Christian Häne

dblp:63/10335 · also Christian Hane · DBLP profile ↗
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43ranked-venue papers
11as first author
11since 2021 · last 2026
0000-0002-8599-6681ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 32 · 6 first-author · 10 since 2021Artificial intelligence and machine learning · 31 · 9 first-author · 7 since 2021Systems, architecture and hardware · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2026 HoloQA: Full Reference Video Quality Assessor of Rendered Human Avatars in Virtual Reality
abstract
We present HoloQA, a new state-of-the-art Full Reference Video Quality Assessment (VQA) model that was designed using principles of visual neuroscience, information theory, and self-supervised deep learning to accurately predict the quality of rendered digital human avatars in Virtual Reality (VR) and Augmented Reality (AR) systems. The growing adoption of VR/AR applications that aim to transmit digital human avatars over bandwidth-limited video networks has driven the need for VQA algorithms that better account for the kinds of distortions that reduce the quality of rendered and viewed avatars. As we will show, standard VQA models often fail to capture distortions unique to the rendering, transmission, and compression of videos containing human avatars. Towards solving this difficult problem, we adopt a multi-level Mixture-of-Experts approach. This involves computing distortion-aware perceptual features and high-level content-aware deep features that capture semantic attributes of human body avatars. The high-level features are computed using a self-supervised, pre-trained deep learning network. We show that HoloQA is able to achieve state-of-the-art performance on the recently introduced LIVE-Meta Rendered Human Avatar VQA database, demonstrating its efficacy in predicting the quality of rendered human avatars in VR. Furthermore, we demonstrate the competitive performance of HoloQA on other digital human avatar databases and on another synthetically generated video quality use case: cloud gaming. The code associated with this work will be made available on https://github.com/avinabsaha/HologramQAGitHub.
Avinab Saha, Yu-Chih Chen, Christian Häne, Jean-Charles Bazin, Ioannis Katsavounidis, Alexandre Chapiro, Alan C. Bovik
IEEE Trans. Image Process.3
2025 Repurposing 2D Diffusion Models with Gaussian Atlas for 3D Generation
abstract
Recent advances in text-to-image diffusion models have been driven by the increasing availability of paired 2D data. However, the development of 3D diffusion models has been hindered by the scarcity of high-quality 3D data, resulting in less competitive performance compared to their 2D counterparts. To address this challenge, we propose repurposing pre-trained 2D diffusion models for 3D object generation. We introduce Gaussian Atlas, a novel representation that utilizes dense 2D grids, enabling the fine-tuning of 2D diffusion models to generate 3D Gaussians. Our approach demonstrates successful transfer learning from a pre-trained 2D diffusion model to a 2D manifold flattened from 3D structures. To support model training, we compile GaussianVerse, a large-scale dataset comprising 205K high-quality 3D Gaussian fittings of various 3D objects. Our experimental results show that text-to-image diffusion models can be effectively adapted for 3D content generation, bridging the gap between 2D and 3D modeling.
Tiange Xiang, Chengjiang Long, Christian Häne, Peihong Guo, Scott L. Delp, Ehsan Adeli-Mosabbeb, Li Fei-Fei 0001
ICCV4
2024 FAMOUS: High-Fidelity Monocular 3D Human Digitization Using View Synthesis
Vishnu Mani Hema, Shubhra Aich, Christian Häne, Jean-Charles Bazin, Fernando De la Torre
ECCV (82)3
2024 Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data
Wufei Ma, Kai Li 0016, Zhongshi Jiang, Moustafa Meshry, Qihao Liu, Christian Häne, Alan L. Yuille
ECCV (13)7
2024 Doubly Hierarchical Geometric Representations for Strand-based Human Hairstyle Generation
abstract
We introduce a doubly hierarchical generative representation for strand-based 3D hairstyle geometry that progresses from coarse, low-pass filtered guide hair to densely populated hair strands rich in high-frequency details. We employ the Discrete Cosine Transform (DCT) to separate low-frequency structural curves from high-frequency curliness and noise, avoiding the Gibbs' oscillation issues associated with the standard Fourier transform in open curves. Unlike the guide hair sampled from the scalp UV map grids which may lose capturing details of the hairstyle in existing methods, our method samples optimal sparse guide strands by utilising $k$-medoids clustering centres from low-pass filtered dense strands, which more accurately retain the hairstyle's inherent characteristics. The proposed variational autoencoder-based generation network, with an architecture inspired by geometric deep learning and implicit neural representations, facilitates flexible, off-the-grid guide strand modelling and enables the completion of dense strands in any quantity and density, drawing on principles from implicit neural representations. Empirical evaluations confirm the capacity of the model to generate convincing guide hair and dense strands, complete with nuanced high-frequency details.
