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Jens Cornelis

dblp:63/8354 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2019
0000-0002-9363-8569ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.732018
Pressure Boundaries for Implicit Incompressible SPH · ACM Trans. Graph. 2018
An implicit viscosity formulation for SPH fluids · ACM Trans. Graph. 2015
Implicit Incompressible SPH · IEEE Trans. Vis. Comput. Graph. 2014
Computer animation and physical simulation › fluid simulation › particle-based fluid simulation
smoothed particle hydrodynamics
0.732018
Pressure Boundaries for Implicit Incompressible SPH · ACM Trans. Graph. 2018
An implicit viscosity formulation for SPH fluids · ACM Trans. Graph. 2015
Implicit Incompressible SPH · IEEE Trans. Vis. Comput. Graph. 2014
Computer animation and physical simulation › fluid simulation
viscous fluid simulation
0.212015
An implicit viscosity formulation for SPH fluids · ACM Trans. Graph. 2015
Computer animation and physical simulation › fluid simulation
incompressible fluid simulation
0.212014
Implicit Incompressible SPH · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

pressure poisson equation · 0.5volume-centric SPH discretization · 0.3velocity gradient reconstruction · 0.2pressure projection · 0.2projection method · 0.2
YearPublicationVenuePosition
2019 An optimized source term formulation for incompressible SPH
Jens Cornelis, Jan Bender, Christoph Gissler, Markus Ihmsen, Matthias Teschner
Vis. Comput.1
2018 Pressure Boundaries for Implicit Incompressible SPH
abstract
Implicit incompressible SPH (IISPH) solves a pressure Poisson equation (PPE). While the solution of the PPE provides pressure at fluid samples, the embedded boundary handling does not compute pressure at boundary samples. Instead, IISPH uses various approximations to remedy this deficiency. In this article, we illustrate the issues of these IISPH approximations. We particularly derive Pressure Boundaries, a novel boundary handling that overcomes previous IISPH issues by the computation of physically meaningful pressure values at boundary samples. This is basically achieved with an extended PPE. We provide a detailed description of the approach that focuses on additional technical challenges due to the incorporation of boundary samples into the PPE. We therefore use volume-centric SPH discretizations instead of typically used density-centric ones. We further analyze the properties of the proposed boundary handling and compare it to the previous IISPH boundary handling. In addition to the fact that the proposed boundary handling provides physically meaningful pressure and pressure gradients at boundary samples, we show further benefits, such as reduced pressure oscillations, improved solver convergence, and larger possible time steps. The memory footprint of fluid samples is reduced and performance gain factors of up to five compared to IISPH are presented.
Stefan Band, Christoph Gissler, Markus Ihmsen, Jens Cornelis, Andreas Peer, Matthias Teschner
ACM Trans. Graph.4
2015 Liquid boundaries for implicit incompressible SPH
Jens Cornelis, Markus Ihmsen, Andreas Peer, Matthias Teschner
Comput. Graph.1
2015 An implicit viscosity formulation for SPH fluids
abstract
We present a novel implicit formulation for highly viscous fluids simulated with Smoothed Particle Hydrodynamics SPH. Compared to explicit methods, our formulation is significantly more efficient and handles a larger range of viscosities. Differing from existing implicit formulations, our approach reconstructs the velocity field from a target velocity gradient. This gradient encodes a desired shear-rate damping and preserves the velocity divergence that is introduced by the SPH pressure solver to counteract density deviations. The target gradient ensures that pressure and viscosity computation do not interfere. Therefore, only one pressure projection step is required, which is in contrast to state-of-the-art implicit Eulerian formulations. While our model differs from true viscosity in that vorticity diffusion is not encoded in the target gradient, it nevertheless captures many of the qualitative behaviors of viscous liquids. Our formulation can easily be incorporated into complex scenarios with one- and two-way coupled solids and multiple fluid phases with different densities and viscosities.
Andreas Peer, Markus Ihmsen, Jens Cornelis, Matthias Teschner
ACM Trans. Graph.3
2014 IISPH-FLIP for incompressible fluids
abstract
Abstract We propose to use Implicit Incompressible Smoothed Particle Hydrodynamics (IISPH) for pressure projection and boundary handling in Fluid‐Implicit‐Particle (FLIP) solvers for the simulation of incompressible fluids. This novel combination addresses two issues of existing SPH and FLIP solvers, namely mass preservation in FLIP and efficiency and memory consumption in SPH. First, the SPH component enables the simulation of incompressible fluids with perfect mass preservation. Second, the FLIP component efficiently enriches the SPH component with detail that is comparable to a standard SPH simulation with the same number of particles, while improving the performance by a factor of 7 and significantly reducing the memory consumption. We demonstrate that the proposed IISPH‐FLIP solver can simulate incompressible fluids with a quantifiable, imperceptible density deviation below 0.1%. We show large‐scale scenarios with up to 160 million particles that have been processed on a single desktop PC using only 15GB of memory. One‐ and two‐way coupled solids are illustrated.
Jens Cornelis, Markus Ihmsen, Andreas Peer, Matthias Teschner
Comput. Graph. Forum1
2014 Implicit Incompressible SPH
abstract
We propose a novel formulation of the projection method for Smoothed Particle Hydrodynamics (SPH). We combine a symmetric SPH pressure force and an SPH discretization of the continuity equation to obtain a discretized form of the pressure Poisson equation (PPE). In contrast to previous projection schemes, our system does consider the actual computation of the pressure force. This incorporation improves the convergence rate of the solver. Furthermore, we propose to compute the density deviation based on velocities instead of positions as this formulation improves the robustness of the time-integration scheme. We show that our novel formulation outperforms previous projection schemes and state-of-the-art SPH methods. Large time steps and small density deviations of down to 0.01 percent can be handled in typical scenarios. The practical relevance of the approach is illustrated by scenarios with up to 40 million SPH particles.
Markus Ihmsen, Jens Cornelis, Barbara Solenthaler, Christopher Horvath, Matthias Teschner
IEEE Trans. Vis. Comput. Graph.2
2013 Coupling elastic solids with smoothed particle hydrodynamics fluids
abstract
ABSTRACT We propose a method for handling elastic solids in smoothed particle hydrodynamics fluids. Our approach samples triangulated surfaces of solids using boundary particles. To prevent fluid particle tunneling in case of large expansions, additional boundary particles are adaptively generated to prevent gaps and undesired leakage. Furthermore, as an object compresses, particles are adaptively removed to avoid unnecessary computations. We demonstrate that our approach produces plausible interactions of smoothed particle hydrodynamics fluids with both slowly and rapidly deforming solids. Copyright © 2013 John Wiley & Sons, Ltd.
Nadir Akinci, Jens Cornelis, Gizem Akinci, Matthias Teschner
Comput. Animat. Virtual Worlds2