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Hans J. Berliner

dblp:62/1929 · DBLP profile ↗
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22ranked-venue papers
19as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 20 · 18 first-authorGraphics, computer vision, multimedia, augmented reality and games · 11 · 9 first-authorSystems, architecture and hardware · 1 · 1 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
19 papers
Planning, search and constraint satisfaction · 76% Knowledge representation and reasoning · 16% Reinforcement learning · 3%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.0111990
A taxonomy of concepts for evaluating chess strength · SC 1990
Pattern Knowledge and Search: The SUPREM Architecture · Artif. Intell. 1989
The SUPREM Architecture: A New Intelligent Paradigm · Artif. Intell. 1986
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
chess
0.061990
A taxonomy of concepts for evaluating chess strength · SC 1990
Pattern Knowledge and Search: The SUPREM Architecture · Artif. Intell. 1989
The SUPREM Architecture: A New Intelligent Paradigm · Artif. Intell. 1986
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.021996
B Probability Based Search · Artif. Intell. 1996
The B* Tree Search Algorithm: A Best-First Proof Procedure · Artif. Intell. 1979
Performance modeling and evaluation
benchmarking
0.011990
Measuring the Performance Potential of Chess Programs · Artif. Intell. 1990
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
chess endgame
0.011984
Using Chunking to Solve Chess Pawn Endgames · Artif. Intell. 1984
Natural language and speech › Information extraction and text analysis › syntactic parsing
chunking
0.011984
Using Chunking to Solve Chess Pawn Endgames · Artif. Intell. 1984
Machine learning › Reinforcement learning › temporal difference learning
backgammon
0.021980
Backgammon Computer Program Beats World Champion · Artif. Intell. 1980
Experiences in Evaluation with BKG - A Program that Plays Backgammon · IJCAI 1977
Knowledge, reasoning and agents › Knowledge representation and reasoning
explanation generation
0.011982
The QBKG System: Generating Explanations From a Non-Discrete Knowledge Representation · AAAI 1982
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › state space search
brute-force search
0.011981
An Examination of Brute Force Intelligence · IJCAI 1981
Knowledge, reasoning and agents › Multi-agent systems › social choice
judgment aggregation
0.011980
Making Judgments · AAAI 1980
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
best-first search
0.011979
The B* Tree Search Algorithm: A Best-First Proof Procedure · Artif. Intell. 1979
Automated reasoning and model checking › theorem proving
proof search
0.011979
The B* Tree Search Algorithm: A Best-First Proof Procedure · Artif. Intell. 1979
Machine learning › Reinforcement learning
temporal difference learning
0.011980
Backgammon Computer Program Beats World Champion · Artif. Intell. 1980

Methods — techniques the papers use, named apart from their topics

taxonomy construction · 0.0chunking · 0.0logic · 0.0knowledge representation · 0.0
YearPublicationVenuePosition
1996 B Probability Based Search
Hans J. Berliner, Chris McConnell
Artif. Intell.1
1994 Generating Hamiltonian Circuits without Backtracking from Errors
Jefferey A. Shufelt, Hans J. Berliner
Theor. Comput. Sci.2
1990 A taxonomy of concepts for evaluating chess strength
abstract
The authors present a taxonomy of positions in chess that require special knowledge. The taxonomy drives the selection of positions, not vice-versa. The authors present a set of annotated example problems from two specific categories that require understanding of critical concepts to achieve the maximum result.>
Hans J. Berliner, Danny Kopec, Ed Northam
SC1
1990 Introduction
Hans J. Berliner, Donald F. Beal
Artif. Intell.1
1990 Measuring the Performance Potential of Chess Programs
Hans J. Berliner, Gordon Goetsch, Murray Campbell, Carl Ebeling
Artif. Intell.1
1989 Pattern Knowledge and Search: The SUPREM Architecture
Hans J. Berliner, Carl Ebeling
Artif. Intell.1
1986 The SUPREM Architecture: A New Intelligent Paradigm
Hans J. Berliner, Carl Ebeling
Artif. Intell.1
1985 A Study of Search Methods: The Effect of Constraint Satisfaction and Adventurousness
Hans J. Berliner, Gordon Goetsch
IJCAI1
1984 Using Chunking to Solve Chess Pawn Endgames
Hans J. Berliner, Murray Campbell
Artif. Intell.1
1983 A Chess Program That Chunks
Murray Campbell, Hans J. Berliner
AAAI2
1982 The QBKG System: Generating Explanations From a Non-Discrete Knowledge Representation
Hans J. Berliner, David H. Ackley
AAAI1
1982 Multiprocessing and Duality in Intelligence
Hans J. Berliner
ECAI1
1981 An Examination of Brute Force Intelligence
Hans J. Berliner
IJCAI1
1980 Making Judgments
Hans J. Berliner
AAAI1
1980 Backgammon Computer Program Beats World Champion
Hans J. Berliner
Artif. Intell.1
1979 On the Construction of Evaluation Functions for Large Domains
Hans J. Berliner
IJCAI1
1979 The B* Tree Search Algorithm: A Best-First Proof Procedure
Hans J. Berliner
Artif. Intell.1
1978 A Chronology of Computer Chess and its Literature
Hans J. Berliner
Artif. Intell.1
1977 Experiences in Evaluation with BKG - A Program that Plays Backgammon
Hans J. Berliner
IJCAI1
1977 Computer Game Playing
Hans J. Berliner, Richard Greenblatt, Jacques Pitrat, Arthur Samuel, David J. Slate
IJCAI1
1977 EG - A Case Study in Problem Solving with King and Pawn Endings
C. Perdue, Hans J. Berliner
IJCAI2
1973 Some Necessary Conditions for a Master Chess Program
Hans J. Berliner
IJCAI1