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Baek-Kyu Cho

dblp:63/942 · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021Systems, architecture and hardware · 4 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Legged, aerial and field robots · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 50% Distributed systems · 50%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems › distributed control
distributed control architecture
0.012005
System Design and Dynamic Walking of Humanoid Robot KHR-2 · ICRA 2005
Embedded and real-time systems
real-time control
0.012005
System Design and Dynamic Walking of Humanoid Robot KHR-2 · ICRA 2005

Methods — techniques the papers use, named apart from their topics

RTX HAL · 0.1CAN protocol · 0.1
YearPublicationVenuePosition
2022 Walking Control Framework on Uneven Terrain Using Variable Stiffness Sole
abstract
Although many walking control frameworks have been developed to enable biped robots to walk stably on uneven terrain, the foot sole of the robot is also important. Inspired by that study, we have developed a Variable Stiffness Sole (VSS), which is able to adapt to the shape of the obstacles on the ground in Compliant Mode and provide robust support in Stiff Mode. Furthermore, we proposed a walking control framework on uneven terrain for a biped robot equipped with the developed VSS. The proposed walking control framework comprises a posture balance controller to stabilize the zero moment point from disturbances applied to the robot, an ankle torque/foot force controller for walking on uneven terrain, and a VSS controller to change the mode of the VSS. Finally, the proposed framework was verified through walking experiments of RoK-3 equipped with the VSS module on a single obstacle and uneven terrain with various obstacles.
Yun-Ho Han, Junyeon Namgung, Baek-Kyu Cho
IROS3
2016 A humanoid doing an artistic work - graffiti on the wall
abstract
Graffiti work using a humanoid with artistic technique can convey the value of artists' work to people. Previous work that focused on drawing an image on a canvas accurately has not contained artistic processes like performance, drawing skills and other artists' intents at the time of creation. To combine such artistic processes, the work in this paper utilizes whole-body motion of a humanoid to paint an image on a wall using Pointillism. However, a biped humanoid consists of high Degree Of Freedom (DOF) system and is very sensitive to internal and external disturbances from interaction with environments. As is the case when graffitiing on a wall. Most notably, the vibration from impact contacts and mechanical uncertainties limit the humanoid in graffitiing properly. This paper presents an approach to realize drawing a large image on a wall through real-time motion planning for printing, artificial compliance, and a disturbance controller.
Youngbum Jun, Giho Jang, Baek-Kyu Cho, Joel Trubatch, Inhyeok Kim, Sang-Duck Seo, Paul Y. Oh
IROS3
2010 Practical experiment of balancing for a hopping humanoid biped against various disturbances
abstract
This paper discusses balancing for a hopping humanoid biped against various disturbances. Contrary to other studies, the present work focuses on the practical experiment with a real humanoid biped, HUBO2. Also, hopping is focused on among various types of locomotion since hopping is simple movement but more dynamic rather than walking. Two control strategies are proposed according to the magnitude of the disturbances. The one is the posture balance control for small disturbance, which uses the ankle torque of the stance leg. The other is to use the posture balancing control and the landing position control together for large disturbance. The landing position controller changes the landing position of the swing foot to maintain stability. The closed form solution of the landing position controller is addressed with the simplified model. As this simplification, both controllers are used together since the landing position controller cannot maintain a perfect balance alone. To this end, practical experiments with HUBO2 are conducted. In the experiments, HUBO2 maintains a balance against not only small disturbance but also large disturbance such as pushing through the proposed control strategies.
Baek-Kyu Cho, Jun-Ho Oh
IROS1
2005 System Design and Dynamic Walking of Humanoid Robot KHR-2
abstract
In this paper, we describe the mechanical design, system integration and dynamic walking of the humanoid, KHR-2 (KAIST Humanoid Robot– 2). KHR-2 has 41 DOFs in total, that allows it to imitate various human-like motions. To control all joint axes effectively, the distributed control architecture is used, which reduces computation burden on the main controller, and allows convenient system. A servo motor controller was used as the sub-controller, whereas a 3-axis force/torque sensor and an inertia sensor were used in the sensory system. The main controller attached on the back of KHR-2 communicates with the sub-controllers in real-time through CAN (Controller Area Network) protocol. Windows XP was used as the operation system, whereas RTX HAL extension commercial software was used to realize the real-time control capability in Windows environment. We define the walking pattern and describe several online controllers in each stage. Some of the experimental results of KHR-2 are also presented.
Jung-Yup Kim, Ill-Woo Park, Baek-Kyu Cho, Jun-Ho Oh
ICRA5