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Young-Woon Cha

dblp:63/9854 · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0003-2234-7729ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 61% 3D vision · 39%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 50% Embedded and real-time systems · 50%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.822021
Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors · VR 2021
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › 3D vision
3d reconstruction
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Embedded and real-time systems › wireless communication › wireless sensor networks
sensor placement
0.312017
Optimizing placement of commodity depth cameras for known 3D dynamic scene capture · VR 2017
Performance modeling and evaluation › simulation
simulation optimization
0.312017
Optimizing placement of commodity depth cameras for known 3D dynamic scene capture · VR 2017
Virtual and augmented reality › telepresence
3d telepresence
0.112018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Virtual and augmented reality
immersive experience
0.112018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

visual-inertial fusion · 1.0learning-based pose estimation · 1.0IMU · 1.0parametric model-based motion estimation · 0.7convolutional neural network · 0.7simulated annealing · 0.6greedy algorithm · 0.6fitness metric · 0.6
YearPublicationVenuePosition
2021 Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors
abstract
We envision a convenient telepresence system available to users anywhere, anytime. Such a system requires displays and sensors embedded in commonly worn items such as eyeglasses, wristwatches, and shoes. To that end, we present a standalone real-time system for the dynamic 3D capture of a person, relying only on cameras embedded into a head-worn device, and on Inertial Measurement Units (IMUs) worn on the wrists and ankles. Our prototype system egocentrically reconstructs the wearer's motion via learning-based pose estimation, which fuses inputs from visual and inertial sensors that complement each other, overcoming challenges such as inconsistent limb visibility in head-worn views, as well as pose ambiguity from sparse IMUs. The estimated pose is continuously re-targeted to a prescanned surface model, resulting in a high-fidelity 3D reconstruction. We demonstrate our system by reconstructing various human body movements and show that our visual-inertial learning-based method, which runs in real time, outperforms both visual-only and inertial-only approaches. We captured an egocentric visual-inertial 3D human pose dataset publicly available at https://sites.google.com/site/youngwooncha/egovip for training and evaluating similar methods.
Young-Woon Cha, Husam Shaik, Qian Zhang 0066, Andrei State, Adrian Ilie, Henry Fuchs
VR1
2018 Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras
abstract
We propose a new approach for 3D reconstruction of dynamic indoor and outdoor scenes in everyday environments, leveraging only cameras worn by a user. This approach allows 3D reconstruction of experiences at any location and virtual tours from anywhere. The key innovation of the proposed ego-centric reconstruction system is to capture the wearer's body pose and facial expression from near-body views, e.g. cameras on the user's glasses, and to capture the surrounding environment using outward-facing views. The main challenge of the ego-centric reconstruction, however, is the poor coverage of the near-body views - that is, the user's body and face are observed from vantage points that are convenient for wear but inconvenient for capture. To overcome these challenges, we propose a parametric-model-based approach to user motion estimation. This approach utilizes convolutional neural networks (CNNs) for near-view body pose estimation, and we introduce a CNN-based approach for facial expression estimation that combines audio and video. For each time-point during capture, the intermediate model-based reconstructions from these systems are used to re-target a high-fidelity pre-scanned model of the user. We demonstrate that the proposed self-sufficient, head-worn capture system is capable of reconstructing the wearer's movements and their surrounding environment in both indoor and outdoor situations without any additional views. As a proof of concept, we show how the resulting 3D-plus-time reconstruction can be immersively experienced within a virtual reality system (e.g., the HTC Vive). We expect that the size of the proposed egocentric capture-and-reconstruction system will eventually be reduced to fit within future AR glasses, and will be widely useful for immersive 3D telepresence, virtual tours, and general use-anywhere 3D content creation.
Young-Woon Cha, True Price, Xinran Lu, Nicholas Rewkowski, Rohan Chabra, Zihe Qin, Hyounghun Kim, Zhaoqi Su, Yebin Liu, Adrian Ilie, Andrei State, Zhenlin Xu, Jan-Michael Frahm, Henry Fuchs
IEEE Trans. Vis. Comput. Graph.1
2017 Optimizing placement of commodity depth cameras for known 3D dynamic scene capture
abstract
Commodity depth cameras, such as the Microsoft Kinect®, have been widely used for the capture and reconstruction of the 3D structure of room-sized dynamic scenes. Camera placement and coverage during capture significantly impact the quality of the resulting reconstruction. In particular, dynamic occlusions and sensor interference have been shown to result in poor resolution and holes in the reconstruction results. This paper presents a novel algorithmic framework and a method for off-line optimization of depth cameras placements for a given 3D dynamic scene, simulated using virtual 3D models. We derive a fitness metric for a particular configuration of sensors by combining factors such as visibility and resolution of the entire dynamic scene with probabilities of interference between sensors. We employ this fitness metric both in a greedy algorithm that determines the number of depth cameras needed to cover the scene, and in a simulated annealing algorithm that optimizes the placements of those sensors. We compare our algorithm's optimized placements with manual sensor placements for a real dynamic scene. We present quantitative assessments using our fitness metric, as well as qualitative assessments to demonstrate that our algorithm not only enhances the resolution and total coverage of the reconstruction, but also fills in voids by avoiding occlusions and sensor interference when compared with the reconstruction of the same scene using mual sensor placement.
Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs
VR4
2012 Modelling a Foreground for Background Subtraction from Images - Probability Distribution of Pixel Positions based on Weighted Intensity Differences
Suil Son, Young-Woon Cha, Suk I. Yoo
ICPRAM (2)2
2011 Modelling a Background for Background Subtraction from a Sequence of Images - Formulation of Probability Distribution of Pixel Positions
Suil Son, Young-Woon Cha, Suk I. Yoo
ICAART (1)2