EDBT 2026 Demo / reviewers in the wild / expert
Jagoda Walny
dblp:63/5518
· DBLP profile ↗
8ranked-venue papers
5as first author
1since 2021 · last 2024
0000-0002-7374-4604ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 1 since 2021Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Visualization and visual analytics · 74% Multimedia systems and quality of experience · 21% Virtual and augmented reality · 6% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia systems and quality of experience › user interaction
interaction techniques and input |
0.5 | 2 | 2018 | Active Reading of Visualizations · IEEE Trans. Vis. Comput. Graph. 2018 Understanding Pen and Touch Interaction for Data Exploration on Interactive Whiteboards · IEEE Trans. Vis. Comput. Graph. 2012 |
Visualization and visual analytics
visualization design |
0.4 | 1 | 2020 | Data Changes Everything: Challenges and Opportunities in Data Visualization Design Handoff · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics
visualization literacy |
0.2 | 1 | 2024 | Enthusiastic and Grounded, Avoidant and Cautious: Understanding Public Receptivity to Data and Visualizations · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality
collaborative and social computing |
0.1 | 1 | 2020 | Data Changes Everything: Challenges and Opportunities in Data Visualization Design Handoff · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics
usability and user experience research |
0.1 | 1 | 2018 | Active Reading of Visualizations · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics › interaction design
user interface design and tools |
0.0 | 1 | 2012 | Understanding Pen and Touch Interaction for Data Exploration on Interactive Whiteboards · IEEE Trans. Vis. Comput. Graph. 2012 |
Methods — techniques the papers use, named apart from their topics
qualitative study · 0.8thematic analysis · 0.8qualitative interview study · 0.8design study · 0.4quantitative study · 0.3wizard of oz study · 0.1qualitative analysis · 0.1open coding · 0.1interviewing · 0.1affinity diagramming · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Enthusiastic and Grounded, Avoidant and Cautious: Understanding Public Receptivity to Data and VisualizationsabstractDespite an abundance of open data initiatives aimed to inform and empower "general" audiences, we still know little about the ways people outside of traditional data analysis communities experience and engage with public data and visualizations. To investigate this gap, we present results from an in-depth qualitative interview study with 19 participants from diverse ethnic, occupational, and demographic backgrounds. Our findings characterize a set of lived experiences with open data and visualizations in the domain of energy consumption, production, and transmission. This work exposes information receptivity - an individual's transient state of willingness or openness to receive information -as a blind spot for the data visualization community, complementary to but distinct from previous notions of data visualization literacy and engagement. We observed four clusters of receptivity responses to data- and visualization-based rhetoric: Information-Avoidant, Data-Cautious, Data-Enthusiastic, and Domain-Grounded. Based on our findings, we highlight research opportunities for the visualization community. This exploratory work identifies the existence of diverse receptivity responses, highlighting the need to consider audiences with varying levels of openness to new information. Our findings also suggest new approaches for improving the accessibility and inclusivity of open data and visualization initiatives targeted at broad audiences. A free copy of this paper and all supplemental materials are available at https://OSF.IO/MPQ32. Helen Ai He, Jagoda Walny, Sonja Thoma, Sheelagh Carpendale, Wesley Willett |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | Data Changes Everything: Challenges and Opportunities in Data Visualization Design HandoffabstractComplex data visualization design projects often entail collaboration between people with different visualization-related skills. For example, many teams include both designers who create new visualization designs and developers who implement the resulting visualization software. We identify gaps between data characterization tools, visualization design tools, and development platforms that pose challenges for designer-developer teams working to create new data visualizations. While it is common for commercial interaction design tools to support collaboration between designers and developers, creating data visualizations poses several unique challenges that are not supported by current tools. In particular, visualization designers must characterize and build an understanding of the underlying data, then specify layouts, data encodings, and other data-driven parameters that will be robust across many different data values. In larger teams, designers must also clearly communicate these mappings and their dependencies to developers, clients, and other collaborators. We report observations and reflections from five large multidisciplinary visualization design projects and highlight six data-specific visualization challenges for design specification and handoff. These challenges include adapting to changing data, anticipating edge cases in data, understanding technical challenges, articulating data-dependent interactions, communicating data mappings, and preserving the integrity of data mappings across iterations. Based on these observations, we identify opportunities for future tools for prototyping, testing, and communicating data-driven designs, which might contribute to more successful and collaborative data visualization design. Jagoda Walny, Christian Frisson, Mieka West, Doris Kosminsky, Søren Knudsen, Sheelagh Carpendale, Wesley Willett |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | Active Reading of VisualizationsabstractWe investigate whether the notion of active reading for text might be usefully applied to visualizations. Through a qualitative study we explored whether people apply observable active reading techniques when reading paper-based node-link visualizations. Participants used a range of physical actions while reading, and from these we synthesized an initial set of