Demo Data from EDBT 2026 / reviewers in the wild / expert
Hideki Kawai
dblp:63/1390
· DBLP profile ↗
9ranked-venue papers
4as first author
0since 2021 · last 2018
0000-0003-2113-6866ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Web and social media mining · 77% Information retrieval · 23% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality
virtual reality perception |
0.3 | 1 | 2018 | Effect of Reclining Angle on the Perception of Horizontal Plane for HMD Users · VR 2018 |
Immersive interaction
head-mounted display |
0.1 | 1 | 2018 | Effect of Reclining Angle on the Perception of Horizontal Plane for HMD Users · VR 2018 |
Methods — techniques the papers use, named apart from their topics
psychophysical experiment · 0.3exploratory analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Effect of Reclining Angle on the Perception of Horizontal Plane for HMD UsersabstractIn recent years, head mounted displays (HMDs) have become widely used among general users thanks to the release of low-cost and high-performance versions. It is expected that virtual reality (VR) experiences will often be performed in a relaxed posture, while sitting on a reclining seat at home or in the supine position on a bed in rehabilitation institutions. However, there is no clear knowledge on the subject of how humans perceive the horizontal plane of a virtual world while using HMDs in reclining postures. In this study, we investigated how the angle of the subjective horizontal plane changes in relation to the angle of the upper body in a reclining seat. As a result, we found that the angle of the perceived horizontal plane changes depending on the angle of the upper body, and the physical direction of gravity has little effect on this perception. Hideki Kawai, Hiroki Hara, Yasuyuki Yanagida |
VR | 1 |
| 2018 | Effect of change of head angle on visual horizontal planeabstractWe have been investigating about the visual horizontal plane when wearing HMD. We investigated about the change of the visual horizontal plane in the reclining position and the upright position, but there is no clear knowledge as to whether the change in the subjective horizontal plane is due to the change of head angle or the change of posture. In this study, we investigate the effect of head angle on subjective horizontal plane in reclining position and upright position. Hideki Kawai, Hiroki Hara, Yasuyuki Yanagida |
VRST | 1 |
| 2011 | Node-First Causal Network Extraction for Trend Analysis Based on Web Mining
Hideki Kawai, Katsumi Tanaka, Kazuo Kunieda, Keiji Yamada |
KES (2) | 1 |
| 2010 | Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time
John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai |
ICEC | 10 |
| 2010 | Analyzing collective view of future, time-referenced events on the webabstractHumans have always desired to guess the future in order to adapt their behavior and maximize chances of success. In this paper, we conduct exploratory analysis of future-related information on the web. We focus on the future-related information which is grounded in time, that is, the information on forthcoming events whose expected occurrence dates are already known. We collect data by crawling search engine index and analyze collective view of future time-referenced events discussed on the web. Adam Jatowt, Hideki Kawai, Kensuke Kanazawa, Katsumi Tanaka, Kazuo Kunieda, Keiji Yamada |
WWW | 2 |
| 2009 | ChronoSeeker: Future Opinion ExtractionabstractIn this paper, we will propose a novel technique for Future Opinion Extraction, a new task of Information Extraction. The system we built can extract automatically future opinions, building automatic queries for the Search API. We obtained an F-Measure of 81.8% for the filtering of future opinion candidates. Our method provides future opinions allowing us to identify future problems and future goals of our society in the forty next years. The total system, called ChronoSeeker, contains +20,000 future opinions. Pierre Brun, Hideki Kawai, Kazuo Kunieda, Keiji Yamada |
Web Intelligence | 2 |
| 2008 | Cost-Effective Web Search in Bootstrapping for Named Entity Recognition
Hideki Kawai, Hironori Mizuguchi, Masaaki Tsuchida |
DASFAA | 1 |
| 2007 | D-Swoosh: A Family of Algorithms for Generic, Distributed Entity ResolutionabstractEntity resolution (ER) matches and merges records that refer to the same real-world entities, and is typically a compute-intensive process due to complex matching functions and high data volumes. We present a family of algorithms, D-Swoosh, for distributing the ER workload across multiple processors. The algorithms use generic match and merge functions, and ensure that new merged records are distributed to processors that may have matching records. We perform a detailed performance evaluation on a testbed of 15 processors. Our experiments use actual comparison shopping data provided by Yahoo!. Omar Benjelloun, Hector Garcia-Molina, Heng Gong, Hideki Kawai, Tait Eliott Larson, David Menestrina, Sutthipong Thavisomboon |
ICDCS | 4 |
| 2000 | Chained Declustering using Multiple Conventional Filesystems
Koichi Konishi, Kentaro Kikuchi, Hideki Kawai, Kunihiko Kojima, Ken'ichi Ohmachi, Susumu Akamine, Toshikazu Fukushima |
CLUSTER | 3 |