Demo Data from EDBT 2026 / reviewers in the wild / expert
Neha Sugandh
dblp:62/2952
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › knowledge-based planning
case-based planning |
0.1 | 1 | 2008 | On-Line Case-Based Plan Adaptation for Real-Time Strategy Games · AAAI 2008 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
plan refinement |
0.1 | 1 | 2008 | On-Line Case-Based Plan Adaptation for Real-Time Strategy Games · AAAI 2008 |
Games and playful interaction › game genre
real-time strategy games |
0.1 | 1 | 2008 | On-Line Case-Based Plan Adaptation for Real-Time Strategy Games · AAAI 2008 |
Methods — techniques the papers use, named apart from their topics
case-based reasoning · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | On-Line Case-Based PlanningabstractSome domains, such as real‐time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this article, we present a novel on‐line case‐based planning architecture that addresses some of these problems. Our architecture addresses issues of plan acquisition, on‐line plan execution, interleaved planning and execution, and on‐line plan adaptation. We also introduce the Darmok system, which implements this architecture to play Wargus (an open source clone of the well‐known RTS game Warcraft II). We present empirical evaluation of the performance of Darmok and show that it successfully learns to play the Wargus game. Santiago Ontañón, Kinshuk Mishra, Neha Sugandh, Ashwin Ram 0001 |
Comput. Intell. | 3 |
| 2008 | On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Neha Sugandh, Santiago Ontañón, Ashwin Ram 0001 |
AAAI | 1 |
| 2008 | Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck
Mark O. Riedl, Neha Sugandh |
ICIDS | 2 |
| 2007 | Adapting associative classification to text categorizationabstractAssociative classification, which originates from numerical data mining, has been applied to deal with text data recently. Text data is firstly digitalized to database of transactions, and then training and prediction is actually conducted on the derived numerical dataset. This intuitive strategy has demonstrated quite good performance. However, it doesn't take into consideration the inherent characteristics of text data as much as possible, although it has to deal with some specific problems of text data such as lemmatizing and stemming during digitalization. In this paper, we propose a bottom-up strategy to adapt associative classification to text categorization, in which we take into account structure information of text. Experiments on Reuters-21578 dataset show that the proposed strategy can make use of text structure information and achieve better performance. Baoli Li 0001, Neha Sugandh, Ernest V. Garcia, Ashwin Ram 0001 |
ACM Symposium on Document Engineering | 2 |
| 2007 | Case-Based Planning and Execution for Real-Time Strategy Games
Santiago Ontañón, Kinshuk Mishra, Neha Sugandh, Ashwin Ram 0001 |
ICCBR | 3 |