topics addressed. António Correia 0001, Shoaib Jameel, Daniel Schneider 0008, Benjamim Fonseca, Hugo Paredes |
CSCWD | 3 |
| 2019 | Evaluation of a GWAP for Social Recruitment and Measurement of Musical TalentabstractIn the last decade, games with a purpose (GWAP) have emerged as an effective way to recruit and organize a large number of volunteers to help address difficult challenges. In previous work, a framework for crowdsourced collection, cleaning, and measurement of digital content was presented and used in the design of Cassino Musical, a game for procuring and measuring the musical talent of unknown artists. Preliminary results from an online experiment with the game provide basic proof that GWAP can be successfully applied to the task of measuring musical talent, and are described in this paper. Carlos Gomes, Daniel Schneider 0008, Jano Moreira de Souza, Geraldo Xexéo, Luiz Oliveira 0001 |
CSCWD | 2 |
| 2019 | Exploring Social Validation on A Collaborative Curation PlatformabstractIn recent years, social curation technology has been successfully promoted as a means of addressing the problem of involving citizens with news content. Sites like Facebook., Reddit and Storify., just to name a few, allow their users to discuss, comment., share, identify and review news content from various sources. A key goal of this paper is to analyze the process of social validation in the context of Acropolis, a social computing platform that allows citizens to build and share their own narratives about complex or long-term news stories. The sense of social validation determines an increase in self-esteem, self-confidence, and instant happiness, when conveniently engendered in virtual environments. Ana Paula Pimentel, Daniel Schneider 0008, Luiz Oliveira 0001, Jano Moreira de Souza, António Correia 0001, Cláudia Lage Rebello da Motta |
CSCWD | 2 |
| 2019 | Development of a Crowd-Powered System Architecture for Knowledge Discovery in Scientific DomainsabstractA substantial amount of work is often overlooked due to the exponential rate of growth in global scientific output across all disciplines. Current approaches for addressing this issue are usually limited in scope and often restrict the possibility of obtaining multidisciplinary views in practice. To tackle this problem, researchers can now leverage an ecosystem of citizens, volunteers and crowd workers to perform complex tasks that are either difficult for humans and machines to solve alone. Motivated by the idea that human crowds and computer algorithms have complementary strengths, we present an approach where the machine will learn from crowd behavior in an iterative way. This approach is embodied in the architecture of SciCrowd, a crowd-powered human-machine hybrid system designed to improve the analysis and processing of large amounts of publication records. To validate the proposal's feasibility, a prototype was developed and an initial evaluation was conducted to measure its robustness and reliability. We conclude this paper with a set of implications for design. António Correia 0001, Benjamim Fonseca, Hugo Paredes, Daniel Schneider 0008, Shoaib Jameel |
SMC | 4 |
| 2019 | Towards Hybrid Crowd-AI Centered Systems: Developing an Integrated Framework from an Empirical PerspectiveabstractCrowdsourcing has shown to be a valuable problem-solving approach to handle the increasing complexity and scale of tasks for which the current AI algorithms are still struggling. Crowd intelligence can be particularly useful to train and supervise AI systems in a symbiotic, co-evolutionary relationship that raises long-term research challenges to the hybrid, crowd-computing design space. With the increase in the scale of mixed-initiative approaches, we need to gain a better understanding of the implications of crowd-powered systems as a scaffold for AI through the study of massive crowd-machine interactions. In this paper, we identify some open challenges and design implications for future crowd-AI hybrid systems. A framework is also proposed based on the practical challenges of addressing human-centered AI methods and processes. António Correia 0001, Hugo Paredes, Daniel Schneider 0008, Shoaib Jameel, Benjamim Fonseca |
SMC | 3 |
| 2018 | Sherlock: Capturing Probe Requests for Automatic Presence DetectionabstractThe ubiquity of smartphones creates great opportunities for participatory sensing, where people can implicitly contribute observations about their local environments through sensors such as cameras and accelerometers. The collected data can then be aggregated and used to benefit the crowd in some way. In this paper, we report on the current development of Sherlock, a device capable of automatically detecting the presence of people in localities through evidences left by smartphones called probe requests, without any user intervention. To validate the proposed mechanism implemented in the device, we performed an experiment with ten participants in six rounds where it was possible to automatically detect 41 presence events, of which 66% could be detected within less than 30s. The implicit crowdsourcing mechanism behind this approach may allow real-time monitoring of people flows in public environments, which can enable, among other things, energy systems to be automatically orchestrated according to demand, reducing associated costs. Luiz Oliveira 0001, Joao Henrique, Daniel Schneider 0008, Jano Moreira de Souza, Sergio Rodriques, Weiming Shen 0001 |
CSCWD | 3 |
