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Haotian Wang 0009

dblp:63/11345-9 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0002-4385-735XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 84% Deep learning architectures and training · 16%
Computer graphics and multimedia
1 paper
Image and video processing · 67% Computational photography and imaging · 33%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › depth estimation
depth completion
2.332025
Scale Propagation Network for Generalizable Depth Completion · IEEE Trans. Pattern Anal. Mach. Intell. 2025
G2-MonoDepth: A General Framework of Generalized Depth Inference From Monocular RGB+X Data · IEEE Trans. Pattern Anal. Mach. Intell. 2024
RGB-Guided Depth Map Recovery by Two-Stage Coarse-to-Fine Dense CRF Models · IEEE Trans. Image Process. 2023
Machine learning › Deep learning architectures and training › normalization
normalization layers
0.912025
Scale Propagation Network for Generalizable Depth Completion · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › 3D vision
depth estimation
0.812024
G2-MonoDepth: A General Framework of Generalized Depth Inference From Monocular RGB+X Data · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision › depth estimation
monocular depth estimation
0.812024
G2-MonoDepth: A General Framework of Generalized Depth Inference From Monocular RGB+X Data · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision › depth estimation
depth map recovery
0.712023
RGB-Guided Depth Map Recovery by Two-Stage Coarse-to-Fine Dense CRF Models · IEEE Trans. Image Process. 2023
Image and video processing › image enhancement
depth map enhancement
0.612022
Depth Map Recovery Based on a Unified Depth Boundary Distortion Model · IEEE Trans. Image Process. 2022
Computational photography and imaging › depth estimation
depth reconstruction
0.612022
Depth Map Recovery Based on a Unified Depth Boundary Distortion Model · IEEE Trans. Image Process. 2022
Image and video processing › super-resolution › image super-resolution
depth super-resolution
0.612022
Depth Map Recovery Based on a Unified Depth Boundary Distortion Model · IEEE Trans. Image Process. 2022

