Demo Data from EDBT 2026 / reviewers in the wild / expert
Alex D. Kelley
dblp:61/6944
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1988
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 77% Geometric modeling and processing · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › natural phenomena simulation
terrain simulation |
0.0 | 1 | 1988 | Terrain simulation using a model of stream erosion · SIGGRAPH 1988 |
Geometric modeling and processing › shape representation
surface representation |
0.0 | 1 | 1988 | Terrain simulation using a model of stream erosion · SIGGRAPH 1988 |
Methods — techniques the papers use, named apart from their topics
tension surface · 0.0empirical erosion model · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1988 | Terrain simulation using a model of stream erosionabstractThe major process affecting the configuration and evolution of terrain is erosion by flowing water. Landscapes thus reflect the branching patterns of river and stream networks. The network patterns contain information that is characteristic of the landscape's topographic features. It is therefore possible to create an approximation to natural terrain by simulating the erosion of stream networks on an initially uneroded surface. Empirical models of stream erosion were used as a basis for the model presented here. Stream networks of various sizes and shapes are created by the model from a small number of initial parameters. The eroded surface is represented as a surface under tension, using the tension parameter to shape the profiles of valleys created by the stream networks. The model can be used to generate terrain databases for flight simulation and computer animation applications. Alex D. Kelley, Michael C. Malin, Gregory M. Nielson |
SIGGRAPH | 1 |