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Tobias Sielhorst

dblp:61/613 · DBLP profile ↗
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9ranked-venue papers
5as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-authorApplied, interdisciplinary, general and emerging computing · 5 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 80% Learning and educational technologies · 20%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.132007
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions · ISMAR 2005
The AR Apprenticeship: Replication and Omnidirectional Viewing of Subtle Movements · ISMAR 2004
Measurement of absolute latency for video see through augmented reality · ISMAR 2007
Computer animation and physical simulation
motion capture
0.122005
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions · ISMAR 2005
The AR Apprenticeship: Replication and Omnidirectional Viewing of Subtle Movements · ISMAR 2004
Performance modeling and evaluation
latency measurement
0.112007
Measurement of absolute latency for video see through augmented reality · ISMAR 2007
Learning and educational technologies
skill training
0.022005
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions · ISMAR 2005
The AR Apprenticeship: Replication and Omnidirectional Viewing of Subtle Movements · ISMAR 2004

Methods — techniques the papers use, named apart from their topics

projective transformation · 0.1cross ratio encoding · 0.1trajectory synchronization algorithms · 0.1real-time recording · 0.1instrument tracking · 0.1
YearPublicationVenuePosition
2009 A short guide to modulated light
abstract
Many types of tangible interaction systems, such as interactive surfaces and gesture-based interfaces, are based on various kinds of optical tracking, using infrared illuminators and cameras. One drawback of these setups is that they suffer from problems common to optical trackers, such as sensitivity to stray environment light from artificial and natural sources. In this paper, we present a method to significantly enhance tracking robustness for those systems which employ active illumination. Through addition of a small electronic circuit which modulates the LEDs used to illuminate the scene, contrast can be significantly increased.
Florian Echtler, Tobias Sielhorst, Manuel J. Huber, Gudrun Klinker
TEI2
2007 Measurement of absolute latency for video see through augmented reality
abstract
Latency is a key property of video see through AR systems since users' performance is strongly related to it. However, there is no standard way of latency measurement of an AR system in the literature. We have created a stable and comparable way of estimating the latency in a video see through AR system. The latency is estimated by encoding the time in the image and decoding the time after camera feedback. We have encoded the time as a translation of a circle in the image. The cross ratio has been used as an image feature that is preserved in a projective transformation. The encoding allows for a simple but accurate way of decoding. We show that this way of encoding has an adequate accuracy for latency measurements. As the method allows for a series of automatic measurements we propose to visualize the measurements in a histogram. This histogram reveals meaningful information about the system other than the mean value and standard deviation of the latency. The method has been tested on four different AR systems that use different camera technology, resolution and frame rates.
Tobias Sielhorst, Wu Sa, Ali Kamen, Frank Sauer, Nassir Navab
ISMAR1
2007 Online Estimation of the Target Registration Error for n -Ocular Optical Tracking Systems
Tobias Sielhorst, Martin Bauer 0002, Oliver Wenisch, Gudrun Klinker, Nassir Navab
MICCAI (2)1
2006 Recovery of Surgical Workflow Without Explicit Models
Seyed-Ahmad Ahmadi, Tobias Sielhorst, Ralf Stauder, Martin Horn, Hubertus Feußner, Nassir Navab
MICCAI (1)2
2006 Depth Perception - A Major Issue in Medical AR: Evaluation Study by Twenty Surgeons
Tobias Sielhorst, Christoph Bichlmeier, Sandro Michael Heining, Nassir Navab
MICCAI (1)1
2006 Hybrid Navigation Interface for Orthopedic and Trauma Surgery
Jörg Traub, Philipp Stefan, Sandro Michael Heining, Tobias Sielhorst, Christian Riquarts, Ekkehard Euler, Nassir Navab
MICCAI (1)4
2005 Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions
abstract
In our poster presentation at ISMAR '04, we proposed the idea of an AR training solution including capture and 3D replays of subtle movements. The crucial part missing for realizing such a training system was an appropriate way of synchronizing trajectories of similar movements with varying speed in order to simultaneously visualize the motion of experts and trainees, and to study trainees' performances quantitatively. We review the research from different communities on synchronization problems of similar complexity. We give a detailed description of the two most applicable algorithms. We then present results using our AR based forceps delivery training system and therefore evaluate both methods for synchronization of experts' and trainees' 3D movements. We also introduce the first concepts of an online synchronization system allowing the trainee to follow movements of an expert and the experts to annotate 3D trajectories for initiation of actions such as display of timely information. A video demonstration provides an overview of the work and a visual idea of what users of the proposed system could observe through their video-see through HMD.
Tobias Sielhorst, Tobias Blum, Nassir Navab
ISMAR1
2004 The AR Apprenticeship: Replication and Omnidirectional Viewing of Subtle Movements
abstract
We propose an AR system that learns from the expert by tracking his movements while he/she uses a simulator or performs a real (often complicated) task. This information is reproduced for demonstration to students in an enhanced simulator. By simultaneous visualization and comparison of the experts and students performance, direct feedback is provided. We propose real-time recording of instruments' tracking data of expert's actions for latter replication in an AR system for teaching purposes. The movements are recorded relative to an existing physical simulator. By this means the student can view the subtle movements from any direction repeatedly without time limits of the expert in order to learn and improve his own performance.
Tobias Sielhorst, Jörg Traub, Nassir Navab
ISMAR1
2003 Local 3D Reconstruction and Augmented Reality Visualization of Free-Hand Ultrasound for Needle Biopsy Procedures
Ali Kamen, Sebastian Vogt 0001, Fred S. Azar, Tobias Sielhorst, Frank Sauer, Heinrich Niemann
MICCAI (2)4