active reading techniques for visualizations. To learn more about the potential impact such techniques may have on visualization reading, we implemented support for one type of physical action from our observations (making freeform marks) in an interactive node-link visualization. Results from our quantitative study of this implementation show that interactive support for active reading techniques can improve the accuracy of performing low-level visualization tasks. Together, our studies suggest that the active reading space is ripe for research exploration within visualization and can lead to new interactions that make for a more flexible and effective visualization reading experience. Jagoda Walny, Samuel Huron, Charles Perin, Tiffany Wun, Richard Pusch, Sheelagh Carpendale |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2016 | Assessing the Readability of Stacked GraphsabstractStacked graphs are a visualization technique popular in casual scenarios for representing multiple time-series. Variations of stacked graphs have been focused on reducing the distortion of individual streams because foundational perceptual studies suggest that variably curved slopes may make it difficult to accurately read and compare values. We contribute to this discussion by formally comparing the relative readability of basic stacked area charts, ThemeRivers, streamgraphs and our own interactive technique for straightening baselines of individual streams in a ThemeRiver. We used both real-world and randomly generated datasets and covered tasks at the elementary, intermediate and overall information levels. Results indicate that the decreased distortion of the newer techniques does appear to improve their readability, with streamgraphs performing best for value comparison tasks. We also found that when a variety of tasks is expected to be performed, using the interactive version of the themeriver leads to more correctness at the cost of being slower for value comparison tasks. Alice Thudt, Jagoda Walny, Charles Perin, Fateme Rajabiyazdi, Lindsay MacDonald Vermeulen, Riane Vardeleon, Saul Greenberg, Sheelagh Carpendale |
Graphics Interface | 2 |
| 2015 | An Exploratory Study of Data Sketching for Visual RepresentationabstractAbstract Hand‐drawn sketching on napkins or whiteboards is a common, accessible method for generating visual representations. This practice is shared by experts and non‐experts and is probably one of the faster and more expressive ways to draft a visual representation of data. In order to better understand the types of and variations in what people produce when sketching data, we conducted a qualitative study. We asked people with varying degrees of visualization expertise, from novices to experts, to manually sketch representations of a small, easily understandable dataset using pencils and paper and to report on what they learned or found interesting about the data. From this study, we extract a data sketching representation continuum from numeracy to abstraction; a data report spectrum from individual data items to speculative data hypothesis; and show the correspondence between the representation types and the data reports from our results set. From these observations we discuss the participants’ representations in relation to their data reports, indicating implications for design and potentially fruitful directions for research. Jagoda Walny, Samuel Huron, Sheelagh Carpendale |
Comput. Graph. Forum | 1 |
| 2012 | Understanding Pen and Touch Interaction for Data Exploration on Interactive WhiteboardsabstractCurrent interfaces for common information visualizations such as bar graphs, line graphs, and scatterplots usually make use of the WIMP (Windows, Icons, Menus and a Pointer) interface paradigm with its frequently discussed problems of multiple levels of indirection via cascading menus, dialog boxes, and control panels. Recent advances in interface capabilities such as the availability of pen and touch interaction challenge us to re-think this and investigate more direct access to both the visualizations and the data they portray. We conducted a Wizard of Oz study to explore applying pen and touch interaction to the creation of information visualization interfaces on interactive whiteboards without implementing a plethora of recognizers. Our wizard acted as a robust and flexible pen and touch recognizer, giving participants maximum freedom in how they interacted with the system. Based on our qualitative analysis of the interactions our participants used, we discuss our insights about pen and touch interactions in the context of learnability and the interplay between pen and touch gestures. We conclude with suggestions for designing pen and touch enabled interactive visualization interfaces. Jagoda Walny, Bongshin Lee, Paul Johns, Nathalie Henry Riche, Sheelagh Carpendale |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2011 | Visual Thinking In Action: Visualizations As Used On WhiteboardsabstractWhile it is still most common for information visualization researchers to develop new visualizations from a data- or taskdriven perspective, there is growing interest in understanding the types of visualizations people create by themselves for personal use. As part of this recent direction, we have studied a large collection of whiteboards in a research institution, where people make active use of combinations of words, diagrams and various types of visuals to help them further their thought processes. Our goal is to arrive at a better understanding of the nature of visuals that are created spontaneously during brainstorming, thinking, communicating, and general problem solving on whiteboards. We use the qualitative approaches of open coding, interviewing, and affinity diagramming to explore the use of recognizable and novel visuals, and the interplay between visualization and diagrammatic elements with words, numbers and labels. We discuss the potential implications of our findings on information visualization design. Jagoda Walny, Sheelagh Carpendale, Nathalie Henry Riche, Gina Venolia, Philip Fawcett |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2007 | Using Horizontal Displays for Distributed and Collocated Agile Planning
Robert Morgan, Jagoda Walny, Henning Kolenda, Estaban Ginez, Frank Maurer |
XP | 2 |