Yuxiang Wang 0015

dblp:62/1637-15 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 90% Generative modeling · 10%
Computer graphics and multimedia
3 papers
Rendering · 26% Geometric modeling and processing · 26% Visual content generation and editing · 26%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d content generation
0.912025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Computer vision › 3D vision › 3d shape modeling
articulated object generation
0.912025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Fast SP-GS: Reconstructing Dynamic Scenes in Minutes · ISMAR 2025
Rendering
gaussian splatting
0.912025
Fast SP-GS: Reconstructing Dynamic Scenes in Minutes · ISMAR 2025
Visual content generation and editing › 3d content generation
image-to-3d generation
0.912025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Computer vision › 3D vision
3d reconstruction
0.812024
Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis · NeurIPS 2024
Computer vision › 3D vision › 3d reconstruction › object reconstruction
articulated object reconstruction
0.812024
Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis · NeurIPS 2024
Computer vision › 3D vision › novel view synthesis
dynamic view synthesis
0.812024
Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis · NeurIPS 2024
Computer vision › 3D vision
novel view synthesis
0.812024
Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis · NeurIPS 2024
Machine learning › Generative modeling
diffusion model
0.312025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.312025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Immersive interaction
augmented reality
0.312025
Fast SP-GS: Reconstructing Dynamic Scenes in Minutes · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

part amodal completion · 1.7optical flow loss · 1.7mask-prompted 3d segmentation · 1.7dual quaternion optimization · 1.7CUDA · 1.72d gaussian splatting · 1.7kinematic model · 1.53d gaussian splatting · 1.5superpoints · 0.8superpoint · 0.8
YearPublicationVenuePosition
2025 Fast SP-GS: Reconstructing Dynamic Scenes in Minutes
abstract
Despite recent advances in Gaussian Splatting techniques-such as Superpoint Gaussian Splatting (SP-GS), which enables real-time, high-fidelity rendering-3D reconstruction of dynamic scenes remains a significant challenge in computer vision. However, SP-GS requires nearly an hour for dynamic scene optimization, severely limiting its practical applications in AR and VR. To address this limitation, we propose Fast SP-GS, an efficient approach that reduces training time to mere minutes. Building upon acceleration methods for static scenes (e.g., Mini-Splatting, Taming 3DGS, FlashGS), our novel 2D-GS-based framework enhances speed and quality via three key innovations: First, an aggressive 2D-GS densification strategy reduces required training iterations, while a Gaussian simplification strategy minimizes redundant parameters. Second, a novel 2D-GS optical flow loss provides explicit motion supervision, accelerating convergence. Third, an optimized CUDA implementation maximizes rendering efficiency. Extensive experiments on synthetic and real-world datasets confirm that Fast SP-GS reconstructs dynamic scenes in minutes, surpassing SP-GS in both rendering quality and computational efficiency. The source code is available at https://github.com/dnvtmf/Fast-SP-GS.
Diwen Wan, Jiaxiang Tang, Ruijie Lu, Yuxiang Wang 0015
ISMAR4
2025 Generating Objects with Part-Articulation from a Single Image
abstract
Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting part decomposition and articulation modeling. Meanwhile, neural reconstruction approaches (e.g., NeRF or Gaussian Splatting) rely on dense multi-view or interaction data, limiting their scalability. In this paper, we introduce DreamArt, a novel framework for generating high-fidelity, interactable articulated assets from single-view images. DreamArt employs a three-stage pipeline: firstly, it reconstructs part‑segmented and complete 3D object meshes through a combination of image-to-3D generation, mask-prompted 3D segmentation, and part amodal completion. Second, we fine-tune a video diffusion model to capture part-level articulation priors, leveraging movable part masks as prompt and amodal images to mitigate ambiguities caused by occlusion. Finally, DreamArt optimizes the articulation motion, represented by a dual quaternion, and conducts global texture refinement and repainting to ensure coherent, high-quality textures across all parts. Experimental results demonstrate that DreamArt effectively generates high-quality articulated objects, possessing accurate part shape, high appearance fidelity, and plausible articulation, thereby providing a scalable solution for articulated asset generation.
Ruijie Lu, Yu Liu 0110, Jiaxiang Tang, Junfeng Ni, Yuxiang Wang 0015, Diwen Wan, Yixin Chen 0003, Siyuan Huang 0001
SIGGRAPH Asia5
2024 Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis
abstract
While novel view synthesis for dynamic scenes has made significant progress, capturing skeleton models of objects and re-posing them remains a challenging task. To tackle this problem, in this paper, we propose a novel approach to automatically discover the associated skeleton model for dynamic objects from videos without the need for object-specific templates. Our approach utilizes 3D Gaussian Splatting and superpoints to reconstruct dynamic objects. Treating superpoints as rigid parts, we can discover the underlying skeleton model through intuitive cues and optimize it using the kinematic model. Besides, an adaptive control strategy is applied to avoid the emergence of redundant superpoints. Extensive experiments demonstrate the effectiveness and efficiency of our method in obtaining re-posable 3D objects. Not only can our approach achieve excellent visual fidelity, but it also allows for the real-time rendering of high-resolution images.
Diwen Wan, Yuxiang Wang 0015, Ruijie Lu
NeurIPS2