Yunlu Chen, Francisco Vicente 0001, Christian Häne, Giljoo Nam, Jean-Charles Bazin, Fernando De la Torre
NeurIPS3
2024 Personalized Face Inpainting with Diffusion Models by Parallel Visual Attention
abstract
Face inpainting is important in various applications, such as photo restoration, image editing, and virtual reality. Despite the significant advances in face generative models, ensuring that a person’s unique facial identity is maintained during the inpainting process is still an elusive goal. Current state-of-the-art techniques, exemplified by MyStyle, necessitate resource-intensive fine-tuning and a substantial number of images for each new identity. Furthermore, existing methods often fall short in accommodating user-specified semantic attributes, such as beard or expression.To improve inpainting results, and reduce the computational complexity during inference, this paper proposes the use of Parallel Visual Attention (PVA) in conjunction with diffusion models. Specifically, we insert parallel attention matrices to each cross-attention module in the denoising network, which attends to features extracted from reference images by an identity encoder. We train the added attention modules and identity encoder on CelebAHQ-IDI, a dataset proposed for identity-preserving face inpainting. Experiments demonstrate that PVA attains unparalleled identity resemblance in both face inpainting and face inpainting with language guidance tasks, in comparison to various benchmarks, including MyStyle, Paint by Example, and Custom Diffusion. Our findings reveal that PVA ensures good identity preservation while offering effective language-controllability. Additionally, in contrast to Custom Diffusion, PVA requires just 40 fine-tuning steps for each new identity, which translates to a significant speed increase of over 20 times.
Jianjin Xu, Saman Motamed, Praneetha Vaddamanu, Chen Henry Wu, Christian Häne, Jean-Charles Bazin, Fernando De la Torre
WACV5
2024 Subjective and Objective Quality Assessment of Rendered Human Avatar Videos in Virtual Reality
abstract
We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We also study the ability of video quality models to predict human judgments. As streaming human avatar videos in VR or AR become increasingly common, the need for more advanced human avatar video compression protocols will be required to address the tradeoffs between faithfully transmitting high-quality visual representations while adjusting to changeable bandwidth scenarios. During transmission over the internet, the perceived quality of compressed human avatar videos can be severely impaired by visual artifacts. To optimize trade-offs between perceptual quality and data volume in practical workflows, video quality assessment (VQA) models are essential tools. However, there are very few VQA algorithms developed specifically to analyze human body avatar videos, due, at least in part, to the dearth of appropriate and comprehensive datasets of adequate size. Towards filling this gap, we introduce the LIVE-Meta Rendered Human Avatar VQA Database, which contains 720 human avatar videos processed using 20 different combinations of encoding parameters, labeled by corresponding human perceptual quality judgments that were collected in six degrees of freedom VR headsets. To demonstrate the usefulness of this new and unique video resource, we use it to study and compare the performances of a variety of state-of-the-art Full Reference and No Reference video quality prediction models, including a new model called HoloQA. As a service to the research community, we publicly releases the metadata of the new database at https://live.ece.utexas.edu/research/LIVE-Meta-rendered-human-avatar/index.html.
Yu-Chih Chen, Avinab Saha, Alexandre Chapiro, Christian Häne, Jean-Charles Bazin, Stefano Zanetti, Ioannis Katsavounidis, Alan C. Bovik
IEEE Trans. Image Process.4
2023 PATMAT: Person Aware Tuning of Mask-Aware Transformer for Face inpainting
abstract
Generative models such as StyleGAN2 and Stable Diffusion have achieved state-of-the-art performance in computer vision tasks such as image synthesis, inpainting, and de-noising. However, current generative models for face inpainting often fail to preserve fine facial details and the identity of the person, despite creating aesthetically convincing image structures and textures. In this work, we propose Person Aware Tuning (PAT) of Mask-Aware Transformer (MAT) for face inpainting, which addresses this issue. Our proposed method, PATMAT1, effectively preserves identity by incorporating reference images of a subject and fine-tuning a MAT architecture trained on faces. By using ~40 reference images, PATMAT creates anchor points in MAT’s style module, and tunes the model using the fixed anchors to adapt the model to a new face identity. Moreover, PATMAT’s use of multiple images per anchor during training allows the model to use fewer reference images than competing methods. We demonstrate that PATMAT outperforms state-of-the-art models in terms of image quality, the preservation of person-specific details, and the identity of the subject. Our results suggest that PATMAT can be a promising approach for improving the quality of personalized face inpainting2.
Saman Motamed, Jianjin Xu, Chen Henry Wu, Christian Häne, Jean-Charles Bazin, Fernando De la Torre
ICCV4
2021 HITNet: Hierarchical Iterative Tile Refinement Network for Real-time Stereo Matching
abstract
This paper presents HITNet, a novel neural network architecture for real-time stereo matching. Contrary to many recent neural network approaches that operate on a full cost volume and rely on 3D convolutions, our approach does not explicitly build a volume and instead relies on a fast multi-resolution initialization step, differentiable 2D geometric propagation and warping mechanisms to infer disparity hypotheses. To achieve a high level of accuracy, our network not only geometrically reasons about disparities but also infers slanted plane hypotheses allowing to more accurately perform geometric warping and upsampling operations. Our architecture is inherently multi-resolution allowing the propagation of information across different levels. Multiple experiments prove the effectiveness of the proposed approach at a fraction of the computation required by state-of-the-art methods. At the time of writing, HITNet ranks 1st-3rdon all the metrics published on the ETH3D website for two view stereo, ranks 1ston most of the metrics amongst all the end-to-end learning approaches on Middlebury-v3, ranks 1ston the popular KITTI 2012 and 2015 benchmarks among the published methods faster than 100 ms.
