Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Kaori Kikuchi

dblp:63/8315 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 55% Computational photography and imaging · 27% Virtual and augmented reality · 18%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
illumination
0.112012
Relighting with free-form polarized reflectometry in mixed reality space · VR 2012
Virtual and augmented reality
mixed reality
0.112012
Relighting with free-form polarized reflectometry in mixed reality space · VR 2012
Rendering
relighting
0.112012
Relighting with free-form polarized reflectometry in mixed reality space · VR 2012
Rendering
appearance acquisition
0.112010
Free-form polarized spherical illumination reflectometry · SIGGRAPH ASIA (Sketches) 2010
Computational photography and imaging › reflectance acquisition
reflectometry
0.112010
Free-form polarized spherical illumination reflectometry · SIGGRAPH ASIA (Sketches) 2010
Rendering
photorealistic rendering
0.012012
Relighting with free-form polarized reflectometry in mixed reality space · VR 2012

Methods — techniques the papers use, named apart from their topics

free-form polarized reflectometry · 0.1per-pixel appearance parameter estimation · 0.1
YearPublicationVenuePosition
2014 Development of a Real-Time System for Visualizing Network Topology and Packet Flow in MANET Field Experiments
abstract
Mobile ad hoc networks (MANETs) that consist of smartphones can be configured easily because most of them are equipped with cellular (3G/LTE) connections as well as WiFi/Bluetooth connections, and then new network systems and services over MANETs can be developed and implemented. However, the performance of the new network systems and services should be evaluated in MANET field experiments. In this paper, we develop a real-time system on Android terminals for visualizing network topology and packet flow in the network to conduct efficient MANET field experiments. Whenever Android terminals communicate with the neigh boring terminals over MANETs, each Android terminal can grasp the information on the neigh boring terminals, and then it sends the information on the neigh boring terminals and the packet reception logs to the log management server. Each terminal can visualize the network topology and packet flow based on these information obtained from the server in real time through cellular connections. As a result, thanks to the visualizing system, the network topology and the packet flow in the network can be confirmed in real time, and then the MANET field experiments can be conducted more efficiently. Finally, we can analyze the log data in the server to evaluate the MANET-based application software after we conducted the MANET field experiments.
Yuri Tsutsui, Yuya Kitaura, Kaori Kikuchi, Tomoyuki Ohta, Yoshiaki Kakuda
MSN3
2012 Relighting with free-form polarized reflectometry in mixed reality space
abstract
We focus on a challenging trial of a Look-Change mixed reality (MR) space. Look refers to perceived ambience of an image created by illumination and color tone. Regarding the Look-Change, we have been working on a relighting technique which allows MR space to have additional virtual illumination. Furthermore, we demonstrate a photorealistic approach to create photorealistic virtual objects with free-form polarized reflectometry which requires no specialized hardware and is portable, thus making it easy apply to MR.
Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
VR1
2010 Free-form polarized spherical illumination reflectometry
abstract
We present a prototype system for in-situ measurement of per-pixel appearance parameters (i.e., surface orientation, diffuse albedo, specular albedo, and specular roughness) of general scenes. The proposed system requires no specialized hardware, is light weight, and requires no on-site calibration. This makes our system particularly well suited for capturing the appearance of real-world scenes under uncontrolled conditions.
Kaori Kikuchi, Bruce Lamond, Abhijeet Ghosh, Pieter Peers, Paul E. Debevec
SIGGRAPH ASIA (Sketches)1