Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Nobuyasu Yamaguchi

dblp:63/1546 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › SLAM › visual SLAM
keyframe-based SLAM
0.212016
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection · VR 2016
Robotics › Robot navigation and mapping › localization › global localization
relocalization
0.212016
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection · VR 2016
Robotics › Robot navigation and mapping
SLAM
0.212016
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection · VR 2016
Robotics › Robot navigation and mapping › target tracking
tracking failure recovery
0.212016
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection · VR 2016

Methods — techniques the papers use, named apart from their topics

RANSAC · 0.2
YearPublicationVenuePosition
2016 Fast and accurate relocalization for keyframe-based SLAM using geometric model selection
abstract
In this paper, we propose a relocalization method for keyframe-based SLAM that enables real-time and accurate recovery from tracking failures. To realize an AR-based application in a real world situation, not only accurate camera tracking but also fast and accurate relocalization from tracking failure is required. The previous keyframe-based relocalization methods have some drawbacks with regard to speed and accuracy. The proposed relocalization method selects two algorithms adaptively depending on the relative camera pose between a current frame and a target keyframe. In addition, it estimates a degree of false matches to speed up RANSAC-based model estimation. We present effectiveness of our method by an evaluation using public tracking dataset.
Atsunori Moteki, Nobuyasu Yamaguchi, Ayu Karasudani, Toshiyuki Yoshitake
VR2
2014 Accurate Camera Pose Estimation for KinectFusion Based on Line Segment Matching by LEHF
abstract
Kinect Fusion is able to build a 3D reconstruction in real time and provide a 3D model. Kinect Fusion uses Iterative Closest Point (ICP) algorithm for point cloud alignment from the each camera frame and estimates each camera pose. However, ICP algorithm has its limits and the camera poses lack in accuracy. We propose an alignment method which is not only based on point cloud but also line segments. This method significantly improve the camera pose accuracy obtained from Kinect Fusion and creates better 3D model. In this method, we use line segment matching by Line-based Eight-directional Histogram Feature(LEHF). We also propose an improved version of LEHF for this alignment method. The basic idea is to get a set of 2D-3D line segment correspondences between 2D line segments on camera images and 3D line segments of 3D line segment based models, to solve the PnL problem and to recompute the camera pose. The experimental result that the camera pose estimated by our method is more accurate than the original one obtained from Kinect Fusion.
Yusuke Nakayama, Toshihiro Honda, Hideo Saito 0001, Masayoshi Shimizu, Nobuyasu Yamaguchi
ICPR5
2008 Mobile interaction using steganographic image on mobile display
abstract
This demonstration shows novel interaction between mobile devices and their nearby devices using digital images on a mobile display. The interaction needs neither special hardware for communication, nor additional software for existing mobile devices. In the interaction, users of mobile devices can easily interact with nearby devices by three procedures: 1) selecting an image, 2) displaying an image in full-screen mode, or 3) holding the display over a camera connected to the device. The key technology of the interaction is FPcode (Fine Picture code) which is a kind of steganography and can be invisibly embedded in printed images. To enable FPcode to be applied to images on mobile displays, we have developed a camera control method for reducing the influence of moire stripes on the display and variations in display brightness. In the demonstration, we show an application using FPcode on a mobile display.
Genta Suzuki, Nobuyasu Yamaguchi, Shigeyoshi Nakamura, Hirotaka Chiba
Mobile HCI2