EDBT 2026 Demo / reviewers in the wild / expert
Nathanael Van Vorst
dblp:62/3459
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-authorComputer networks · 1Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Network performance modeling · 67% Network measurement and analytics · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Network performance modeling › network emulation
large-scale emulation |
0.1 | 1 | 2007 | An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network Simulations · INFOCOM 2007 |
Network performance modeling
network simulation |
0.1 | 1 | 2007 | An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network Simulations · INFOCOM 2007 |
Network measurement and analytics › measurement infrastructure
network testbed |
0.1 | 1 | 2007 | An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network Simulations · INFOCOM 2007 |
Methods — techniques the papers use, named apart from their topics
virtual private network · 0.1simulation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | How Low Can You Go? Spherical Routing for Scalable Network SimulationsabstractMemory consumption is a critical problem for large-scale network simulations. Particularly, the large memory footprint needed for maintaining routing tables can severely obturate scalability. We present an approach of composing large-scale network models using sharable model fragments to achieve significant reduction in the amount of memory required for storing forwarding tables in simulation. Our approach, called spherical routing, conducts static routing within spheres according to user-defined policies. Our routing scheme pre-calculates the forwarding table for each routing sphere, and allows spheres with identical sub-structures to share forwarding tables. Through extensive experiments we demonstrate that our approach can achieve several orders of magnitude in memory reduction for large-scale network models. Nathanael Van Vorst, Ting Li 0024, Jason Liu 0001 |
MASCOTS | 1 |
| 2009 | A real-time network simulation infrastructure based on OpenVPN
Jason Liu 0001, Yue Li 0019, Nathanael Van Vorst, Scott Mann, Keith Hellman |
J. Syst. Softw. | 3 |
| 2007 | An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network SimulationsabstractWe present a software infrastructure that embeds physical hosts in a simulated network. Aiming to create a large-scale real-time virtual network testbed, our real-time interactive simulation approach combines the advantages of both simulation and emulation, by maintaining flexibility of the simulation models and increasing fidelity as real systems are included in the simulation. In our approach, real-world distributed applications and network services can run together with the real-time simulator; real packets are injected into the simulation and subject to the simulated network conditions computed as a result of both real and virtual traffic competing for network resources. A prototype of the proposed emulation infrastructure has been implemented based on virtual private network (VPN). One distinct advantage of our approach is that it does not require special hardware. Furthermore, it is flexible, secure, and scalable-attributes inherited directly from the VPN implementation. We conducted a set of preliminary experiments to assess the performance limitations of our emulation infrastructure. We also present an interesting case study to demonstrate the capability of our approach. Jason Liu 0001, Scott Mann, Nathanael Van Vorst, Keith Hellman |
INFOCOM | 3 |