Vladimir Tankovich, Christian Häne, Yinda Zhang 0001, Adarsh Kowdle, Sean Ryan Fanello, Sofien Bouaziz
CVPR2
2021 Multiresolution Deep Implicit Functions for 3D Shape Representation
abstract
We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine geometry detail, while being able to perform global operations such as shape completion. Our model represents a complex 3D shape with a hierarchy of latent grids, which can be decoded into different levels of detail and also achieve better accuracy. For shape completion, we propose latent grid dropout to simulate partial data in the latent space and therefore defer the completing functionality to the decoder side. This along with our multires design significantly improves the shape completion quality under decoder-only latent optimization. To the best of our knowledge, MDIF is the first deep implicit function model that can at the same time (1) represent different levels of detail and allow progressive decoding; (2) support both encoder-decoder inference and decoder-only latent optimization, and fulfill multiple applications; (3) perform detailed decoder-only shape completion. Experiments demonstrate its superior performance against prior art in various 3D reconstruction tasks.
Yinda Zhang 0001, Kyle Genova, Sean Ryan Fanello, Sofien Bouaziz, Christian Häne, Ruofei Du, Cem Keskin, Thomas A. Funkhouser, Danhang Tang
ICCV6
2021 Total relighting: learning to relight portraits for background replacement
abstract
We propose a novel system for portrait relighting and background replacement, which maintains high-frequency boundary details and accurately synthesizes the subject's appearance as lit by novel illumination, thereby producing realistic composite images for any desired scene. Our technique includes foreground estimation via alpha matting, relighting, and compositing. We demonstrate that each of these stages can be tackled in a sequential pipeline without the use of priors (e.g. known background or known illumination) and with no specialized acquisition techniques, using only a single RGB portrait image and a novel, target HDR lighting environment as inputs. We train our model using relit portraits of subjects captured in a light stage computational illumination system, which records multiple lighting conditions, high quality geometry, and accurate alpha mattes. To perform realistic relighting for compositing, we introduce a novel per-pixel lighting representation in a deep learning framework, which explicitly models the diffuse and the specular components of appearance, producing relit portraits with convincingly rendered non-Lambertian effects like specular highlights. Multiple experiments and comparisons show the effectiveness of the proposed approach when applied to in-the-wild images.
Rohit Pandey, Sergio Orts, Chloe LeGendre, Christian Häne, Sofien Bouaziz, Christoph Rhemann, Paul E. Debevec, Sean Ryan Fanello
ACM Trans. Graph.4
2020 Deep Implicit Volume Compression
abstract
We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures. To compress the TSDF, our method relies on a block-based neural network architecture trained end-to-end, achieving state-of-the-art rate-distortion trade-off. To prevent topological errors, we losslessly com- press the signs of the TSDF, which also upper bounds the reconstruction error by the voxel size. To compress the corresponding texture, we designed a fast block-based UV parameterization, generating coherent texture maps that can be effectively compressed using existing video compression algorithms. We demonstrate the performance of our algo- rithms on two 4D performance capture datasets, reducing bitrate by 66% for the same distortion, or alternatively re- ducing the distortion by 50% for the same bitrate, compared to the state-of-the-art.
Danhang Tang, Philip A. Chou, Christian Häne, Mingsong Dou, Sean Ryan Fanello, Jonathan Taylor 0001, Philip L. Davidson, Onur G. Guleryuz, Yinda Zhang 0001, Shahram Izadi, Andrea Tagliasacchi, Sofien Bouaziz, Cem Keskin
CVPR4
2020 Du2Net: Learning Depth Estimation from Dual-Cameras and Dual-Pixels
Yinda Zhang 0001, Neal Wadhwa, Sergio Orts, Christian Häne, Sean Ryan Fanello, Rahul Garg 0002
ECCV (1)4
2020 Hierarchical Surface Prediction
abstract
Recently, Convolutional Neural Networks have shown promising results for 3D geometry prediction. They can make predictions from very little input data such as a single color image. A major limitation of such approaches is that they only predict a coarse resolution voxel grid, which does not capture the surface of the objects well. We propose a general framework, called hierarchical surface prediction (HSP), which facilitates prediction of high resolution voxel grids. The main insight is that it is sufficient to predict high resolution voxels around the predicted surfaces. The exterior and interior of the objects can be represented with coarse resolution voxels. This allows us to predict significantly higher resolution voxel grids around the surface, from which triangle meshes can be extracted. Additionally it allows us to predict properties such as surface color which are only defined on the surface. Our approach is not dependent on a specific input type. We show results for geometry prediction from color images and depth images. Our analysis shows that our high resolution predictions are more accurate than low resolution predictions.
Christian Häne, Shubham Tulsiani, Jitendra Malik
IEEE Trans. Pattern Anal. Mach. Intell.1
2020 Deep relightable textures: volumetric performance capture with neural rendering
abstract
The increasing demand for 3D content in augmented and virtual reality has motivated the development of volumetric performance capture systemsnsuch as the Light Stage. Recent advances are pushing free viewpoint relightable videos of dynamic human performances closer to photorealistic quality. However, despite significant efforts, these sophisticated systems are limited by reconstruction and rendering algorithms which do not fully model complex 3D structures and higher order light transport effects such as global illumination and sub-surface scattering. In this paper, we propose a system that combines traditional geometric pipelines with a neural rendering scheme to generate photorealistic renderings of dynamic performances under desired viewpoint and lighting. Our system leverages deep neural networks that model the classical rendering process to learn implicit features that represent the view-dependent appearance of the subject independent of the geometry layout, allowing for generalization to unseen subject poses and even novel subject identity. Detailed experiments and comparisons demonstrate the efficacy and versatility of our method to generate high-quality results, significantly outperforming the existing state-of-the-art solutions.
