Chia-Hui Lin

dblp:64/1206 · DBLP profile ↗
← Back
6ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0003-2354-2523ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 4 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 2 · 1 first-authorSystems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
encountered-type haptic feedback
0.912025
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
exertion interaction
0.912025
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

moving robot · 1.7hardware prototyping · 1.7field deployment study · 1.7
YearPublicationVenuePosition
2025 Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic
abstract
Previous works have shown the potential of immersive technologies to make physical activities a more engaging experience. With encountered-type haptic feedback, users can perceive a more realistic sensation for exertion interaction in substitutions reality. Although substitutional reality has utilized physical environments, props, and devices to provide encountered-type haptic feedback, these cannot withstand the fierce force of humans and do not give feedback when users move around simultaneously, such as in combat sports. In this work, we present Hit Around, a substitutional moving robot for immersive and exertion interaction, in which the user can move and punch the virtual opponent and perceive encountered-type haptic feedback anywhere. We gathered insight into immersive exertion interaction from three exhibitions with iterative prototypes, then designed and implemented the hardware system and application. To understand the ability of mobility and weight loading, we conducted two technical evaluations and a laboratory experiment to validate the feasibility. Finally, a field deployment study explored the limitations and challenges of developing immersive exertion interaction with encountered-type haptics.
Yu-Hsiang Weng, Ping-Hsuan Han, Kuan-Ning Chang, Chi-Yu Lin, Chia-Hui Lin, Ho Yin Ng, Chien-Hsing Chou, Wen-Hsin Chiu
IEEE Trans. Vis. Comput. Graph.5
2021 Three Types of Two-Disjoint-Cycle-Cover Pancyclicity and Their Applications to Cycle Embedding in Locally Twisted Cubes
abstract
Abstract A graph $G=(V,E)$ is two-disjoint-cycle-cover $[r_1,r_2]$-pancyclic if for any integer $l$ satisfying $r_1 \leq l \leq r_2$, there exist two vertex-disjoint cycles $C_1$ and $C_2$ in $G$ such that the lengths of $C_1$ and $C_2$ are $l$ and $|V(G)| - l$, respectively, where $|V(G)|$ denotes the total number of vertices in $G$. On the basis of this definition, we further propose Ore-type conditions for graphs to be two-disjoint-cycle-cover vertex/edge $[r_1,r_2]$-pancyclic. In addition, we study cycle embedding in the $n$-dimensional locally twisted cube $LTQ_n$ under the consideration of two-disjoint-cycle-cover vertex/edge pancyclicity.
Tzu-Liang Kung, Hon-Chan Chen, Chia-Hui Lin, Lih-Hsing Hsu
Comput. J.3
2018 Exploration Scheduling for Replay Events in GUI Testing on Android Apps
abstract
Android GUI testing is an important research field to maintain software quality of Android apps. Although many GUI testing schemes have been investigated in the past, the discussion of exploration event scheduling has not been investigated comprehensively for the event replay process. Based on the component priority relationship, this study proposes a novel exploration event scheduling scheme called CPR to reduce the number of the testing events in the replay process. Compared with the breadth-first traversal scheme, the proposed CPR scheme can reduce up to 62% of testing events for achieving the same component coverage, and up to 69% of testing events for layout traversal. Compared with the depth-first traversal scheme, CPR can reduce up to 15% of testing events for achieving the same component coverage, and up to 42% of testing events for layout traversal. With respect to the testing time, CPR can achieve the best performance for most of the AUTs in the empirical study. The results of the empirical experiments show that the proposed CPR scheduling scheme can have the benefits in improving the testing performance.
Chia-Hui Lin, Cheng-Zen Yang, Tzu-Heng Lin, Zhi-Jun You
COMPSAC (1)1
2015 PATS: A Parallel GUI Testing Framework for Android Applications
abstract
Android is currently the most widely used operating system for mobile devices. GUI testing for Android applications becomes an important research area in which many studies have been conducted. The past studies show that testing a complicated GUI design may need a large number of test cases which increases exponentially due to the complexity of the GUI. Developers then need to spend a large amount of testing time in executing the test cases to explore the potential software defects. Unfortunately, the testing efficiency issue has not been comprehensively discussed in related studies. In this paper, we describe a parallel GUI testing platform called PATS (Parallel Android Testing System) which performs GUI testing based on a master-slave model. In PATS, the application under test is analyzed dynamically under the cooperation of the master and the slaves. Since the test cases are also generated in parallel at the runtime, the testing efficiency can be improved. We have implemented a prototype and conducted experiments with Android apps. The experimental results show that PATS can effectively improve the testing time with 18.87-35.78% performance improvements.
Hsiang-Lin Wen, Chia-Hui Lin, Tzong-Han Hsieh, Cheng-Zen Yang
COMPSAC2
2009 A Novel Fast Algorithm based on SMDWT for Visual Processing Applications
abstract
This work presents a fast algorithm, namely 2-D Symmetric Mask-based Discrete Wavelet Transform (SMDWT), to address some critical issues of the 2-D Discrete Wavelet Transform (DWT). Unlike the traditional DWT involving dependent decompositions, the SMDWT itself is subband processing independent, which can significantly reduce complexity. Moreover, DWT cannot directly obtain target subbands, which leads to an extra wasting in transpose memory, critical path, and operation time. These problems can be fully improved with the proposed SMDWT. Nowadays, many applications employ DWT as the core transformation approach, the problems indicated above have motivated researchers to develop fast algorithms for DWT. The proposed SMDWT has been proved as a highly efficient independent processing to yield target subbands which can be applied to real-time visual applications, such as moving object detection and tracking, texture segmentation, image/video compression, and any DWT-based applications.
Chih-Hsien Hsia, Jing-Ming Guo, Jen-Shiun Chiang, Chia-Hui Lin
ISCAS4
2009 Microarray analysis and quantitative real-time PCR validation of gene expression during auditory hair cell regeneration in zebrafish (Danio rerio)
Julie B. Schuck, Chia-Hui Lin, William T. Penberthy, Xiaohong Li 0005, Nigel G. F. Cooper, Michael E. Smith 0001
BMC Bioinform.2