Demo Data from EDBT 2026 / reviewers in the wild / expert
Kung-Ming Lan
dblp:61/9877
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2013
0000-0003-3893-4717ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 91% Optimization for machine learning · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › object tracking › kernel-based tracking
multiple kernel tracking |
0.2 | 1 | 2013 | Tracking Human Under Occlusion Based on Adaptive Multiple Kernels With Projected Gradients · IEEE Trans. Multim. 2013 |
Computer vision › Video understanding and tracking
object tracking |
0.2 | 1 | 2013 | Tracking Human Under Occlusion Based on Adaptive Multiple Kernels With Projected Gradients · IEEE Trans. Multim. 2013 |
Computer vision › Video understanding and tracking › object tracking › robust tracking
occlusion-robust tracking |
0.2 | 1 | 2013 | Tracking Human Under Occlusion Based on Adaptive Multiple Kernels With Projected Gradients · IEEE Trans. Multim. 2013 |
Machine learning › Optimization for machine learning
adaptive scaling |
0.0 | 1 | 2013 | Tracking Human Under Occlusion Based on Adaptive Multiple Kernels With Projected Gradients · IEEE Trans. Multim. 2013 |
Methods — techniques the papers use, named apart from their topics
projected gradient · 0.2kalman filtering · 0.2adaptive kernel weighting · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Tracking Human Under Occlusion Based on Adaptive Multiple Kernels With Projected GradientsabstractKernel based trackers have been proven to be a promising approach for video object tracking. The use of a single kernel often suffers from occlusion since the available visual information is not sufficient for kernel usage. In order to provide more robust tracking performance, multiple inter-related kernels have thus been utilized for tracking in complicated scenarios. This paper presents an innovative method, which uses projected gradient to facilitate multiple kernels, in finding the best match during tracking under predefined constraints. The adaptive weights are applied to the kernels in order to efficiently compensate the adverse effect introduced by occlusion. An effective scheme is also incorporated to deal with the scale change issue during the object tracking. Moreover, we embed the multiple-kernel tracking into a Kalman filtering-based tracking system to enable fully automatic tracking. Several simulation results have been done to show the robustness of the proposed multiple-kernel tracking and also demonstrate that the overall system can successfully track the video objects under occlusion. Chun-Te Chu, Jenq-Neng Hwang, Hung-I Pai, Kung-Ming Lan |
IEEE Trans. Multim. | 4 |
| 2012 | QoE-aware resource allocation for integrated surveillance system over 4G mobile networksabstractIn this paper, a joint uplink (UL) and downlink (DL) framework for wireless mobile camera networks over an OFDMA-based infrastructure is proposed. On the UL, this system collects unicast real-time video streams from mobile wireless camera stations (CSs) and forwards them to a control center. On the DL, the aggregated video streams are multicast to multiple mobile stations (MSs) to facilitate monitoring of the same video scenes. A target bit rate is set for each UL video stream, based on an objective function that includes both the quality of experience (QoE) and popularity of video contents as key criteria. A QoE-driven scheduling and resource allocation policy at the MAC/PHY layers, and a real-time scalable video layer adaptation algorithm in the APP layer are proposed. On the DL, a previously published opportunistic layered multicasting scheduling algorithm is applied. Simulation results demonstrate that this proposed novel architecture can significantly enhance both the spectral efficiency and the QoE of users in both UL and DL directions. Po-Han Wu, Jenq-Neng Hwang, Jae-Young Pyun, Kung-Ming Lan, Jian-Ren Chen |
ISCAS | 4 |
| 2011 | Robust video object tracking based on multiple kernels with projected gradientsabstractIn kernel-based video object tracking, the use of single kernel often suffers from the occlusion. In order to provide more robust tracking performance, multiple inter-related kernels have thus been utilized for tracking in complicated scenarios. This paper presents an innovative method that uses projected gradient to facilitate multiple kernels in finding the best match during tracking under predefined constraints. The adaptive weights are also applied to the kernels in order to efficiently compensate the adverse effect introduced by occlusion. An effective scheme is also incorporated to deal with the scale changing issue during the object tracking. Simulation results demonstrate that the proposed method can successfully track the video object under severe occlusion. Chun-Te Chu, Jenq-Neng Hwang, Hung-I Pai, Kung-Ming Lan |
ICASSP | 4 |
| 2010 | Real-Time 3D Human Pose Estimation from Monocular View with Applications to Event Detection and Video GamingabstractWe present an effective real-time approach for automatically estimating 3D human body poses from monocular video sequences. In this approach, human body is automatically detected from video sequence, then image features such as silhouette, edge and color are extracted and integrated to infer 3D human poses by iteratively minimizing the cost function defined between 2D features derived from the projected 3D model and those extracted from video sequence. In addition, 2D locations of head, hands, and feet are tracked to facilitate 3D tracking. When tracking failure happens, the approach can detect and recover from failures quickly. Finally, the efficiency and robustness of the proposed approach is shown in two real applications: human event detection and video gaming. Shian-Ru Ke, Liang-Jia Zhu, Jenq-Neng Hwang, Hung-I Pai, Kung-Ming Lan, Chih-Pin Liao |
AVSS | 5 |