Abhimitra Meka, Rohit Pandey, Christian Häne, Sergio Orts, Peter Barnum, Philip L. Davidson, Daniel Erickson, Yinda Zhang 0001, Jonathan Taylor 0001, Sofien Bouaziz, Chloe LeGendre, Wan-Chun Ma, Ryan S. Overbeck, Thabo Beeler, Paul E. Debevec, Shahram Izadi, Christian Theobalt, Christoph Rhemann, Sean Ryan Fanello
ACM Trans. Graph.3
2019 Learning Independent Object Motion From Unlabelled Stereoscopic Videos
abstract
We present a system for learning motion maps of independently moving objects from stereo videos. The only annotations used in our system are 2D object bounding boxes which introduce the notion of objects in our system. Unlike prior learning based approaches which have focused on predicting dense optical flow fields and/or depth maps for images, we propose to predict instance specific 3D scene flow maps and instance masks from which we derive a factored 3D motion map for each object instance. Our network takes the 3D geometry of the problem into account which allows it to correlate the input images and distinguish moving objects from static ones. We present experiments evaluating the accuracy of our 3D flow vectors, as well as depth maps and projected 2D optical flow where our jointly learned system outperforms earlier approaches trained for each task independently.
Zhe Cao 0003, Abhishek Kar, Christian Häne, Jitendra Malik
CVPR3
2019 Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination
abstract
We present a novel technique to relight images of human faces by learning a model of facial reflectance from a database of 4D reflectance field data of several subjects in a variety of expressions and viewpoints. Using our learned model, a face can be relit in arbitrary illumination environments using only two original images recorded under spherical color gradient illumination. The output of our deep network indicates that the color gradient images contain the information needed to estimate the full 4D reflectance field, including specular reflections and high frequency details. While capturing spherical color gradient illumination still requires a special lighting setup, reduction to just two illumination conditions allows the technique to be applied to dynamic facial performance capture. We show side-by-side comparisons which demonstrate that the proposed system outperforms the state-of-the-art techniques in both realism and speed.
Abhimitra Meka, Christian Häne, Rohit Pandey, Michael Zollhöfer, Sean Ryan Fanello, Graham Fyffe, Adarsh Kowdle, Xueming Yu, Jay Busch, Jason Dourgarian, Peter Denny, Sofien Bouaziz, Peter Lincoln, Matt Whalen, Geoff Harvey, Jonathan Taylor 0001, Shahram Izadi, Andrea Tagliasacchi, Paul E. Debevec, Christian Theobalt, Julien P. C. Valentin, Christoph Rhemann
ACM Trans. Graph.2
2018 Cost-Sensitive Active Learning for Intracranial Hemorrhage Detection
Weicheng Kuo, Christian Häne, Esther L. Yuh, Pratik Mukherjee, Jitendra Malik
MICCAI (3)2
2017 Hierarchical Surface Prediction for 3D Object Reconstruction
abstract
Recently, Convolutional Neural Networks have shown promising results for 3D geometry prediction. They can make predictions from very little input data such as a single color image. A major limitation of such approaches is that they only predict a coarse resolution voxel grid, which does not capture the surface of the objects well. We propose a general framework, called hierarchical surface prediction (HSP), which facilitates prediction of high resolution voxel grids. The main insight is that it is sufficient to predict high resolution voxels around the predicted surfaces. The exterior and interior of the objects can be represented with coarse resolution voxels. Our approach is not dependent on a specific input type. We show results for geometry prediction from color images, depth images and shape completion from partial voxel grids. Our analysis shows that our high resolution predictions are more accurate than low resolution predictions.
Christian Häne, Shubham Tulsiani, Jitendra Malik
3DV1
2017 Learning a Multi-View Stereo Machine
abstract
We present a learnt system for multi-view stereopsis. In contrast to recent learning based methods for 3D reconstruction, we leverage the underlying 3D geometry of the problem through feature projection and unprojection along viewing rays. By formulating these operations in a differentiable manner, we are able to learn the system end-to-end for the task of metric 3D reconstruction. End-to-end learning allows us to jointly reason about shape priors while conforming to geometric constraints, enabling reconstruction from much fewer images (even a single image) than required by classical approaches as well as completion of unseen surfaces. We thoroughly evaluate our approach on the ShapeNet dataset and demonstrate the benefits over classical approaches and recent learning based methods.
