Demo Data from EDBT 2026 / reviewers in the wild / expert
Hajin Choi
dblp:64/11300
· DBLP profile ↗
5ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0001-9488-9514ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Image and video processing · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 77% Collaborative and social computing · 23% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image restoration
image denoising |
0.8 | 1 | 2024 | Online Neural Denoising with Cross-Regression for Interactive Rendering · ACM Trans. Graph. 2024 |
Rendering
interactive rendering |
0.8 | 1 | 2024 | Online Neural Denoising with Cross-Regression for Interactive Rendering · ACM Trans. Graph. 2024 |
Rendering › ray tracing
monte carlo ray tracing |
0.8 | 1 | 2024 | Online Neural Denoising with Cross-Regression for Interactive Rendering · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
online learning · 0.8neural network · 0.8cross-regression · 0.8speed dating · 0.1design concepts · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Online Neural Denoising with Cross-Regression for Interactive RenderingabstractGenerating a rendered image sequence through Monte Carlo ray tracing is an appealing option when one aims to accurately simulate various lighting effects. Unfortunately, interactive rendering scenarios limit the allowable sample size for such sampling-based light transport algorithms, resulting in an unbiased but noisy image sequence. Image denoising has been widely adopted as a post-sampling process to convert such noisy image sequences into biased but temporally stable ones. The state-of-the-art strategy for interactive image denoising involves devising a deep neural network and training this network via supervised learning, i.e., optimizing the network parameters using training datasets that include an extensive set of image pairs (noisy and ground truth images). This paper adopts the prevalent approach for interactive image denoising, which relies on a neural network. However, instead of supervised learning, we propose a different learning strategy that trains our network parameters on the fly, i.e., updating them online using runtime image sequences. To achieve our denoising objective with online learning, we tailor local regression to a cross-regression form that can guide robust training of our denoising neural network. We demonstrate that our denoising framework effectively reduces noise in input image sequences while robustly preserving both geometric and non-geometric edges, without requiring the manual effort involved in preparing an external dataset. Hajin Choi, Seokpyo Hong, Inwoo Ha, Nahyup Kang, Bochang Moon |
ACM Trans. Graph. | 1 |
| 2023 | Enhanced Direct Lighting Using Visibility-Aware Light Sampling
Geonu Noh, Hajin Choi, Bochang Moon |
CGI | 2 |
| 2021 | Consistent Post-Reconstruction for Progressive Photon MappingabstractAbstract Photon mapping is a light transport algorithm that simulates various rendering effects (e.g., caustics) robustly, and its progressive variants, progressive photon mapping (PPM) methods, can produce a biased but consistent rendering output. PPM estimates radiance using a kernel density estimation whose parameters (bandwidths) are adjusted progressively, and this refinement enables to reduce its estimation bias. Nonetheless, many iterations (and thus a large number of photons) are often required until PPM produces nearly converged estimates. This paper proposes a post‐reconstruction that improves the performance of PPM by reducing residual errors in PPM estimates. Our key idea is to take multiple PPM estimates with multi‐level correlation structures, and fuse the input images using a weight function trained by supervised learning with maintaining the consistency of PPM. We demonstrate that our technique boosts an existing PPM technique for various rendering scenes. Hajin Choi, Bochang Moon |
Comput. Graph. Forum | 1 |
| 2014 | Unpacking the thinking and making behind a user enactments projectabstractWe have developed User Enactments to help support design teams in more successfully investigating radical alterations to technologies' roles, forms and behaviors in uncharted design spaces. To date, no work exists that explicitly unpacks the practical development of a cohesive set of user enactments. Interest is growing in the method with its recent inclusion in a popular design method handbook for practitioners and also as it becomes integrated into graduate-level university curriculum in interaction design. The contribution of this Pictorial is to unpack the thinking and making behind a set of user enactments through visual documentation and annotations. William Odom, John Zimmerman, Jodi Forlizzi, Hajin Choi, Stephanie Meier, Angela Park |
Conference on Designing Interactive Systems | 4 |
| 2012 | Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroomabstractOver the past several years, people have acquired more and more virtual possessions. While virtual possessions have become ubiquitous, little work exists to inform designers on how these growing collections should be displayed and how they should behave. We generated four design concepts that changed the form and behavior of these digital things, making them more present within a teen bedroom. We then conducted speed dating sessions to investigate how these new forms and behaviors influence perceptions of value. Sessions revealed how new technologies might better support self-exploration and reflection, as well as how they could complicate identity construction processes. Findings are interpreted to detail opportunities and tensions that can guide future research and practice in this emerging space. William Odom, John Zimmerman, Jodi Forlizzi, Hajin Choi, Stephanie Meier, Angela Park |
CHI | 4 |