Demo Data from EDBT 2026 / reviewers in the wild / expert
Karthik Yadati
dblp:64/10762
· DBLP profile ↗
9ranked-venue papers
4as first author
0since 2021 · last 2018
0000-0002-9409-2318ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Audio and music processing · 45% Multimedia analysis and retrieval · 32% Multimedia systems and quality of experience · 13% | |
| Artificial intelligence
2 papers |
Face, body and person analysis · 93% 3D vision · 7% | |
| Databases, data mining, and information retrieval
2 papers |
Information retrieval · 64% Data mining · 36% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 12 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing
music information retrieval |
0.3 | 1 | 2018 | Detecting Socially Significant Music Events Using Temporally Noisy Labels · IEEE Trans. Multim. 2018 |
Computer vision › Face, body and person analysis
affective computing |
0.3 | 1 | 2017 | Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017 |
Computer vision › Face, body and person analysis
affect recognition |
0.3 | 1 | 2017 | Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017 |
Multimedia analysis and retrieval
advertisement analysis |
0.3 | 1 | 2017 | Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017 |
Multimedia analysis and retrieval › affective computing
affective video content analysis |
0.2 | 1 | 2014 | CAVVA: Computational Affective Video-in-Video Advertising · IEEE Trans. Multim. 2014 |
Multimedia systems and quality of experience
video advertising |
0.2 | 1 | 2014 | CAVVA: Computational Affective Video-in-Video Advertising · IEEE Trans. Multim. 2014 |
Visualization and visual analytics
visual saliency |
0.1 | 1 | 2012 | Depth Matters: Influence of Depth Cues on Visual Saliency · ECCV (2) 2012 |
Data mining › predictive modeling › classification
noisy label learning |
0.1 | 1 | 2018 | Detecting Socially Significant Music Events Using Temporally Noisy Labels · IEEE Trans. Multim. 2018 |
Information retrieval › online advertising
ad selection |
0.1 | 1 | 2017 | Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017 |
Information retrieval
online advertising |
0.1 | 1 | 2017 | Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017 |
Mathematical optimization › integer programming › binary optimization
0-1 integer programming |
0.1 | 1 | 2014 | CAVVA: Computational Affective Video-in-Video Advertising · IEEE Trans. Multim. 2014 |
Mathematical optimization
integer programming |
0.1 | 1 | 2014 | CAVVA: Computational Affective Video-in-Video Advertising · IEEE Trans. Multim. 2014 |
Methods — techniques the papers use, named apart from their topics
multimodal feature fusion · 0.9convolutional neural network · 0.9two-stage learning · 0.7noisy labels · 0.7subjective user study · 0.4genetic algorithm · 0.4depth cue analysis · 0.3eye-tracking · 0.2eye tracking · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Annotating, Understanding, and Predicting Long-term Video MemorabilityabstractMemorability can be regarded as a useful metric of video importance to help make a choice between competing videos. Research on computational understanding of video memorability is however in its early stages. There is no available dataset for modelling purposes, and the few previous attempts provided protocols to collect video memorability data that would be difficult to generalize. Furthermore, the computational features needed to build a robust memorability predictor remain largely undiscovered. In this article, we propose a new protocol to collect long-term video memorability annotations. We measure the memory performances of 104 participants from weeks to years after memorization to build a dataset of 660 videos for video memorability prediction. This dataset is made available for the research community. We then analyze the collected data in order to better understand video memorability, in particular the effects of response time, duration of memory retention and repetition of visualization on video memorability. We finally investigate the use of various types of audio and visual features and build a computational model for video memorability prediction. We conclude that high level visual semantics help better predict the memorability of videos. Romain Cohendet, Karthik Yadati, Ngoc Q. K. Duong, Claire-Hélène Demarty |
ICMR | 2 |
| 2018 | Detecting Socially Significant Music Events Using Temporally Noisy LabelsabstractIn this paper, we focus on event detection over the timeline of a music track. Such technology is motivated by the need for innovative applications such as searching, nonlinear access, and recommendation. Event detection over the timeline requires time-code level labels in order to train machine learning models. We use timed comments from SoundCloud, a modern social music sharing platform, to obtain these labels. While in this way the need for tedious and time-consuming manual labeling can be reduced, the challenge is that timed comments are subject to additional temporal noise, as they occur in the temporal neighborhood of the actual events. We investigate the utility of such noisy timed comments as training labels through a case study, in which we investigate three types of events in electronic dance music (EDM): drop, build, and break. These socially significant events play a key role in an EDM track's unfolding and are popular in social media circles. These events are interesting for detection, and here we leverage the timed comments generated in the course of the online social activity around them. We propose a two-stage learning method that relies on noisy timed comments and, given a music track, marks the events on the timeline. In the experiments, we focus, in particular, on investigating to which extent noisy timed comments can replace manually acquired expert labels. The conclusions we draw during this study provide useful insights that motivate further research in the field of event detection. Karthik Yadati, Martha A. Larson, Cynthia C. S. Liem, Alan Hanjalic |
IEEE Trans. Multim. | 1 |
| 2017 | Evaluating content-centric vs. user-centric ad affect recognitionabstractDespite the fact that advertisements (ads) often include strongly emotional content, very little work has been devoted to affect recognition (AR) from ads. This work explicitly compares content-centric and user-centric ad AR methodologies, and evaluates the impact of enhanced AR on computational advertising via a user study. Specifically, we (1) compile an affective ad dataset capable of evoking coherent emotions across users; (2) explore the efficacy of content-centric convolutional neural network (CNN) features for encoding emotions, and show that CNN features outperform low-level emotion descriptors; (3) examine user-centered ad AR by analyzing Electroencephalogram (EEG) responses acquired from eleven viewers, and find that EEG signals encode emotional information better than content descriptors; (4) investigate the relationship between objective AR and subjective viewer experience while watching an ad-embedded online video stream based on a study involving 12 users. To our knowledge, this is the first work to (a) expressly compare user vs content-centered AR for ads, and (b) study the relationship between modeling of ad emotions and its impact on a real-life advertising application. Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Subramanian Ramanathan |