Abhishek Kar, Christian Häne, Jitendra Malik
NIPS2
2017 Large-scale outdoor 3D reconstruction on a mobile device
Thomas Schöps, Torsten Sattler, Christian Häne, Marc Pollefeys
Comput. Vis. Image Underst.3
2017 3D visual perception for self-driving cars using a multi-camera system: Calibration, mapping, localization, and obstacle detection
Christian Häne, Lionel Heng, Gim Hee Lee, Friedrich Fraundorfer, Paul Timothy Furgale, Torsten Sattler, Marc Pollefeys
Image Vis. Comput.1
2017 Dense Semantic 3D Reconstruction
abstract
Both image segmentation and dense 3D modeling from images represent an intrinsically ill-posed problem. Strong regularizers are therefore required to constrain the solutions from being 'too noisy'. These priors generally yield overly smooth reconstructions and/or segmentations in certain regions while they fail to constrain the solution sufficiently in other areas. In this paper, we argue that image segmentation and dense 3D reconstruction contribute valuable information to each other's task. As a consequence, we propose a mathematical framework to formulate and solve a joint segmentation and dense reconstruction problem. On the one hand knowing about the semantic class of the geometry provides information about the likelihood of the surface direction. On the other hand the surface direction provides information about the likelihood of the semantic class. Experimental results on several data sets highlight the advantages of our joint formulation. We show how weakly observed surfaces are reconstructed more faithfully compared to a geometry only reconstruction. Thanks to the volumetric nature of our formulation we also infer surfaces which cannot be directly observed for example the surface between the ground and a building. Finally, our method returns a semantic segmentation which is consistent across the whole dataset.
Christian Häne, Christopher Zach, Andrea Cohen, Marc Pollefeys
IEEE Trans. Pattern Anal. Mach. Intell.1
2016 Multi-Label Semantic 3D Reconstruction Using Voxel Blocks
abstract
Techniques that jointly perform dense 3D reconstruction and semantic segmentation have recently shown very promising results. One major restriction so far is that they can often only handle a very low number of semantic labels. This is mostly due to their high memory consumption caused by the necessity to store indicator variables for every label and transition. We propose a way to reduce the memory consumption of existing methods. Our approach is based on the observation that many semantic labels are only present at very localized positions in the scene, such as cars. Therefore this label does not need to be active at every location. We exploit this observation by dividing the scene into blocks in which generally only a subset of labels is active. By determining early on in the reconstruction process which labels need to be active in which block the memory consumption can be significantly reduced. In order to recover from mistakes we propose to update the set of active labels during the iterative optimization procedure based on the current solution. We also propose a way to initialize the set of active labels using a boosted classifier. In our experimental evaluation we show the reduction of memory usage quantitatively. Eventually, we show results of joint semantic 3D reconstruction and semantic segmentation with significantly more labels than previous approaches were able to handle.
Ian Cherabier, Christian Häne, Martin R. Oswald, Marc Pollefeys
3DV2
2016 Face Reconstruction on Mobile Devices Using a Height Map Shape Model and Fast Regularization
abstract
We present a system which is able to reconstruct human faces on mobile devices with only on-device processing using the sensors which are typically built into a current commodity smart phone. Such technology can for example be used for facial authentication purposes or as a fast preview for further post-processing. Our method uses recently proposed techniques which compute depth maps by passive multi-view stereo directly on the device. We propose an efficient method which recovers the geometry of the face from the typically noisy point cloud. First, we show that we can safely restrict the reconstruction to a 2.5D height map representation. Therefore we then propose a novel low dimensional height map shape model for faces which can be fitted to the input data efficiently even on a mobile phone. In order to be able to represent instance specific shape details, such as moles, we augment the reconstruction from the shape model with a distance map which can be regularized efficiently. We thoroughly evaluate our approach on synthetic and real data, thereby we use both high resolution depth data acquired using high quality multi-view stereo and depth data directly computed on mobile phones.
Fabio Maninchedda, Christian Häne, Martin R. Oswald, Marc Pollefeys
3DV2
2016 Semantic 3D Reconstruction with Continuous Regularization and Ray Potentials Using a Visibility Consistency Constraint
abstract
We propose an approach for dense semantic 3D reconstruction which uses a data term that is defined as potentials over viewing rays, combined with continuous surface area penalization. Our formulation is a convex relaxation which we augment with a crucial non-convex constraint that ensures exact handling of visibility. To tackle the non-convex minimization problem, we propose a majorizeminimize type strategy which converges to a critical point. We demonstrate the benefits of using the non-convex constraint experimentally. For the geometry-only case, we set a new state of the art on two datasets of the commonly used Middlebury multi-view stereo benchmark. Moreover, our general-purpose formulation directly reconstructs thin objects, which are usually treated with specialized algorithms. A qualitative evaluation on the dense semantic 3D reconstruction task shows that we improve significantly over previous methods.
Nikolay Savinov, Christian Häne, Lubor Ladicky, Marc Pollefeys
CVPR2
2016 Semantic 3D Reconstruction of Heads
Fabio Maninchedda, Christian Häne, Bastien Jacquet, Amaël Delaunoy, Marc Pollefeys
ECCV (6)2
2016 An overview of recent progress in volumetric semantic 3D reconstruction
abstract
This paper gives an overview of a recently proposed method of solving dense 3D reconstruction and semantic segmentation from multiple input images in a joint fashion, i.e. as semantic 3D reconstruction. The formulation is cast as a volumetric fusion of depth maps and pixel-wise semantic classification scores. By posing the two problems as a joint optimization problem, both of the tasks can benefit from the other task's information. This leads to formulations which can reconstruct hidden unobserved surfaces. We give an overview of several papers which describe different ways of modeling the data term from the input data and also works which introduce object shape priors to the formulation. We present the basic convex multi-label formulation on which the method builds and also discuss the relation to other reconstruction algorithms which extract semantically annotated 3D models from images.
