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Semih Energin

dblp:63/11232 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality interaction
0.112012
Quick viewpoint switching for manipulating virtual objects in hand-held augmented reality using stored snapshots · ISMAR 2012
Virtual and augmented reality › navigation
viewpoint switching
0.112012
Quick viewpoint switching for manipulating virtual objects in hand-held augmented reality using stored snapshots · ISMAR 2012
Virtual and augmented reality › augmented reality
mobile augmented reality
0.012012
Quick viewpoint switching for manipulating virtual objects in hand-held augmented reality using stored snapshots · ISMAR 2012

Methods — techniques the papers use, named apart from their topics

user study · 0.1
YearPublicationVenuePosition
2012 Quick viewpoint switching for manipulating virtual objects in hand-held augmented reality using stored snapshots
abstract
Magic-lens style augmented reality applications allow users to control camera pose easily by manipulating a portable hand-held device and provide immediate visual feedback. However, strategic vantage points must often be revisited repeatedly, adding time and error and taxing memory. We describe a new approach that allows users to take snapshots of augmented scenes that can be virtually revisited at later times. The system stores still images of scenes along with camera poses, so that augmentations remain dynamic and interactive. Users can manipulate virtual objects while viewing snapshots, instead of moving to real-world views. We present a study comparing performance in snapshot and live mode conditions in a task in which a virtual object must be aligned with two pairs of physical objects. Proper alignment requires sequentially visiting two viewpoints. Participants completed the alignment task significantly faster and more accurately using snapshots than when using the live mode. Moreover, participants preferred manipulating virtual objects using snapshots to the live mode.
Mengu Sukan, Steven K. Feiner, Barbara Tversky, Semih Energin
ISMAR4