EDBT 2026 Demo / reviewers in the wild / expert
Julia Fink
dblp:64/10496
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 87% Usability and user experience research · 6% Design research and methods · 6% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
anthropomorphism |
0.2 | 1 | 2014 | The dynamics of anthropomorphism in robotics · HRI 2014 |
Human-robot interaction
child-robot interaction |
0.2 | 1 | 2014 | Which robot behavior can motivate children to tidy up their toys?: design and evaluation of "ranger" · HRI 2014 |
Human-robot interaction › robot design
robot behavior design |
0.2 | 1 | 2014 | Which robot behavior can motivate children to tidy up their toys?: design and evaluation of "ranger" · HRI 2014 |
Human-robot interaction
social robot |
0.2 | 1 | 2014 | Which robot behavior can motivate children to tidy up their toys?: design and evaluation of "ranger" · HRI 2014 |
Usability and user experience research
user study |
0.1 | 1 | 2014 | Which robot behavior can motivate children to tidy up their toys?: design and evaluation of "ranger" · HRI 2014 |
Design research and methods › research methodology
wizard of oz prototyping |
0.1 | 1 | 2014 | Which robot behavior can motivate children to tidy up their toys?: design and evaluation of "ranger" · HRI 2014 |
Methods — techniques the papers use, named apart from their topics
wizard-of-oz · 0.2video analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Which robot behavior can motivate children to tidy up their toys?: design and evaluation of "ranger"abstractWe present the design approach and evaluation of our prototype called "Ranger". Ranger is a robotic toy box that aims to motivate young children to tidy up their room. We evaluated Ranger in 14 families with 31 children (2-10 years) using the Wizard-of-Oz technique. This case study explores two different robot behaviors (proactive vs. reactive) and their impact on children's interaction with the robot and the tidying behavior. The analysis of the video recorded scenarios shows that the proactive robot tended to encourage more playful and explorative behavior in children, whereas the reactive robot triggered more tidying behavior. Our findings hold implications for the design of interactive robots for children, and may also serve as an example of evaluating an early version of a prototype in a real-world setting. Julia Fink, Séverin Lemaignan, Pierre Dillenbourg, Philippe Rétornaz, Florian Vaussard, Alain Berthoud, Francesco Mondada, Florian Wille, Karmen Franinovic |
HRI | 1 |
| 2014 | The dynamics of anthropomorphism in roboticsabstractNo abstract available. Séverin Lemaignan, Julia Fink, Pierre Dillenbourg |
HRI | 2 |
| 2012 | Design and evaluation of a graphical iPad application for arranging adaptive furnitureabstractWe present the design and evaluation of an iPad application that will be used to operate the modular robots “Roombots”. Roombots are the building blocks for adaptive pieces of furniture. The application allows a user to arrange adaptive furniture within a room. We conducted a user study with 24 participants to evaluate our approach and to freely explore people's interaction. Data suggests that the ability to move with the tablet leads to a better precision of the furniture arrangement. No significant difference has been observed between using the application through a virtual representation of the room in contrast to an augmented reality environment, even if participants mentioned in a post-study questionnaire their preference for the augmented condition. Users described the interface as intuitive and easy to use. Stéphane Bonardi, Jeremy Blatter, Julia Fink, Rico Moeckel, Patrick Jermann, Pierre Dillenbourg, Auke Jan Ijspeert |
RO-MAN | 3 |