EDBT 2026 Demo / reviewers in the wild / expert
Francesca Barrientos
dblp:62/6674
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 61% Immersive interaction · 30% Human-robot interaction · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › avatar
avatar control |
0.0 | 1 | 2001 | Cursive: a novel interaction technique for controlling expressive avatar gesture · UIST 2001 |
Interaction techniques and input › pen input
pen and sketch input |
0.0 | 1 | 2001 | Cursive: a novel interaction technique for controlling expressive avatar gesture · UIST 2001 |
Interaction techniques and input
tablet input |
0.0 | 1 | 2001 | Cursive: a novel interaction technique for controlling expressive avatar gesture · UIST 2001 |
Human-robot interaction
nonverbal communication |
0.0 | 1 | 2001 | Cursive: a novel interaction technique for controlling expressive avatar gesture · UIST 2001 |
Methods — techniques the papers use, named apart from their topics
handwriting recognition · 0.0articulated avatar animation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Cursive: a novel interaction technique for controlling expressive avatar gestureabstractWe are developing an interaction technique for rich nonverbal communication through an avatar. By writing a single letter on a pen tablet device, a user can express their ideas or intentions, non-verbally, using their avatar body. Our system solves the difficult problem of controlling the movements of a highly articulated, 3D avatar model using a common input device within the context of an office environment. We believe that writing is a richly expressive and natural means for controlling expressive avatar gesture. Francesca Barrientos, John F. Canny |
UIST | 1 |