| 2018 | Evaluation of a Collaborative Curation Platform from the Perspective of Selective ExposureabstractAcropolis is a social computing platform especially designed to engage citizens in building and sharing their own narratives about complex or long-term news stories. The first two design cycles of the platform have shown, by positive evidence, that this goal has been achieved, but in the previous papers no analysis was conducted regarding the social behavior of the participants in relation to consuming or being exposed to different viewpoints of their own. Several studies suggest that people crave more for reinforcement of opinion than they reject exposure from different points of view, and that from the standpoint of strengthening democratic discourse, hearing the other side is crucial. A key goal of this paper is to evaluate the extent to which the participants of the latest experiment in the aforementioned platform followed this behavior. Besides that, we aim to investigate whether the design of the platform favored the goal of encouraging the consumption of diverse sources and opinions, with an eye towards the next design cycles. Ana Paula Pimentel, Daniel Schneider 0008, Jano Moreira de Souza, Luiz Oliveira 0001, Cláudia Lage Rebello da Motta |
SMC | 2 |
| 2017 | Towards an observatory for mobile participatory sensing applicationsabstractThis paper presents an observatory for registering applications that use participatory sensing to collect data. Cataloging these applications will aid the scientific community to exchange more information, facilitating the comparison between different initiatives. Through an initial research, the applications are categorized in areas usually considered in the literature. We propose a survey to validate the platform and also discuss the taxonomies created as a result of this survey. The main contributions of this paper include the classification of crowdsensing applications in different ontological categories, as well as the proposal of a technology platform that enables the distributed and collaborative cataloging of crowdsensing initiatives. Glaucia Melo dos Santos, Luiz Oliveira 0001, Daniel Schneider 0008, Jano Moreira de Souza |
CSCWD | 3 |
| 2017 | Automatic detection of waiting times using smartphonesabstractWaiting for service is a problem faced by people from different countries and cultures. The problem of waiting in a queue can bring losses of quality of life and even economic problems. In this paper, we propose a mechanism for automatic detection of wait events via smartphones. This detection is done cooperatively by observing data collected from the user's smartphone's wifi and accelerometer sensors, and such information is compared to contributions made by other users. Experiments have proven the efficacy of this mechanism to be about 99% accurate. Luiz Oliveira 0001, Daniel Schneider 0008, Filipe Oliveira, Sérgio Assis Rodrigues, Jano Moreira de Souza |
SMC | 2 |
| 2016 | Designing for monitoring the waiting time of day-to-day servicesabstractThe waiting time for customer services is a problem that affects most cultures and has been studied by the academic community for several decades from the standpoint of psychology, sociology, marketing and computer science. In this paper we present a review of the literature on the subject, and also propose a classification of approaches that deal with this problem. We also report our participatory effort in articulating requirements and functionalities of a design solution to address this problem. A series of interviews were conducted with stakeholders and other people involved in the problem of waiting time delays in customer services, allowing requirements to be posed and validated through a survey. Finally, we present the latest details of an application being developed to address this problem and the final conclusions. Luiz Oliveira 0001, Daniel Schneider 0008, Filipe Oliveira, Jano Moreira de Souza, Sérgio Assis Rodrigues |
CSCWD | 2 |
| 2016 | Exploring asymmetric collaboration in social news curationabstractWe report on the second design cycle of Acropolis, a social computing platform that allows citizens to build and share their own narratives about long-running news stories. A key goal of this research project is to explore the following design opportunity: how can we re-design news stories in order to engage citizens in their reading and curation? In this paper, we describe an asymmetric collaboration approach to engage the crowd of citizens in social news curation. We conclude with the description of a quantitative evaluation conducted during the second design cycle that yielded very encouraging results. Daniel Schneider 0008, Jano Moreira de Souza |
SMC | 1 |
| 2015 | Leveraging the crowd collaboration to monitor the waiting time of day-to-day servicesabstractThis work in progress proposes the use of vivid impressions of users to monitor the waiting and service time in the provision of public and private services. The solution consists of an environment in which users can report the time spent waiting for the provision of a particular service. For the strategy to be successful, this account should be done through a simplified interface, preferably mobile, that takes advantage of the user's location knowledge. This approach uses the crowd collaboration to achieve some goal, and has been used in applications such as Waze. Luiz Oliveira 0001, Daniel Schneider 0008, Jano Moreira de Souza, Sérgio Assis Rodrigues |
CSCWD | 2 |
| 2015 | Investigating social curation websites: A crowd computing perspectiveabstractThis paper analyzes five social curation tools, chosen for having a relevant number of users and for being subject of other academic studies. Based on existing literature, the concepts of curation, digital curation, and social curation are discussed. Three main research questions are the objective of the research: how ‘social’ are the studied tools, if they are adequate to crowd work, and how good they are as search engines. It is concluded that in the current state of affairs, these tools are quite social as social media sites, but little social as social curation sites; that they are not adequate to crowd work. It is observed, however, that these tools use the wisdom of the crowds to filter the vast web content, and that they may be seen as crowd computing tools. Carlos Padoa, Daniel Schneider 0008, Jano Moreira de Souza, Sergio Palma da Justa Medeiros |
