EDBT 2026 Demo / reviewers in the wild / expert
Marco Aurisicchio
dblp:63/6535
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-1119-4336ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Artificial intelligence and machine learning · 1Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 34% Human-AI interaction · 30% Usability and user experience research · 30% | |
| Artificial intelligence
1 paper |
Knowledge representation and reasoning · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › conversational agents
conversational agent design |
0.5 | 1 | 2021 | Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021 |
User interface design and tools
design guidelines |
0.5 | 1 | 2021 | Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021 |
Usability and user experience research
self-determination theory |
0.5 | 1 | 2021 | Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021 |
User interface design and tools
user experience design |
0.5 | 1 | 2021 | Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021 |
Human-AI interaction
conversational agents |
0.4 | 1 | 2019 | Understanding Affective Experiences with Conversational Agents · CHI 2019 |
Usability and user experience research › user affect
emotional experience |
0.4 | 1 | 2019 | Understanding Affective Experiences with Conversational Agents · CHI 2019 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
argumentation |
0.2 | 1 | 2016 | Discontinuity-Free Decision Support with Quantitative Argumentation Debates · KR 2016 |
Design research and methods › user-centered design
user needs |
0.1 | 1 | 2021 | Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
self-determination theory · 0.5interview study · 0.5survey study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Designing Conversational Agents: A Self-Determination Theory ApproachabstractBringing positive experiences to users is one of the key goals when designing conversational agents (CAs). Yet we still lack an understanding of users’ underlying needs to achieve positive experiences and how to support them in design. This research first applies Self-Determination Theory in an interview study to explore how users’ needs of competence, autonomy and relatedness could be supported or undermined in CA experiences. Ten guidelines are then derived from the interview findings. The key findings demonstrate that: competence is affected by users’ knowledge of the CA capabilities and effectiveness of the conversation; autonomy is influenced by flexibility of the conversation, personalisation of the experiences, and control over user data; regarding relatedness, users still have concerns over integrating social features into CAs. The guidelines recommend how to inform users about the system capabilities, design effective and socially appropriate conversations, and support increased system intelligence, customisation, and data transparency. Xi Yang 0010, Marco Aurisicchio |
CHI | 2 |
| 2019 | Understanding Affective Experiences with Conversational AgentsabstractWhile previous studies of Conversational Agents (e.g. Siri, Google Assistant, Alexa and Cortana) have focused on evaluating usability and exploring capabilities of these systems, little work has examined users' affective experiences. In this paper we present a survey study with 171 participants to examine CA users' affective experiences. Specifically, we present four major usage scenarios, users' affective responses in these scenarios, and the factors which influenced the affective responses. We found that users' overall experience was positive with interest being the most salient positive emotion. Affective responses differed depending on the scenarios. Both pragmatic and hedonic qualities influenced affect. The factors underlying pragmatic quality are: helpfulness, proactivity, fluidity, seamlessness and responsiveness. The factors underlying hedonic quality are: comfort in human-machine conversation, pride of using cutting-edge technology, fun during use, perception of having a human-like assistant, concern about privacy and fear of causing distraction. Xi Yang 0010, Marco Aurisicchio, Weston L. Baxter |
CHI | 2 |
| 2016 | Discontinuity-Free Decision Support with Quantitative Argumentation Debates
Antonio Rago 0001, Francesca Toni, Marco Aurisicchio, Pietro Baroni |
KR | 3 |