Demo Data from EDBT 2026 / reviewers in the wild / expert
Thomas Degris
dblp:62/6362
· DBLP profile ↗
9ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 72% Optimization for machine learning · 13% Learning theory · 13% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Optimization for machine learning › adaptive optimization
adaptive learning rate |
0.4 | 1 | 2019 | Meta-Descent for Online, Continual Prediction · AAAI 2019 |
Machine learning › Learning theory
online learning |
0.4 | 1 | 2019 | Meta-Descent for Online, Continual Prediction · AAAI 2019 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.3 | 2 | 2017 | The Predictron: End-To-End Learning and Planning · ICML 2017 Learning the structure of Factored Markov Decision Processes in reinforcement learning problems · ICML 2006 |
Machine learning › Reinforcement learning
actor-critic methods |
0.3 | 2 | 2014 | Deterministic Policy Gradient Algorithms · ICML 2014 Linear Off-Policy Actor-Critic · ICML 2012 |
Machine learning › Reinforcement learning
value prediction |
0.3 | 1 | 2017 | The Predictron: End-To-End Learning and Planning · ICML 2017 |
Machine learning › Reinforcement learning › policy optimization › policy gradient
deterministic policy gradient |
0.2 | 1 | 2014 | Deterministic Policy Gradient Algorithms · ICML 2014 |
Machine learning › Reinforcement learning › actor-critic methods
off-policy actor-critic |
0.2 | 1 | 2014 | Deterministic Policy Gradient Algorithms · ICML 2014 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.2 | 1 | 2014 | Deterministic Policy Gradient Algorithms · ICML 2014 |
Machine learning › Reinforcement learning › function approximation
linear function approximation |
0.1 | 1 | 2012 | Linear Off-Policy Actor-Critic · ICML 2012 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.1 | 1 | 2012 | Linear Off-Policy Actor-Critic · ICML 2012 |
Machine learning › Reinforcement learning › markov decision process
factored markov decision process |
0.1 | 1 | 2006 | Learning the structure of Factored Markov Decision Processes in reinforcement learning problems · ICML 2006 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
structure learning |
0.1 | 1 | 2006 | Learning the structure of Factored Markov Decision Processes in reinforcement learning problems · ICML 2006 |
Machine learning › Reinforcement learning › dynamic programming
value iteration |
0.1 | 1 | 2006 | Learning the structure of Factored Markov Decision Processes in reinforcement learning problems · ICML 2006 |
Methods — techniques the papers use, named apart from their topics
stochastic gradient descent · 0.4meta-gradient descent · 0.4adagrad · 0.4RMSProp · 0.4value function approximation · 0.3markov reward process · 0.3end-to-end learning · 0.3off-policy learning · 0.2exploration · 0.2deterministic policy gradient · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Adapting Behavior via Intrinsic Reward: A Survey and Empirical StudyabstractLearning about many things can provide numerous benefits to a reinforcement learning system. For example, learning many auxiliary value functions, in addition to optimizing the environmental reward, appears to improve both exploration and representation learning. The question we tackle in this paper is how to sculpt the stream of experience—how to adapt the learning system’s behavior—to optimize the learning of a collection of value functions. A simple answer is to compute an intrinsic reward based on the statistics of each auxiliary learner, and use reinforcement learning to maximize that intrinsic reward. Unfortunately, implementing this simple idea has proven difficult, and thus has been the focus of decades of study. It remains unclear which of the many possible measures of learning would work well in a parallel learning setting where environmental reward is extremely sparse or absent. In this paper, we investigate and compare different intrinsic reward mechanisms in a new bandit-like parallel-learning testbed. We discuss the interaction between reward and prediction learners and highlight the importance of introspective prediction learners: those that increase their rate of learning when progress is possible, and decrease when it is not. We provide a comprehensive empirical comparison of 14 different rewards, including well-known ideas from reinforcement learning and active learning. Our results highlight a simple but seemingly powerful principle: intrinsic rewards based on the amount of learning can generate useful behavior, if each individual learner is introspective. Cameron Linke, Nadia M. Ady, Martha White, Thomas Degris, Adam White 0001 |
J. Artif. Intell. Res. | 4 |
| 2019 | Meta-Descent for Online, Continual PredictionabstractThis paper investigates different vector step-size adaptation approaches for non-stationary online, continual prediction problems. Vanilla stochastic gradient descent can be considerably improved by scaling the update with a vector of appropriately chosen step-sizes. Many methods, including AdaGrad, RMSProp, and AMSGrad, keep statistics about the learning process to approximate a second order update—a vector approximation of the inverse Hessian. Another family of approaches use meta-gradient descent to adapt the stepsize parameters to minimize prediction error. These metadescent strategies are promising for non-stationary problems, but have not been as extensively explored as quasi-second order methods. We first derive a general, incremental metadescent algorithm, called AdaGain, designed to be applicable to a much broader range of algorithms, including those with semi-gradient updates or even those with accelerations, such as RMSProp. We provide an empirical comparison of methods from both families. We conclude that methods from both families can perform well, but in non-stationary prediction problems the meta-descent methods exhibit advantages. Our method is particularly robust across several prediction problems, and is competitive with the state-of-the-art method on a large-scale, time-series prediction problem on real data from a mobile robot. Andrew Jacobsen, Matthew Schlegel, Cameron Linke, Thomas Degris, Adam White 0001, Martha White |