Christian Häne, Marc Pollefeys
ICPR1
2016 Automated valet parking and charging for e-mobility
abstract
Automated valet parking services provide great potential to increase the attractiveness of electric vehicles by mitigating their two main current deficiencies: reduced driving ranges and prolonged refueling times. The European research project V-Charge aims at providing this service on designated parking lots using close-to-market sensors only. For this purpose the project developed a prototype capable of performing fully automated navigation in mixed traffic on designated parking lots and GPS-denied parking garages with cameras and ultrasonic sensors only. This paper summarizes the work of the project, comprising advances in network communication and parking space scheduling, multi-camera calibration, semantic mapping concepts, visual localization and motion planning. The project pushed visual localization, environment perception and automated parking to centimetre precision. The developed infrastructure-based camera calibration and semi-supervised semantic mapping concepts greatly reduce maintenance efforts. Results are presented from extensive month-long field tests.
Ulrich Schwesinger, Mathias Bürki, Julian Timpner, Stephan Rottmann, Lars C. Wolf, Lina María Paz, Hugo Grimmett, Ingmar Posner, Paul Newman 0001, Christian Häne, Lionel Heng, Gim Hee Lee, Torsten Sattler, Marc Pollefeys, Marco Allodi, Francesco Valenti, Keiji Mimura, Bernd Goebelsmann, Wojciech Derendarz, Peter Mühlfellner, Stefan Wonneberger, Rene Waldmann, Sebastian Grysczyk, Carsten Last, Stefan Bruning, Sven Horstmann, Marc Bartholomaus, Clemens Brummer, Martin Stellmacher, Fabian Pucks, Marcel Nicklas, Roland Siegwart
Intelligent Vehicles Symposium10
2015 3D Modeling on the Go: Interactive 3D Reconstruction of Large-Scale Scenes on Mobile Devices
abstract
This paper presents a system for 3D reconstruction of large-scale outdoor scenes based on monocular motion stereo. Ours is the first such system to run at interactive frame rates on a mobile device (Google Project Tango Tablet), thus allowing a user to reconstruct scenes "on the go" by simply walking around them. We utilize the device's GPU to compute depth maps using plane sweep stereo. We then fuse the depth maps into a global model of the environment represented as a truncated signed distance function in a spatially hashed voxel grid. We observe that in contrast to reconstructing objects in a small volume of interest, or using the near outlier-free data provided by depth sensors, one can rely less on free-space measurements for suppressing outliers in unbounded large-scale scenes. Consequently, we propose a set of simple filtering operations to remove unreliable depth estimates and experimentally demonstrate the benefit of strongly filtering depth maps. We extensively evaluate the system with real as well as synthetic datasets.
Thomas Schöps, Torsten Sattler, Christian Häne, Marc Pollefeys
3DV3
2015 Direction matters: Depth estimation with a surface normal classifier
abstract
In this work we make use of recent advances in data driven classification to improve standard approaches for binocular stereo matching and single view depth estimation. Surface normal direction estimation has become feasible and shown to work reliably on state of the art benchmark datasets. Information about the surface orientation contributes crucial information about the scene geometry in cases where standard approaches struggle. We describe, how the responses of such a classifier can be included in global stereo matching approaches. One of the strengths of our approach is, that we can use the classifier responses for a whole set of directions and let the final optimization decide about the surface orientation. This is important in cases where based on the classifier, multiple different surface orientations seem likely. We evaluate our method on two challenging real-world datasets for the two proposed applications. For the binocular stereo matching we use road scene imagery taken from a car and for the single view depth estimation we use images taken in indoor environments.
Christian Häne, Lubor Ladicky, Marc Pollefeys
CVPR1
2015 Segment based 3D object shape priors
abstract
Dense 3D reconstruction still remains a hard task for a broad number of object classes which are not sufficiently textured or contain transparent and reflective parts. Shape priors are the tool of choice when the input data itself is not descriptive enough to get a faithful reconstruction. We propose a novel shape prior formulation that splits the object into multiple convex parts. The reconstruction problem is posed as a volumetric multi-label segmentation. Each of the transitions between labels is penalized with its individual anisotropic smoothness term. This powerful formulation allows us to represent a descriptive shape prior. For the object classes used in this paper the individual segments naturally correspond to different semantic parts of the object. This leads to a semantic segmentation as a side product of our shape prior formulation. We evaluate our method on several challenging real-world datasets. Our results show that we can resolve issues such as undesired holes and disconnected parts. Taking into account a segmentation of the free space, we show that we are able to reconstruct concavities, such as the interior of a mug.
