Demo Data from EDBT 2026 / reviewers in the wild / expert
Radhika Tibrewal
dblp:62/9716
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › 3d display
stereoscopic display |
0.1 | 1 | 2010 | The effect of out-of-focus blur on visual discomfort when using stereo displays · ISMAR 2010 |
Virtual and augmented reality
visual fatigue |
0.1 | 1 | 2010 | The effect of out-of-focus blur on visual discomfort when using stereo displays · ISMAR 2010 |
Virtual and augmented reality › immersive display
head-mounted display |
0.0 | 1 | 2010 | The effect of out-of-focus blur on visual discomfort when using stereo displays · ISMAR 2010 |
Methods — techniques the papers use, named apart from their topics
eye tracking · 0.1depth map extraction · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | 3D Stent Recovery from One X-Ray Projection
Stefanie Demirci, Ali Bigdelou, Lejing Wang, Christian Wachinger, Maximilian Baust, Radhika Tibrewal, Reza Ghotbi, Hans-Henning Eckstein, Nassir Navab |
MICCAI (1) | 6 |
| 2010 | The effect of out-of-focus blur on visual discomfort when using stereo displaysabstractVisual discomfort is a major problem for head-mounted displays and other stereo displays. One effect that is known to reduce visual comfort is double vision, which can occur due to high disparities. Previous studies suggest that adding artificial out-of-focus blur increases the fusional limits, where the left and right image can be fused without double vision. We investigate the effect of adding artificial out-of-focus blur on visual discomfort using two different setups. One uses a stereo monitor and an eye tracker to change the depth of focus based on the gaze of the user. The other one uses a video-see through head mounted display. A study involving 18 subjects showed that the viewing comfort when using blur is significantly higher in both setups for virtual scenes. However we can not confirm without doubt that the higher viewing comfort is only related to an increase of the fusional limits, as many subjects reported that double vision did not occur during the experiment. Results for additional photographed images that have been shown to the subjects were less significant. A first prototype of an AR system extracting a depth map from stereo images and adding artificial out-of-focus blur is presented. Tobias Blum, Matthias Wieczorek, André Aichert, Radhika Tibrewal, Nassir Navab |
ISMAR | 4 |