AAAI | 4 |
| 2017 | The Predictron: End-To-End Learning and PlanningabstractOne of the key challenges of artificial intelligence is to learn models that are effective in the context of planning. In this document we introduce the predictron architecture. The predictron consists of a fully abstract model, represented by a Markov reward process, that can be rolled forward multiple “imagined” planning steps. Each forward pass of the predictron accumulates internal rewards and values over multiple planning depths. The predictron is trained end-to-end so as to make these accumulated values accurately approximate the true value function. We applied the predictron to procedurally generated random mazes and a simulator for the game of pool. The predictron yielded significantly more accurate predictions than conventional deep neural network architectures. David Silver 0001, Hado van Hasselt, Matteo Hessel, Tom Schaul, Arthur Guez, Tim Harley, Gabriel Dulac-Arnold, David P. Reichert, Neil C. Rabinowitz, André Barreto 0001, Thomas Degris |
ICML | 11 |
| 2014 | Deterministic Policy Gradient AlgorithmsabstractIn this paper we consider deterministic policy gradient algorithms for reinforcement learning with continuous actions. The deterministic policy gradient has a particularly appealing form: it is the expected gradient of the action-value function. This simple form means that the deterministic policy gradient can be estimated much more efficiently than the usual stochastic policy gradient. To ensure adequate exploration, we introduce an off-policy actor-critic algorithm that learns a deterministic target policy from an exploratory behaviour policy. Deterministic policy gradient algorithms outperformed their stochastic counterparts in several benchmark problems, particularly in high-dimensional action spaces. David Silver 0001, Guy Lever, Nicolas Heess, Thomas Degris, Daan Wierstra, Martin A. Riedmiller |
ICML | 4 |
| 2012 | Tuning-free step-size adaptationabstractIncremental learning algorithms based on gradient descent are effective and popular in online supervised learning, reinforcement learning, signal processing, and many other application areas. An oft-noted drawback of these algorithms is that they include a step-size parameter that needs to be tuned for best performance, which may require manual intervention and significant domain knowledge or additional data. In many cases, an entire vector of step-size parameters (e.g., one for each input feature) needs to be tuned in order to attain the best performance of the algorithm. To address this, several methods have been proposed for adapting step sizes online. For example, Sutton's IDBD method can find the best vector step size for the LMS algorithm, and Schraudolph's ELK1 method, an extension of IDBD to neural networks, has proven effective on large applications, such as 3D hand tracking. However, to date all such step-size adaptation methods have included a tunable step-size parameter of their own, which we call the meta-step-size parameter. In this paper we show that the performance of existing step-size adaptation methods are strongly dependent on the choice of their meta-step-size parameter and that their meta-step-size parameter cannot be set reliably in a problem-independent way. We introduce a series of modifications and normalizations to the IDBD method that together eliminate the need to tune the meta-step-size parameter to the particular problem. We show that the resulting overall algorithm, called Autostep, performs as well or better than the existing step-size adaptation methods on a number of idealized and robot prediction problems and does not require any tuning of its meta-step-size parameter. The ideas behind Autostep are not restricted to the IDBD method and the same principles are potentially applicable to other incremental learning settings, such as reinforcement learning. A. Rupam Mahmood, Richard S. Sutton, Thomas Degris, Patrick M. Pilarski |
ICASSP | 3 |
| 2012 | Linear Off-Policy Actor-Critic
Thomas Degris, Martha White, Richard S. Sutton |
ICML | 1 |
| 2006 | Learning the structure of Factored Markov Decision Processes in reinforcement learning problemsabstractRecent decision-theoric planning algorithms are able to find optimal solutions in large problems, using Factored Markov Decision Processes (FMDPs). However, these algorithms need a perfect knowledge of the structure of the problem. In this paper, we propose SDYNA, a general framework for addressing large reinforcement learning problems by trial-and-error and with no initial knowledge of their structure. SDYNA integrates incremental planning algorithms based on FMDPs with supervised learning techniques building structured representations of the problem. We describe SPITI, an instantiation of SDYNA, that uses incremental decision tree induction to learn the structure of a problem combined with an incremental version of the Structured Value Iteration algorithm. We show that SPITI can build a factored representation of a reinforcement learning problem and may improve the policy faster than tabular reinforcement learning algorithms by exploiting the generalization property of decision tree induction algorithms. Thomas Degris, Olivier Sigaud, Pierre-Henri Wuillemin |
ICML | 1 |
| 2006 | Chi-square Tests Driven Method for Learning the Structure of Factored MDPs
Thomas Degris, Olivier Sigaud, Pierre-Henri Wuillemin |
UAI | 1 |
| 2004 | Rapid response of head direction cells to reorienting visual cues: a computational model
Thomas Degris, Olivier Sigaud, Sidney I. Wiener, Angelo Arleo |
Neurocomputing | 1 |