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Huidong Yang

dblp:62/253 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0001-8639-2030ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 70% Geometric modeling and processing · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh processing › surface mesh processing
non-manifold mesh processing
0.812024
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes · ACM Trans. Graph. 2024
Computer animation and physical simulation › collision handling
self-intersection resolution
0.812024
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes · ACM Trans. Graph. 2024
Computer animation and physical simulation › fluid simulation › free-surface flow
surface tracking
0.812024
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

mesh-based surface tracking · 0.8level set method · 0.8
YearPublicationVenuePosition
2024 Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes
abstract
We introduce a multi-material non-manifold mesh-based surface tracking algorithm that converts self-intersections into topological changes. Our algorithm generalizes prior work on manifold surface tracking with topological changes: it preserves surface features like mesh-based methods, and it robustly handles topological changes like level set methods. Our method also offers improved efficiency and robustness over the state of the art. We demonstrate the effectiveness of the approach on a range of examples, including complex soap film simulations with thousands of interacting bubbles, and boolean unions of non-manifold meshes consisting of millions of triangles.
Peter Heiss-Synak, Aleksei Kalinov, Malina Strugaru, Arian Etemadi, Huidong Yang, Christopher Wojtan
ACM Trans. Graph.5
2007 GStokes: A Grid-enabled Solver for the 3D Stokes/Navier-Stokes System on Hybrid Meshes
abstract
Grid computing is a new framework for distributed computing that provides us a more advanced computing and memory resource sharing model for solving large scale computational problems. Under this environment, the challenging problem in computational fluid dynamics (CFD) can be resolved in an efficient way. However, the traditional solvers of partial differential equations (PDEs) using finite element method (FEM) are usually tight combinations of a mesh generator and a linear system solver, and thus not suitable for grid computing. In this paper, we present a newly designed grid-enabled client/server (CS) model for the 3D Stokes/Navier-Stokes problem on more complicated hybrid meshes. This paper mainly focuses on the construction of the client/server model under the grid environment, and how to apply it to the Stokes system.
Ulrich Langer, Walter Zulehner, Huidong Yang, Markus Baumgartner
ISPDC3