Demo Data from EDBT 2026 / reviewers in the wild / expert
Benjamin Black
dblp:61/7736
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-0045-3697ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 57% Learning theory · 20% Multi-agent systems · 17% | |
| Software engineering, system software, and programming languages
1 paper |
Software testing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory › neural network theory › neural network analysis
failure modes |
0.6 | 1 | 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.6 | 1 | 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Machine learning › Reinforcement learning
policy optimization |
0.6 | 1 | 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent environments |
0.5 | 1 | 2021 | PettingZoo: Gym for Multi-Agent Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.5 | 1 | 2021 | PettingZoo: Gym for Multi-Agent Reinforcement Learning · NeurIPS 2021 |
Robotics › Motion planning and robot control
robot control |
0.1 | 1 | 2009 | Dynamic compensating controller for passive haptic manipulators in teleoperation · ICRA 2009 |
Robotics › Motion planning and robot control
teleoperation |
0.1 | 1 | 2009 | Dynamic compensating controller for passive haptic manipulators in teleoperation · ICRA 2009 |
Haptics and multimodal interaction
haptic device control |
0.1 | 1 | 2009 | Dynamic compensating controller for passive haptic manipulators in teleoperation · ICRA 2009 |
Methods — techniques the papers use, named apart from their topics
Gym API · 1.0AEC games model · 1.0passive actuator · 0.2dynamic compensating controller · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Identifying homogenous patient subgroups using transformer based hierarchical clustering of heterogeneous Mixed-Modality medical data
William Baskett, Benjamin Black, Adnan I. Qureshi, Chi-Ren Shyu |
J. Biomed. Informatics | 2 |
| 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning EnvironmentsabstractVisualizing optimization landscapes has resulted in many fundamental insights in numeric optimization, specifically regarding novel improvements to optimization techniques. However, visualizations of the objective that reinforcement learning optimizes (the "reward surface") have only ever been generated for a small number of narrow contexts. This work presents reward surfaces and related visualizations of 27 of the most widely used reinforcement learning environments in Gym for the first time. We also explore reward surfaces in the policy gradient direction and show for the first time that many popular reinforcement learning environments have frequent "cliffs" (sudden large drops in expected reward). We demonstrate that A2C often "dives off" these cliffs into low reward regions of the parameter space while PPO avoids them, confirming a popular intuition for PPO’s improved performance over previous methods. We additionally introduce a highly extensible library that allows researchers to easily generate these visualizations in the future. Our findings provide new intuition to explain the successes and failures of modern RL methods, and our visualizations concretely characterize several failure modes of reinforcement learning agents in novel ways. Ryan Sullivan, J. K. Terry 0001, Benjamin Black, John Dickerson 0001 |
ICML | 3 |
| 2021 | PettingZoo: Gym for Multi-Agent Reinforcement LearningabstractThis paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model. PettingZoo is a library of diverse sets of multi-agent environments with a universal, elegant Python API. PettingZoo was developed with the goal of accelerating research in Multi-Agent Reinforcement Learning ("MARL"), by making work more interchangeable, accessible and reproducible akin to what OpenAI's Gym library did for single-agent reinforcement learning. PettingZoo's API, while inheriting many features of Gym, is unique amongst MARL APIs in that it's based around the novel AEC games model. We argue, in part through case studies on major problems in popular MARL environments, that the popular game models are poor conceptual models of the games commonly used with MARL, that they promote severe bugs that are hard to detect, and that the AEC games model addresses these problems. J. K. Terry 0001, Benjamin Black, Nathaniel Grammel, Mario Jayakumar, Ananth Hari, Ryan Sullivan, Luis S. Santos, Clemens Dieffendahl, Caroline Horsch, Rodrigo Perez-Vicente, Niall L. Williams, Yashas Lokesh, Praveen Ravi |
NeurIPS | 2 |
| 2009 | Dynamic compensating controller for passive haptic manipulators in teleoperationabstractHaptic devices allow a human user to physically interact with the virtual or simulated world by generating real forces to represent interactions in the virtual world. By definition, haptic devices exist in the set of robotic systems whose workspaces must overlap with the workspace of the human. For that reason, safety of the human becomes a central concern when developing both the physical hardware and the control systems for new and novel interfaces. Passive haptic devices, ones that display forces to the user by using passive actuators such as brakes, clutches of continuously variable transmissions, address the concerns of stability and safety by using actuators that physically guarantee a bounded output and the safety of the human user. However, a device using passive actuators can only produce a subset of the forces generated by a similar device built around active actuators. The work presented here will explore the use of a passive haptic device specifically with respect to teleoperation and will present a new algorithm for determining feedback that improves the transparency, a dynamic compensating controller. This controller will be implemented in LabVIEW on passive hardware and will be compared to two simpler control schemes in two typical teleoperation tasks, shape identification and point to point motion around an obstacle. The results will show that the passive device provides feedback that allows the user to recognize large surface features. Furthermore, results will show that the dynamic compensating controller proves especially useful in dynamic situations represented by the motion task. Benjamin Black, Wayne J. Book |
ICRA | 1 |