CSCWD | 2 |
| 2014 | Investigating the collaborative support in CollabRDL: An analysis based on the 3C modelabstractSoftware systems are developed by people working collaboratively and software reuse allows us to reuse the knowledge and assets of previous software projects. In this paper we briefly present CollabRDL, a collaborative language that extends RDL (Reuse Description Language). It is textual and executable and allows us to describe activities of the reuse process explicitly following an order. We also explore the literature on the 3C Model and on Role Analysis to investigate whether CollabRDL conforms to the 3C model, in order to have an indication of where we need to improve CollabRDL to achieve our goals. Edson Mello Lucas, Daniel Schneider 0008, Toacy Cavalcante de Oliveira, Jano Moreira de Souza |
CSCWD | 2 |
| 2014 | A meta-model for crowdsourcing platforms in Data Collection and Participatory SensingabstractCrowdsourcing is both a new paradigm of collaboration and a new frontier for CSCWD. Since its introduction in 2006, the notion of Crowdsourcing has been the object of a number of studies. Crowdsourcing has a multidisciplinary nature with a huge diversity of applications that encompasses many practices. The concepts that shape crowdsourcing are still under construction and it is difficult to reach a consensus. Based on this scenario, this paper proposes a meta-model which aims to fit generic solutions related to a specific subset of crowdsourcing designed to accomplish a specific task: Data Collection and Participatory Sensing to leverage the engagement of volunteers with Science and Environmental issues. Ana Luiza Dallora Moraes, Felipe Fonseca, Maria Gilda P. Esteves, Daniel Schneider 0008, Jano Moreira de Souza |
CSCWD | 4 |
| 2014 | Towards a typology of social news apps from a Crowd Computing perspectiveabstractThe Web is now both an information repository and a cyberspace supported by a participatory culture. In the domain of news and journalism, the Social Web has witnessed the emergence of Social News Websites (SNW), where users contribute for various reasons. Sites like Digg, Reddit and Storify, just to name a few, allow their users to discuss, comment, share, recirculate, tag and rate news from various sources. However, the social computing literature has described these sites so far through narrow definitions, e.g., as a synonym for social news aggregators, as specializations of social media or even as specialized forms of online social networks. In this research, we identify a broader landscape of social applications exploring citizen participation in the news value chain, and propose a broader definition and a typology for social news applications from the perspective of Crowd Computing. Daniel Schneider 0008, Jano Moreira de Souza, Edson Mello Lucas |
SMC | 1 |
| 2013 | Cassino musical: A game with a purpose for social recruitment and measurement of musical talentabstractIdentifying and measuring a musical talent is not a simple task that could be performed by computers. In addition to the technical challenges, it also involves social, emotional and cultural issues. This problem is aggravated when the task needs to be performed taking as input the huge amount of music content available on the Internet today. In this paper we report work in progress on a social interactive Game with a Purpose using fun as a key motivational factor to assist in recruitment and measurement of musical talent. Carlos Gomes, Daniel Schneider 0008, Jano Moreira de Souza, Geraldo Xexéo |
CSCWD | 2 |
| 2013 | A survey of languages to represent collaboration as a means of designing CSCW facilities in RDLabstractSoftware applications are developed by people who work together and software reuse is an area that aims to improve the software development processes. In this paper we investigate design languages available in the related literature that provide explicit support to collaboration mechanisms. Our main research goal is to provide RDL (Reuse Description Language) with mechanisms to support working in Collaborative Software Engineering under the umbrella of CSCW. By looking for languages that support collaboration features, we aim to understand how to design and add CSCW facilities to RDL. Edson Mello Lucas, Daniel Schneider 0008, Toacy Cavalcante de Oliveira, Jano Moreira de Souza |
CSCWD | 2 |
| 2013 | A role-playing-game approach to accomplishing daily tasks to improve healthabstractIn this paper we report work in progress on the design of a task scheduler that aims to assist people in choosing, scheduling and performing their everyday tasks. The main idea behind the proposed application is a role-playing-game in which the player must strive to evolve features he most desires for his character - to obtain the desired result. A key goal of our approach is guiding users to perform activities that provide more benefits to their health. One way to accomplish this goal is through collaboration - by stimulating people to share their practices, difficulties and action plans. João Paulo Santos da Silva, Daniel Schneider 0008, Jano Moreira de Souza, Marcio Antelio |
CSCWD | 2 |