Methods — techniques the papers use, named apart from their topics

scale propagation normalization · 0.9convnext v2 · 0.9unified loss · 0.8data augmentation · 0.8RGB+X representation · 0.8dense conditional random field · 0.7coarse-to-fine optimization · 0.7weighted median filter · 0.6gaussian kernel · 0.6SSIM index · 0.6
YearPublicationVenuePosition
2025 Scale Propagation Network for Generalizable Depth Completion
abstract
Depth completion, inferring dense depth maps from sparse measurements, is crucial for robust 3D perception. Although deep learning based methods have made tremendous progress in this problem, these models cannot generalize well across different scenes that are unobserved in training, posing a fundamental limitation that yet to be overcome. A careful analysis of existing deep neural network architectures for depth completion, which are largely borrowing from successful backbones for image analysis tasks, reveals that a key design bottleneck actually resides in the conventional normalization layers. These normalization layers are designed, on one hand, to make training more stable, on the other hand, to build more visual invariance across scene scales. However, in depth completion, the scale is actually what we want to robustly estimate in order to better generalize to unseen scenes. To mitigate, we propose a novel scale propagation normalization (SP-Norm) method to propagate scales from input to output, and simultaneously preserve the normalization operator for easy convergence. More specifically, we rescale the input using learned features of a single-layer perceptron from the normalized input, rather than directly normalizing the input as conventional normalization layers. We then develop a new network architecture based on SP-Norm and the ConvNeXt V2 backbone. We explore the composition of various basic blocks and architectures to achieve superior performance and efficient inference for generalizable depth completion. Extensive experiments are conducted on six unseen datasets with various types of sparse depth maps, i.e., randomly sampled 0.1%/1%/10% valid pixels, 4/8/16/32/64-line LiDAR points, and holes from Structured-Light. Our model consistently achieves the best accuracy with faster speed and lower memory when compared to state-of-the-art methods.
Haotian Wang 0009, Meng Yang 0002, Xinhu Zheng, Gang Hua 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2024 G2-MonoDepth: A General Framework of Generalized Depth Inference From Monocular RGB+X Data
abstract
Monocular depth inference is a fundamental problem for scene perception of robots. Specific robots may be equipped with a camera plus an optional depth sensor of any type and located in various scenes of different scales, whereas recent advances derived multiple individual sub-tasks. It leads to additional burdens to fine-tune models for specific robots and thereby high-cost customization in large-scale industrialization. This article investigates a unified task of monocular depth inference, which infers high-quality depth maps from all kinds of input raw data from various robots in unseen scenes. A basic benchmark G2-MonoDepth is developed for this task, which comprises four components: (a) a unified data representation RGB+X to accommodate RGB plus raw depth with diverse scene scale/semantics, depth sparsity ([0%, 100%]) and errors (holes/noises/blurs), (b) a novel unified loss to adapt to diverse depth sparsity/errors of input raw data and diverse scales of output scenes, (c) an improved network to well propagate diverse scene scales from input to output, and (d) a data augmentation pipeline to simulate all types of real artifacts in raw depth maps for training. G2-MonoDepth is applied in three sub-tasks including depth estimation, depth completion with different sparsity, and depth enhancement in unseen scenes, and it always outperforms SOTA baselines on both real-world data and synthetic data.
Haotian Wang 0009, Meng Yang 0002, Nanning Zheng 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2023 RGB-Guided Depth Map Recovery by Two-Stage Coarse-to-Fine Dense CRF Models
abstract
Depth maps generally suffer from large erroneous areas even in public RGB-Depth datasets. Existing learning-based depth recovery methods are limited by insufficient high-quality datasets and optimization-based methods generally depend on local contexts not to effectively correct large erroneous areas. This paper develops an RGB-guided depth map recovery method based on the fully connected conditional random field (dense CRF) model to jointly utilize local and global contexts of depth maps and RGB images. A high-quality depth map is inferred by maximizing its probability conditioned upon a low-quality depth map and a reference RGB image based on the dense CRF model. The optimization function is composed of redesigned unary and pairwise components, which constraint local structure and global structure of depth map, respectively, with the guidance of RGB image. In addition, the texture-copy artifacts problem is handled by two-stage dense CRF models in a coarse-to-fine way. A coarse depth map is first recovered by embedding RGB image in a dense CRF model in unit of $3\times 3$ blocks. It is refined afterward by embedding RGB image in another model in unit of individual pixels and restricting the model mainly work in discontinued regions. Extensive experiments on six datasets verify that the proposed method considerably outperforms a dozen of baseline methods in correcting erroneous areas and diminishing texture-copy artifacts of depth maps.
Haotian Wang 0009, Meng Yang 0002, Ce Zhu, Nanning Zheng 0001
IEEE Trans. Image Process.1
2022 Depth Map Recovery Based on a Unified Depth Boundary Distortion Model
abstract
Depth maps acquired by either physical sensors or learning methods are often seriously distorted due to boundary distortion problems, including missing, fake, and misaligned boundaries (compared with RGB images). An RGB-guided depth map recovery method is proposed in this paper to recover true boundaries in seriously distorted depth maps. Therefore, a unified model is first developed to observe all these kinds of distorted boundaries in depth maps. Observing distorted boundaries is equivalent to identifying erroneous regions in distorted depth maps, because depth boundaries are essentially formed by contiguous regions with different intensities. Then, erroneous regions are identified by separately extracting local structures of RGB image and depth map with Gaussian kernels and comparing their similarity on the basis of the SSIM index. A depth map recovery method is then proposed on the basis of the unified model. This method recovers true depth boundaries by iteratively identifying and correcting erroneous regions in recovered depth map based on the unified model and a weighted median filter. Because RGB image generally includes additional textural contents compared with depth maps, texture-copy artifacts problem is further addressed in the proposed method by restricting the model works around depth boundaries in each iteration. Extensive experiments are conducted on five RGB-depth datasets including depth map recovery, depth super-resolution, depth estimation enhancement, and depth completion enhancement. The results demonstrate that the proposed method considerably improves both the quantitative and visual qualities of recovered depth maps in comparison with fifteen competitive methods. Most object boundaries in recovered depth maps are corrected accurately, and kept sharply and well aligned with the ones in RGB images.
Haotian Wang 0009, Meng Yang 0002, Xuguang Lan, Ce Zhu, Nanning Zheng 0001
IEEE Trans. Image Process.1