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Jack Gelfand

dblp:63/6063 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-authorSystems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Motion planning and robot control · 69% Robot manipulation · 18% Deep learning architectures and training · 8%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
robot control
0.021996
Synergy-based learning of hybrid position/force control for redundant manipulators · ICRA 1996
Integrating neural networks and knowledge-based systems for robotic control · ICRA 1989
Robotics › Motion planning and robot control › robot control › compliant motion control
hybrid position/force control
0.011996
Synergy-based learning of hybrid position/force control for redundant manipulators · ICRA 1996
Robotics › Robot manipulation
redundant manipulator
0.011996
Synergy-based learning of hybrid position/force control for redundant manipulators · ICRA 1996
Robotics › Motion planning and robot control › whole-body control
synergy-based control
0.011996
Synergy-based learning of hybrid position/force control for redundant manipulators · ICRA 1996
Machine learning › Deep learning architectures and training › feedforward neural network
multilayer perceptron
0.011990
Multi-Layer Perceptrons with B-Spline Receptive Field Functions · NIPS 1990
Robotics › Motion planning and robot control › robot learning
robot skill learning
0.011989
Integrating Knowledge-Based System and Neural Network Techniques for Robotic Skill Acquisition · IJCAI 1989
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge-based systems
0.021989
Integrating Knowledge-Based System and Neural Network Techniques for Robotic Skill Acquisition · IJCAI 1989
Integrating neural networks and knowledge-based systems for robotic control · ICRA 1989
Robotics › Motion planning and robot control › robot learning › sensorimotor learning
motor skill learning
0.011992
Acquisition of Automatic Activity through Practice: Changes in Sensory Input · AAAI 1992

Methods — techniques the papers use, named apart from their topics

practice-based learning · 0.0reinforcement learning · 0.0motor synergies · 0.0neural network · 0.0b-spline · 0.0task hierarchy · 0.0rule-based system · 0.0
YearPublicationVenuePosition
1996 Synergy-based learning of hybrid position/force control for redundant manipulators
abstract
Describes an intelligent control architecture designed to endow human-like capabilities to robots and report experimental results that demonstrate the utility of this architecture in controlling a redundant dynamic manipulator in a hybrid position/force control task. Motor synergies that arise when control of a subset of the available degrees of freedom is coupled and coordinated to accomplish specific task sub-goals are used to simplify the problem, of controlling redundant systems by reducing the dimensionality of the control space. Using synergies as a basis control set gives the controller the general ability to execute novel tasks in unstructured environments. In addition, the rapid learning capabilities of the controller permit refinement of control through the acquisition of skilled control with practice.
Vijaykumar Gullapalli, Jack Gelfand, Stephen H. Lane, Wade W. Wilson
ICRA2
1996 Pattern-Based Learning and Spatially Oriented Concept Formation in a Multi-Agent, Decision-Making Expert
abstract
As they gain expertise in problem solving, people increasingly rely on patterns and spatially oriented reasoning. This paper describes an associative visual‐pattern classifier and the automated acquisition of new, spatially oriented reasoning agents that simulate such behavior. They are incorporated into a multi‐agent game‐learning program whose architecture robustly combines agents with conflicting perspectives. When tested on three games, the visual‐pattern classifier learns meaningful patterns, and the pattern‐based, spatially oriented agents generalized from these patterns are generally correct. The accuracy of the contribution of each of the newly created agents to the decision‐making process is measured against an expert opponent, and a perceptron‐Iike algorithm is used to learn game‐specific weights for these agents. Much of the knowledge encapsulated by the new agents was previously inexpressible in the program's representation and in some cases is not readily deducible from the rules.
Susan L. Epstein, Jack Gelfand, Joanna Lesniak
Comput. Intell.2
1992 Acquisition of Automatic Activity through Practice: Changes in Sensory Input
Jack Gelfand, Marshall Flax, Raymond Endres, Stephen H. Lane, David Handelman
AAAI1
1990 Multi-Layer Perceptrons with B-Spline Receptive Field Functions
Stephen H. Lane, Marshall Flax, David Handelman, Jack Gelfand
NIPS4
1989 Integrating neural networks and knowledge-based systems for robotic control
abstract
The authors address the issue of integrating both computational paradigms for the purpose of robotic manipulation. The control task chosen to demonstrate the integration technique involves teaching a two-link manipulator how to make a tennis-like swing. A three-level task hierarchy is defined consisting of low-level reflexes, reflex modulators, and an execution monitor. The rule-based execution monitor first determines how to make a successful swing using rules alone. It then teaches a neural network how to accomplish the task by having it observe rule-based task execution. Following initial training, the execution monitor continuously evaluates neural network performance and re-engages swing-maneuver rules whenever changes in the manipulator or its operating environment necessitate retraining of the network. Simulation results show the interaction between rule-based and network-based system components during various phases of training and supervision.>
David Handelman, Stephen H. Lane, Jack Gelfand
ICRA3
1989 Integrating Knowledge-Based System and Neural Network Techniques for Robotic Skill Acquisition
David Handelman, Stephen H. Lane, Jack Gelfand
IJCAI3