| 2013 | Towards a Framework for Crowdsourced Collection, Cleaning and Measurement of Digital ContentabstractThe aim of this paper is to present a framework for crowd sourced collection, cleaning and measurement of digital content that follows the dynamics of a game with a purpose (GWAP) for capturing the collective knowledge and also for computing tasks through players' interactions. Using this framework we developed a game called Cassino Musical as a solution to the recruitment and measurement of musical talent from unknown artists who post videos of their musical performances on the Internet. Carlos Gomes, Daniel Schneider 0008, Jano Moreira de Souza, Geraldo Xexéo |
SMC | 2 |
| 2012 | Strategic planning in semantic crowdware large groups decisionabstractThis work presents a Strategic Planning approach in the MUTIRÕ project, showing the new concepts of Crowdware in a Large Scale decision support system. The Olympic and Paralympics Games that will be hosted in the city of Rio de Janeiro in the middle of 2016 will serve as a confirmation of these concepts. The preparation plans for Rio 2016 event will demand several artifacts to allow its correct effectiveness. This series of developments will be decided by the Event Commission and many people are eager to contribute by sending novice ideas and collaborating. To aid this task, our paper intends to show a crowd-based decision support systems methods through different solutions in order to help large groups in their discussions, their alternatives generation and all group choosing process. The continental characteristic of our country creates several opportunities for these techniques establishing additional difficulties for CSCWD. While groupware focus on the technologies related to work group, crowdware synthesizes the search for artifacts that implements the principles of James Surowiecki Wisdom of the Crowds in a very large number of collaborators. The main task of this project is to help groups interested in the Rio 2016 success taking into account their socioeconomic and geographical aspect. Sergio Palma da Justa Medeiros, Daniel Schneider 0008, Jano Moreira de Souza, Maria Gilda P. Esteves |
CSCWD | 2 |
| 2012 | An approach to requirements categorization using Kano's model and crowdsabstractDespite advances in the requirements elicitation techniques, researchers show that even today software engineers cannot understand exactly what a product should offer to meet user needs and expectations. This paper aims to propose a new strategy to assist the process of requirements categorization, so that it becomes possible to extract from the user what he really expects of a product. The proposed framework is based on the concepts of requirements categorization established by Noriaki Kano, and on previous studies focused on collective intelligence, to propose different approaches to extract from the crowd the necessary knowledge to classify requirements and decide what should be prioritized and what should not, according to user expectations. Paula Nascimento, Rodrigo Aguas, Daniel Schneider 0008, Jano Moreira de Souza |
CSCWD | 3 |
| 2012 | CSCWD: Five characters in search of crowdsabstractAccording to some researchers, the wave of crowds we are witnessing in recent years is another example of the challenges for the CSCW community, a line of research that fights against the dilemma of fragmentation. The reflexes of this phenomena in projects of different branches have caused a change of paradigm in how products and services are idealized and how the projects are conducted in a collaborative way. Successful examples have attracted the attention of entrepreneurs in various areas and increased the business vocabulary with terms like crowd wisdom, crowdsourcing, crowdfunding and open innovation. It is a different reality from the one we are used to in the context of groupware systems, and it brings new challenges that leave some relevant open research questions. This paper proposes a characterization of crowd computing systems, contextualizing the design activity within this domain, presents a research agenda in the context of CSCW and discusses possible implications of the mass phenomena on the line of action of the community of Computer Supported Cooperative Work in Design. Daniel Schneider 0008, Katia Moraes, Jano Moreira de Souza, Maria Gilda P. Esteves |
CSCWD | 1 |
| 2012 | Qualitocracy: A data quality collaborative framework applied to citizen scienceabstractCitizen science projects generally use the Web platform to promote scientific research and recruit volunteers to assist them. Through a crowdsourcing platform, a large amount of data is submitted and some factors may lead the scientific community to doubt the seriousness of some projects. This may be due to the unreliability of data collected on a voluntary basis and the absence of criteria for quality control of the submitted data. Our main research goal is to propose a collaborative framework for improving data quality. By associating data quality dimensions to scientists through a voting network, we aim to create a continuous process for data quality validation. Marcio Antelio, Maria Gilda P. Esteves, Daniel Schneider 0008, Jano Moreira de Souza |
SMC | 3 |
| 2012 | Crowdsourcing for music: Survey and taxonomyabstractRecent behavioral and cultural changes driven by the paradigm of mass collaboration highlighted the phenomenon of crowdsourcing as an innovative and promising production model, with positive effects in several business areas. In the field of music, the so called wave of crowds has fostered creative processes where people from anywhere in the world with Internet access can collaborate in different ways in musical productions, even not being practitioners. The present work is a study of crowd computing applications in the context of music, with an eye towards the crowdsourcing phenomena. We investigate forms of collaboration involving crowds and the available platforms. We also discuss the challenges coupled to this domain and propose a research agenda. Carlos Gomes, Daniel Schneider 0008, Katia Moraes, Jano Moreira de Souza |
SMC | 2 |