Rabeeh Karimi Mahabadi, Christian Häne, Marc Pollefeys
CVPR2
2015 Discrete optimization of ray potentials for semantic 3D reconstruction
abstract
Dense semantic 3D reconstruction is typically formulated as a discrete or continuous problem over label assignments in a voxel grid, combining semantic and depth likelihoods in a Markov Random Field framework. The depth and semantic information is incorporated as a unary potential, smoothed by a pairwise regularizer. However, modelling likelihoods as a unary potential does not model the problem correctly leading to various undesirable visibility artifacts. We propose to formulate an optimization problem that directly optimizes the reprojection error of the 3D model with respect to the image estimates, which corresponds to the optimization over rays, where the cost function depends on the semantic class and depth of the first occupied voxel along the ray. The 2-label formulation is made feasible by transforming it into a graph-representable form under QPBO relaxation, solvable using graph cut. The multi-label problem is solved by applying α-expansion using the same relaxation in each expansion move. Our method was indeed shown to be feasible in practice, running comparably fast to the competing methods, while not suffering from ray potential approximation artifacts.
Nikolay Savinov, Lubor Ladicky, Christian Häne, Marc Pollefeys
CVPR3
2015 Obstacle detection for self-driving cars using only monocular cameras and wheel odometry
abstract
Mapping the environment is crucial to enable path planning and obstacle avoidance for self-driving vehicles and other robots. In this paper, we concentrate on ground-based vehicles and present an approach which extracts static obstacles from depth maps computed out of multiple consecutive images. In contrast to existing approaches, our system does not require accurate visual inertial odometry estimation but solely relies on the readily available wheel odometry. To handle the resulting higher pose uncertainty, our system fuses obstacle detections over time and between cameras to estimate the free and occupied space around the vehicle. Using monocular fisheye cameras, we are able to cover a wider field of view and detect obstacles closer to the car, which are often not within the standard field of view of a classical binocular stereo camera setup. Our quantitative analysis shows that our system is accurate enough for navigation purposes of self-driving cars and runs in real-time.
Christian Häne, Torsten Sattler, Marc Pollefeys
IROS1
2014 Real-Time Direct Dense Matching on Fisheye Images Using Plane-Sweeping Stereo
abstract
In this paper, we propose an adaptation of camera projection models for fisheye cameras into the plane-sweeping stereo matching algorithm. This adaptation allows us to do plane-sweeping stereo directly on fisheye images. Our approach also works for other non-pinhole cameras such as omni directional and catadioptric cameras when using the unified projection model. Despite the simplicity of our proposed approach, we are able to obtain full, good quality and high resolution depth maps from the fisheye images. To verify our approach, we show experimental results based on depth maps generated by our approach, and dense models produced from these depth maps.
Christian Häne, Lionel Heng, Gim Hee Lee, Alexey Sizov, Marc Pollefeys
3DV1
2014 Class Specific 3D Object Shape Priors Using Surface Normals
abstract
Dense 3D reconstruction of real world objects containing textureless, reflective and specular parts is a challenging task. Using general smoothness priors such as surface area regularization can lead to defects in the form of disconnected parts or unwanted indentations. We argue that this problem can be solved by exploiting the object class specific local surface orientations, e.g. a car is always close to horizontal in the roof area. Therefore, we formulate an object class specific shape prior in the form of spatially varying anisotropic smoothness terms. The parameters of the shape prior are extracted from training data. We detail how our shape prior formulation directly fits into recently proposed volumetric multi-label reconstruction approaches. This allows a segmentation between the object and its supporting ground. In our experimental evaluation we show reconstructions using our trained shape prior on several challenging datasets.
Christian Häne, Nikolay Savinov, Marc Pollefeys
CVPR1
2014 Multi-body Depth-Map Fusion with Non-intersection Constraints
Bastien Jacquet, Christian Häne, Roland Angst, Marc Pollefeys
ECCV (6)2
2014 What Is Optimized in Convex Relaxations for Multilabel Problems: Connecting Discrete and Continuously Inspired MAP Inference
abstract
In this work, we present a unified view on Markov random fields (MRFs) and recently proposed continuous tight convex relaxations for multilabel assignment in the image plane. These relaxations are far less biased toward the grid geometry than Markov random fields on grids. It turns out that the continuous methods are nonlinear extensions of the well-established local polytope MRF relaxation. In view of this result, a better understanding of these tight convex relaxations in the discrete setting is obtained. Further, a wider range of optimization methods is now applicable to find a minimizer of the tight formulation. We propose two methods to improve the efficiency of minimization. One uses a weaker, but more efficient continuously inspired approach as initialization and gradually refines the energy where it is necessary. The other one reformulates the dual energy enabling smooth approximations to be used for efficient optimization. We demonstrate the utility of our proposed minimization schemes in numerical experiments. Finally, we generalize the underlying energy formulation from isotropic metric smoothness costs to arbitrary nonmetric and orientation dependent smoothness terms.
Christopher Zach, Christian Häne, Marc Pollefeys
IEEE Trans. Pattern Anal. Mach. Intell.2
2013 Joint 3D Scene Reconstruction and Class Segmentation
abstract
Both image segmentation and dense 3D modeling from images represent an intrinsically ill-posed problem. Strong regularizers are therefore required to constrain the solutions from being 'too noisy'. Unfortunately, these priors generally yield overly smooth reconstructions and/or segmentations in certain regions whereas they fail in other areas to constrain the solution sufficiently. In this paper we argue that image segmentation and dense 3D reconstruction contribute valuable information to each other's task. As a consequence, we propose a rigorous mathematical framework to formulate and solve a joint segmentation and dense reconstruction problem. Image segmentations provide geometric cues about which surface orientations are more likely to appear at a certain location in space whereas a dense 3D reconstruction yields a suitable regularization for the segmentation problem by lifting the labeling from 2D images to 3D space. We show how appearance-based cues and 3D surface orientation priors can be learned from training data and subsequently used for class-specific regularization. Experimental results on several real data sets highlight the advantages of our joint formulation.
