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Guy Haworth

dblp:63/2226 · also G. McC. Haworth, Guy McCrossan Haworth · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Theory of computation · 2Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 50% Multi-agent systems · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality
0.112011
Intrinsic Chess Ratings · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.112011
Intrinsic Chess Ratings · AAAI 2011

Methods — techniques the papers use, named apart from their topics

regression · 0.1computer chess evaluation · 0.1
YearPublicationVenuePosition
2013 Skilloscopy: Bayesian Modeling of Decision Makers' Skill
abstract
This paper proposes and demonstrates Skilloscopy as an approach to the assessment of decision makers. In an increasingly sophisticated, connected, and information-rich world, decision making is becoming both more important and more difficult. At the same time, modeling decision making on computers is becoming more feasible and of interest, partly because the information input to those decisions is increasingly on record. The aims of Skilloscopy are to rate and rank decision makers in a domain relative to each other; these aims do not include an analysis of why a decision is wrong or suboptimal, nor the modeling of the underlying cognitive process of making the decisions. In the proposed method, a decision-maker is characterized by a probability distribution of its competence in choosing among quantifiable alternatives. This probability distribution is derived by classic Bayesian inference from a combination of prior belief and evidence of the decisions. Thus, decision makers' skills may be better compared, rated, and ranked. The proposed method is applied and evaluated in the game domain of chess. A large set of games by players across a broad range of the World Chess Federation (FIDE) Elo ratings has been used to infer the distribution of players' rating directly from the moves they play rather than from game outcomes. Demonstration applications address questions frequently asked by the chess community regarding the stability of the Elo rating scale, the comparison of players of different eras and/or leagues, and controversial incidents possibly involving fraud. The method of Skilloscopy may be applied in any decision domain where the value of the decision-options can be quantified.
Giuseppe Di Fatta, Guy Haworth
IEEE Trans. Syst. Man Cybern. Syst.2
2011 Intrinsic Chess Ratings
abstract
This paper develops and tests formulas for representing playing strength at chess by the quality of moves played, rather than by the results of games. Intrinsic quality is estimated via evaluations given by computer chess programs run to high depth, ideally so that their playing strength is sufficiently far ahead of the best human players as to be a `relatively omniscient' guide. Several formulas, each having intrinsic skill parameters s for `sensitivity' and c for `consistency', are argued theoretically and tested by regression on large sets of tournament games played by humans of varying strength as measured by the internationally standard Elo rating system. This establishes a correspondence between Elo rating and the parameters. A smooth correspondence is shown between statistical results and the century points on the Elo scale, and ratings are shown to have stayed quite constant over time. That is, there has been little or no `rating inflation'. The theory and empirical results are transferable to other rational-choice settings in which the alternatives have well-defined utilities, but in which complexity and bounded information constrain the perception of the utility values.
Kenneth W. Regan, Guy Haworth
AAAI2
2009 Skill rating by Bayesian inference
abstract
Systems Engineering often involves computer modelling the behaviour of proposed systems and their components. Where a component is human, fallibility must be modelled by a stochastic agent. The identification of a model of decision-making over quantifiable options is investigated using the game-domain of Chess. Bayesian methods are used to infer the distribution of players' skill levels from the moves they play rather than from their competitive results. The approach is used on large sets of games by players across a broad FIDE Elo range, and is in principle applicable to any scenario where high-value decisions are being made under pressure.
Giuseppe Di Fatta, Guy Haworth, Kenneth W. Regan
CIDM2
2005 Deeper model endgame analysis
R. B. Andrist, Guy Haworth
Theor. Comput. Sci.2
2005 Chess endgames: 6-man data and strategy
M. S. Bourzutschky, J. A. Tamplin, Guy Haworth
Theor. Comput. Sci.3