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Huong Quynh Dinh

dblp:63/4947 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 59% Image and video processing · 30% Visual content generation and editing · 11%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image segmentation
active contour
0.112007
A Variational Approach to the Evolution of Radial Basis Functions for Image Segmentation · CVPR 2007
Image and video processing
image segmentation
0.112007
A Variational Approach to the Evolution of Radial Basis Functions for Image Segmentation · CVPR 2007
Geometric modeling and processing
shape deformation
0.112007
A Variational Approach to the Evolution of Radial Basis Functions for Image Segmentation · CVPR 2007
Geometric modeling and processing
surface reconstruction
0.122002
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions · IEEE Trans. Pattern Anal. Mach. Intell. 2002
Reconstructing Surfaces Using Anisotropic Basis Functions · ICCV 2001
Geometric modeling and processing › shape matching
surface matching
0.112005
Texture transfer during shape transformation · ACM Trans. Graph. 2005
Visual content generation and editing › texture synthesis
texture transfer
0.112005
Texture transfer during shape transformation · ACM Trans. Graph. 2005
Geometric modeling and processing › surface reconstruction
implicit surface reconstruction
0.012002
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions · IEEE Trans. Pattern Anal. Mach. Intell. 2002
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
radial basis function surface reconstruction
0.012002
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions · IEEE Trans. Pattern Anal. Mach. Intell. 2002
Geometric modeling and processing › shape deformation › shape interpolation
shape transformation
0.012005
Texture transfer during shape transformation · ACM Trans. Graph. 2005

Methods — techniques the papers use, named apart from their topics

radial basis functions · 0.1variational calculus · 0.1implicit active contour · 0.1tetrahedralized hypersurface · 0.1partial differential equations · 0.1volumetric regularization · 0.0variational implicit surfaces · 0.0tensor filtering · 0.0principal component analysis · 0.0
YearPublicationVenuePosition
2007 A Variational Approach to the Evolution of Radial Basis Functions for Image Segmentation
abstract
In this paper we derive differential equations for evolving radial basis functions (RBFs) to solve segmentation problems. The differential equations result from applying variational calculus to energy functionals designed for image segmentation. Our methodology supports evolution of all parameters of each RBF, including its position, weight, orientation, and anisotropy, if present. Our framework is general and can be applied to numerous RBF interpolants. The resulting approach retains some of the ideal features of implicit active contours, like topological adaptivity, while requiring low storage overhead due to the sparsity of our representation, which is an unstructured list of RBFs. We present the theory behind our technique and demonstrate its usefulness for image segmentation.
Gregory Slabaugh, Huong Quynh Dinh, Gozde Unal
CVPR2
2005 Texture transfer during shape transformation
abstract
Mappings between surfaces have a variety of uses, including texture transfer, multi-way morphing, and surface analysis. Given a 4D implicit function that defines a morph between two implicit surfaces, this article presents a method of calculating a mapping between the two surfaces. We create such a mapping by solving two PDEs over a tetrahedralized hypersurface that connects the two surfaces in 4D. Solving the first PDE yields a vector field that indicates how points on one surface flow to the other. Solving the second PDE propagates position labels along this vector field so that the second surface is tagged with a unique position on the first surface. One strength of this method is that it produces correspondences between surfaces even when they have different topologies. Even if the surfaces split apart or holes appear, the method still produces a mapping entirely automatically. We demonstrate the use of this approach to transfer texture between two surfaces that may have differing topologies.
Huong Quynh Dinh, Anthony J. Yezzi, Greg Turk
ACM Trans. Graph.1
2002 Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions
abstract
We present a new method of surface reconstruction that generates smooth and seamless models from sparse, noisy, nonuniform, and low resolution range data. Data acquisition techniques from computer vision, such as stereo range images and space carving, produce 3D point sets that are imprecise and nonuniform when compared to laser or optical range scanners. Traditional reconstruction algorithms designed for dense and precise data do not produce smooth reconstructions when applied to vision-based data sets. Our method constructs a 3D implicit surface, formulated as a sum of weighted radial basis functions. We achieve three primary advantages over existing algorithms: (1) the implicit functions we construct estimate the surface well in regions where there is little data, (2) the reconstructed surface is insensitive to noise in data acquisition because we can allow the surface to approximate, rather than exactly interpolate, the data, and (3) the reconstructed surface is locally detailed, yet globally smooth, because we use radial basis functions that achieve multiple orders of smoothness.
Huong Quynh Dinh, Greg Turk, Gregory Slabaugh
IEEE Trans. Pattern Anal. Mach. Intell.1
2001 Reconstructing Surfaces Using Anisotropic Basis Functions
abstract
Point sets obtained from computer vision techniques are often noisy and non-uniform. We present a new method of surface reconstruction that can handle such data sets using anisotropic basis functions. Our reconstruction algorithm draws upon the work in variational implicit surfaces for constructing smooth and seamless 3D surfaces. Implicit functions are often formulated as a sum of weighted basis functions that are radially symmetric. Using radially symmetric basis functions inherently assumes, however that the surface to be reconstructed is, everywhere, locally symmetric. Such an assumption is true only at planar regions, and hence, reconstruction using isotropic basis is insufficient to recover objects that exhibit sharp features. We preserve sharp features using anisotropic basis that allow the surface to vary locally. The reconstructed surface is sharper along edges and at corner points. We determine the direction of anisotropy at a point by performing principal component analysis of the data points in a small neighborhood. The resulting field of principle directions across the surface is smoothed through tensor filtering. We have applied the anisotropic basis functions to reconstruct surfaces from noisy synthetic 3D data and from real range data obtained from space carving.
Huong Quynh Dinh, Greg Turk, Gregory Slabaugh
ICCV1
2001 Implicit Surfaces that Interpolate
abstract
Implicit surfaces are often created by summing a collection of radial basis functions. Researchers have begun to create implicit surfaces that exactly interpolate a given set of points by solving a simple linear system to assign weights to each basis function. Due to their ability to interpolate, these implicit surfaces are more easily controllable than traditional "blobby" implicits. There are several additional forms of control over these surfaces that make them attractive for a variety of applications. Surface normals may be directly specified at any location over the surface, and this allows the modeller to pivot the normal while still having the surface pass through the constraints. The degree of smoothness of the surface can be controlled by changing the shape of the basis functions, allowing the surface to be pinched or smooth. On a point-by-point basis the modeller may decide whether a constraint point should be exactly interpolated or approximated. Applications of these implicits include shape transformation, creating surfaces from computer vision data, creation of an implicit surface from a polygonal model, and medical surface reconstruction.
Greg Turk, Huong Quynh Dinh, James F. O'Brien, Gary D. Yngve
Shape Modeling International2
1999 Multi-Layered Image-Based Rendering
Sing Bing Kang, Huong Quynh Dinh
Graphics Interface2