ICMI | 4 |
| 2017 | On the Automatic Identification of Music for Common ActivitiesabstractIn this paper, we address the challenge of identifying music suitable to accompany typical daily activities. We first derive a list of common activities by analyzing social media data. Then, an automatic approach is proposed to find music for these activities. Our approach is inspired by our experimentally acquired findings (a) that genre and instrument information, i.e., as appearing in the textual metadata, are not sufficient to distinguish music appropriate for different types of activities, and (b) that existing content-based approaches in the music information retrieval community do not overcome this insufficiency. The main contributions of our work are (a) our analysis of the properties of activity-related music that inspire our use of novel high-level features, e.g., drop-like events, and (b) our approach's novel method of extracting and combining low-level features, and, in particular, the joint optimization of the time window for feature aggregation and the number of features to be used. The effectiveness of the approach method is demonstrated in a comprehensive experimental study including failure analysis. Karthik Yadati, Cynthia C. S. Liem, Martha A. Larson, Alan Hanjalic |
ICMR | 1 |
| 2017 | Affect Recognition in Ads with Application to Computational AdvertisingabstractAdvertisements (ads) often include strongly emotional content to leave a lasting impression on the viewer. This work (i) compiles an affective ad dataset capable of evoking coherent emotions across users, as determined from the affective opinions of five experts and 14 annotators; (ii) explores the efficacy of convolutional neural network (CNN) features for encoding emotions, and observes that CNN features outperform low-level audio-visual emotion descriptors[9] upon extensive experimentation; and (iii) demonstrates how enhanced affect prediction facilitates computational advertising, and leads to better viewing experience while watching an online video stream embedded with ads based on a study involving 17 users. We model ad emotions based on subjective human opinions as well as objective multimodal features, and show how effectively modeling ad emotions can positively impact a real-life application. Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Subramanian Ramanathan |
ACM Multimedia | 4 |
| 2014 | CAVVA: Computational Affective Video-in-Video AdvertisingabstractAdvertising is ubiquitous in the online community and more so in the ever-growing and popular online video delivery websites (e.g., YouTube). Video advertising is becoming increasingly popular on these websites. In addition to the existing pre-roll/post-roll advertising and contextual advertising, this paper proposes an in-stream video advertising strategy-Computational Affective Video-in-Video Advertising (CAVVA). Humans being emotional creatures are driven by emotions as well as rational thought. We believe that emotions play a major role in influencing the buying behavior of users and hence propose a video advertising strategy which takes into account the emotional impact of the videos as well as advertisements. Given a video and a set of advertisements, we identify candidate advertisement insertion points (step 1) and also identify the suitable advertisements (step 2) according to theories from marketing and consumer psychology. We formulate this two part problem as a single optimization function in a non-linear 0-1 integer programming framework and provide a genetic algorithm based solution. We evaluate CAVVA using a subjective user-study and eye-tracking experiment. Through these experiments, we demonstrate that CAVVA achieves a good balance between the following seemingly conflicting goals of (a) minimizing the user disturbance because of advertisement insertion while (b) enhancing the user engagement with the advertising content. We compare our method with existing advertising strategies and show that CAVVA can enhance the user's experience and also help increase the monetization potential of the advertising content. Karthik Yadati, Harish Katti, Mohan Kankanhalli |
IEEE Trans. Multim. | 1 |
| 2013 | Interactive Video Advertising: A Multimodal Affective Approach
Karthik Yadati, Harish Katti, Mohan Kankanhalli |
MMM (1) | 1 |
| 2012 | Depth Matters: Influence of Depth Cues on Visual Saliency
Congyan Lang, Tam V. Nguyen 0002, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Shuicheng Yan |
ECCV (2) | 4 |
| 2011 | Affective Video Summarization and Story Board Generation Using Pupillary Dilation and Eye GazeabstractWe propose a semi-automated, eye-gaze based method for affective analysis of videos. Pupillary Dilation (PD) is introduced as a valuable behavioural signal for assessment of subject arousal and engagement. We use PD information for computationally inexpensive, arousal based composition of video summaries and descriptive story-boards. Video summarization and story-board generation is done offline, subsequent to a subject viewing the video. The method also includes novel eye-gaze analysis and fusion with content based features to discover affective segments of videos and Regions of interest (ROIs) contained therein. Effectiveness of the framework is evaluated using experiments over a diverse set of clips, significant pool of subjects and comparison with a fully automated state-of-art affective video summarization algorithm. Acquisition and analysis of PD information is demonstrated and used as a proxy for human visual attention and arousal based video summarization and story-board generation. An important contribution is to demonstrate usefulness of PD information in identifying affective video segments with abstract semantics or affective elements of discourse and story-telling, that are likely to be missed by automated methods. Another contribution is the use of eye-fixations in the close temporal proximity of PD based events for key frame extraction and subsequent story board generation. We also show how PD based video summarization can to generate either a personalized video summary or to represent a consensus over affective preferences of a larger group or community. Harish Katti, Karthik Yadati, Mohan Kankanhalli, Tat-Seng Chua |
ISM | 2 |