Christian Häne, Christopher Zach, Andrea Cohen, Roland Angst, Marc Pollefeys
CVPR1
2013 Real-World Normal Map Capture for Nearly Flat Reflective Surfaces
abstract
Although specular objects have gained interest in recent years, virtually no approaches exist for marker less reconstruction of reflective scenes in the wild. In this work, we present a practical approach to capturing normal maps in real-world scenes using video only. We focus on nearly planar surfaces such as windows, facades from glass or metal, or frames, screens and other indoor objects and show how normal maps of these can be obtained without the use of an artificial calibration object. Rather, we track the reflections of real-world straight lines, while moving with a hand-held or vehicle-mounted camera in front of the object. In contrast to error-prone local edge tracking, we obtain the reflections by a robust, global segmentation technique of an ortho-rectified 3D video cube that also naturally allows efficient user interaction. Then, at each point of the reflective surface, the resulting 2D-curve to 3D-line correspondence provides a novel quadratic constraint on the local surface normal. This allows to globally solve for the shape by integrability and smoothness constraints and easily supports the usage of multiple lines. We demonstrate the technique on several objects and facades.
Bastien Jacquet, Christian Häne, Kevin Köser, Marc Pollefeys
ICCV2
2013 Toward automated driving in cities using close-to-market sensors: An overview of the V-Charge Project
abstract
Future requirements for drastic reduction of CO2production and energy consumption will lead to significant changes in the way we see mobility in the years to come. However, the automotive industry has identified significant barriers to the adoption of electric vehicles, including reduced driving range and greatly increased refueling times. Automated cars have the potential to reduce the environmental impact of driving, and increase the safety of motor vehicle travel. The current state-of-the-art in vehicle automation requires a suite of expensive sensors. While the cost of these sensors is decreasing, integrating them into electric cars will increase the price and represent another barrier to adoption. The V-Charge Project, funded by the European Commission, seeks to address these problems simultaneously by developing an electric automated car, outfitted with close-to-market sensors, which is able to automate valet parking and recharging for integration into a future transportation system. The final goal is the demonstration of a fully operational system including automated navigation and parking. This paper presents an overview of the V-Charge system, from the platform setup to the mapping, perception, and planning sub-systems.
Paul Timothy Furgale, Ulrich Schwesinger, Martin Rufli, Wojciech Derendarz, Hugo Grimmett, Peter Mühlfellner, Stefan Wonneberger, Julian Timpner, Stephan Rottmann, Bo Li 0018, Bastian Schmidt, Thien-Nghia Nguyen, Elena Cardarelli, Stefano Cattani, Stefan Bruning, Sven Horstmann, Martin Stellmacher, Holger Mielenz, Kevin Köser, Markus Beermann, Christian Häne, Lionel Heng, Gim Hee Lee, Friedrich Fraundorfer, René Iser, Rudolph Triebel, Ingmar Posner, Paul Newman 0001, Lars C. Wolf, Marc Pollefeys, Stefan Brosig, Jan Effertz, Cédric Pradalier, Roland Siegwart
Intelligent Vehicles Symposium21
2012 What is optimized in tight convex relaxations for multi-label problems?
abstract
In this work we present a unified view on Markov random fields and recently proposed continuous tight convex relaxations for multi-label assignment in the image plane. These relaxations are far less biased towards the grid geometry than Markov random fields. It turns out that the continuous methods are non-linear extensions of the local polytope MRF relaxation. In view of this result a better understanding of these tight convex relaxations in the discrete setting is obtained. Further, a wider range of optimization methods is now applicable to find a minimizer of the tight formulation. We propose two methods to improve the efficiency of minimization. One uses a weaker, but more efficient continuously inspired approach as initialization and gradually refines the energy where it is necessary. The other one reformulates the dual energy enabling smooth approximations to be used for efficient optimization. We demonstrate the utility of our proposed minimization schemes in numerical experiments.
Christopher Zach, Christian Häne, Marc Pollefeys
CVPR2
2011 Stereo depth map fusion for robot navigation
abstract
We present a method to reconstruct indoor environments from stereo image pairs, suitable for the navigation of robots. To enable a robot to navigate solely using visual cues it receives from a stereo camera, the depth information needs to be extracted from the image pairs and combined into a common representation. The initially determined raw depthmaps are fused into a two level heightmap representation which contains a floor and a ceiling height level. To reduce the noise in the height maps we employ a total variation regularized energy functional.With this 2.5D representation of the scene the computational complexity of the energy optimization is reduced by one dimension in contrast to other fusion techniques that work on the full 3D space such as volumetric fusion. While we show only results for indoor environments the approach can be extended to generate heightmaps for outdoor environments.
Christian Häne, Christopher Zach, Jongwoo Lim, Ananth Ranganathan, Marc Pollefeys
IROS1