EDBT 2026 Demo / reviewers in the wild / expert
Hairi Vogel
dblp:63/2245 · also Heinrich H. Vogel
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 77% Multimedia systems and quality of experience · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › music generation
algorithmic composition |
0.1 | 1 | 2007 | Alternating from 1 to x and vice versa · ACM Multimedia 2007 |
Methods — techniques the papers use, named apart from their topics
networked real-time DSP · 0.1interactive chessboard · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Alternating from 1 to x and vice versaabstractAlighiero Boetti is one of the most representative contemporary Italian artist and his opus is raising a constantly growing international interest. Many of his works can be realized on very different supports and make use of algorithmic procedures. This paper presents a concert-performance for piano, five video projectors, real-time audio-video processing, an interactive chessboard, and involves a pianist, a "director" and two "players". The multimedia event is directly related to a series of works by Boetti featuring a grid-filling algorithm which has been implemented by the artist on a huge variety of planar supports through many collective projects. In this sense, the event is intended to be another possible realization of the original work exploiting a multimodal support, i.e. including sound (music and audio processing) and emphasizing the generative process defined by Boetti's algorithm through interactivity. An analysis of a corpus of 50 realized Boetti's works - all based on the same algorithm - has been conducted in order to define meaningful mapping strategies from the visual domain to music and audio-video processing. The project makes use of a networked systems for real time DSP which is controlled by wooden cubes on an interactive chessboard. Andrea Valle, Vincenzo Lombardo, Hairi Vogel |
ACM Multimedia | 3 |