Thomas W. Tucker

dblp:62/2045 · DBLP profile ↗
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6ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-7868-6925ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 44% Performance modeling and evaluation · 44% Distributed systems · 13%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Learning and educational technologies · 23%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
presence
0.612022
Virtual Replicas of Real Places: Experimental Investigations · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality › virtual environment
virtual environment user experience
0.612022
Virtual Replicas of Real Places: Experimental Investigations · IEEE Trans. Vis. Comput. Graph. 2022
Immersive interaction › virtual reality locomotion
redirected walking
0.312018
Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality · VR 2018
Performance modeling and evaluation › profiling
application profiling
0.212014
The Lightweight Distributed Metric Service: A Scalable Infrastructure for Continuous Monitoring of Large Scale Computing Systems and Applications · SC 2014
High-performance computing
system monitoring
0.212014
The Lightweight Distributed Metric Service: A Scalable Infrastructure for Continuous Monitoring of Large Scale Computing Systems and Applications · SC 2014
Learning and educational technologies › immersive learning
virtual reality learning
0.112018
Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality · VR 2018
Distributed systems › observability
large-scale monitoring
0.112014
The Lightweight Distributed Metric Service: A Scalable Infrastructure for Continuous Monitoring of Large Scale Computing Systems and Applications · SC 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.6redirected walking · 0.3narrative-driven resets · 0.3lightweight distributed monitoring · 0.2
YearPublicationVenuePosition
2022 Virtual Replicas of Real Places: Experimental Investigations
abstract
As virtual reality (VR) technology becomes cheaper, higher-quality, and more widely available, it is seeing increasing use in a variety of applications including cultural heritage, real estate, and architecture. A common goal for all these applications is a compelling virtual recreation of a real place. Despite this, there has been very little research into how users perceive and experience such replicated spaces. This article reports the results from a series of three user studies investigating this topic. Results include that the scale of the room and large objects in it are most important for users to perceive the room as real and that non-physical behaviors such as objects floating in air are readily noticeable and have a negative effect even when the errors are small in scale.
Richard Skarbez, Joseph L. Gabbard, Doug A. Bowman, J. Todd Ogle, Thomas W. Tucker
IEEE Trans. Vis. Comput. Graph.5
2018 Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality
abstract
Redirected walking techniques have the potential to provide natural locomotion while users experience large virtual environments. However, when using redirected walking in small physical workspaces, disruptive overt resets are often required. We describe the design of an educational virtual reality experience in which users physically walk through virtual tunnels representative of the World War I battle of Vauquois. Walking in only a 15- by 5-foot tracked space, users are redirected through subtle, narrative-driven resets to walk through a tunnel nearly 50 feet in length. This work contributes approaches and lessons that can be used to provide a seamless and natural virtual reality walking experience in highly constrained physical spaces.
Run Yu 0001, Zachary Duer, J. Todd Ogle, Doug A. Bowman, Thomas W. Tucker, Dongsoo Choi, Zach Bush, Huy Ngo, Phat Nguyen, Xindi Liu
VR5
2015 Log-Concavity of Combinations of Sequences and Applications to Genus Distributions
abstract
We formulate conditions on a set of log-concave sequences, under which any linear combination of those sequences is log-concave, and further, of conditions under which linear combinations of log-concave sequences that have been transformed by convolution are log-concave. These conditions involve relations on sequences called synchronicity and ratio-dominance, and a characterization of some bivariate sequences as lexicographic. We are motivated by the 25-year-old conjecture that the genus distribution of every graph is log-concave. Although calculating genus distributions is NP-hard, they have been calculated explicitly for many graphs of tractable size, and the three conditions have been observed to occur in the partitioned genus distributions of all such graphs. They are used here to prove the log-concavity of the genus distributions of graphs constructed by iterative amalgamation of double-rooted graph fragments whose genus distributions adhere to these conditions, even though it is known that the genus polynomials of some such graphs have imaginary roots. A blend of topological and combinatorial arguments demonstrates that log-concavity is preserved through the iterations.
Jonathan L. Gross, Toufik Mansour, Thomas W. Tucker, David G. L. Wang
SIAM J. Discret. Math.3
2014 The Lightweight Distributed Metric Service: A Scalable Infrastructure for Continuous Monitoring of Large Scale Computing Systems and Applications
abstract
Understanding how resources of High Performance Compute platforms are utilized by applications both individually and as a composite is key to application and platform performance. Typical system monitoring tools do not provide sufficient fidelity while application profiling tools do not capture the complex interplay between applications competing for shared resources. To gain new insights, monitoring tools must run continuously, system wide, at frequencies appropriate to the metrics of interest while having minimal impact on application performance. We introduce the Lightweight Distributed Metric Service for scalable, lightweight monitoring of large scale computing systems and applications. We describe issues and constraints guiding deployment in Sandia National Laboratories' capacity computing environment and on the National Center for Supercomputing Applications' Blue Waters platform including motivations, metrics of choice, and requirements relating to the scale and specialized nature of Blue Waters. We address monitoring overhead and impact on application performance and provide illustrative profiling results.
Anthony M. Agelastos, Benjamin A. Allan, Jim M. Brandt, Paul Cassella, Jeremy Enos, Joshi Fullop, Ann C. Gentile, Steve Monk, Nichamon Naksinehaboon, Jeff Ogden, Mahesh Rajan, Michael T. Showerman, Joel Stevenson, Narate Taerat, Thomas W. Tucker
SC15
2014 On the Maximum Number of Independent Elements in Configurations of Points and Lines
Tomaz Pisanski, Thomas W. Tucker
Discret. Comput. Geom.2
2011 A Celtic Framework for Knots and Links
Jonathan L. Gross, Thomas W. Tucker
Discret. Comput. Geom.2