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Stephen Peake

dblp:63/8381 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2013
0000-0002-7092-006XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 58% Learning and educational technologies · 34% User interface design and tools · 8%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › shared displays
shared display interaction
0.212013
UniPad: orchestrating collaborative activities through shared tablets and an integrated wall display · UbiComp 2013
Collaborative and social computing
collaborative learning
0.112012
From participatory to contributory simulations: changing the game in the classroom · CHI 2012
Collaborative and social computing › collaborative learning
classroom collaboration
0.012012
From participatory to contributory simulations: changing the game in the classroom · CHI 2012
Learning and educational technologies
educational games
0.012012
From participatory to contributory simulations: changing the game in the classroom · CHI 2012

Methods — techniques the papers use, named apart from their topics

participatory design · 0.2in-the-wild study · 0.2iterative design · 0.1in-the-wild evaluation · 0.1
YearPublicationVenuePosition
2013 UniPad: orchestrating collaborative activities through shared tablets and an integrated wall display
abstract
UniPad is a face-to-face, digital simulation for use in classroom settings that runs on shared tablets and a wall display. The goal is to encourage students to talk, collaborate and make decisions together in real-time, by switching between working on shared 'small group' devices and a 'whole classroom' public display - instead of working by themselves using their own device. It is intended to improve peer discussion and teacher involvement by focusing and constraining shared attention at different stages of an activity. The domain for this study is finance management. The system was designed using an iterative, participatory design method with expert finance educators and then trialed using an in-the-wild study at a school. The findings show how the set-up helped in facilitating verbal participation in the classroom. We discuss how lightweight, multi-device shared technology systems, such as UniPad, can be designed and used for a range of classroom activities.
Stefan Kreitmayer, Yvonne Rogers, Robin C. Laney, Stephen Peake
UbiComp4
2012 From participatory to contributory simulations: changing the game in the classroom
abstract
There is much potential for supporting collaborative learning with interactive computer simulations in formal education and professional training. A number have been developed for single user and remote interaction. In contrast, our research is concerned with how such learning activities can be designed to fit into co-located large group settings, such as whole classrooms. This paper reports on the iterative design process and two in-the-wild evaluations of the 4Decades game, which was developed for a whole classroom of students to engage with a climate simulation. The system allows students to play and change the rules of the simulation, thereby enabling them to be actively engaged at different levels. The notion of Contributory Simulations is proposed as an instructional model that empowers groups to make informed, critical changes to the underlying scientific model. We discuss how large-group collaboration was supported through constraining an ecology of shared devices and public displays.
Stefan Kreitmayer, Yvonne Rogers, Robin C. Laney, Stephen Peake
CHI4
2012 Zone Modelling and Visualisation: Keys to the Design of Low Carbon Buildings
abstract
A new approach to building modelling software, to support the iterative design of energy efficient buildings, is proposed. The proposal is for the combination of two, previously separate, software types - building design modelling and building performance simulation, along with the development of a third component - a design advisor, into one software tool. This software is intended for use by architectural practices, who may not have access to energy expertise, and who may then struggle to maintain design standards for non-domestic buildings required to satisfy rigorous energy performance regulations. In this paper we describe, through an example, how the three components would work together, by the employment of zone meshes, to visualise, simulate and support with information and advice, the design of a building. The novelty of the method resides in the application of underlying zone meshes for the support of iterative building design. The approach is described, illustrated and future work outlined.
Robina Hetherington, Robin C. Laney, Stephen Peake
IV3
2010 Zero and Low Carbon Buildings: A Driver for Change in Working Practices and the Use of Computer Modelling and Visualization
abstract
Buildings account for significant carbon dioxide emissions, both in construction and operation. Governments around the world are setting targets and legislating to reduce the carbon emissions related to the built environment. Challenges presented by increasingly rigorous standards for construction projects will mean a paradigm shift in how new buildings are designed and managed. This will lead to the need for computational modelling and visualization of buildings and their energy performance throughout the life-cycle of the building. This paper briefly outline how the UK government is planning to reduce carbon emissions for new buildings. It discusses the challenges faced by the architectural, construction and building management professions in adjusting to the proposed requirements for low or zero carbon buildings. It then outlines how software tools, including the use of visualization tools, could develop to support the designer, contractor and user.
Robina Hetherington, Robin C. Laney, Stephen Peake
IV3