Benjamin R. Fransen

dblp:64/2206 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Human-robot interaction · 60% Human-AI interaction · 22% Haptics and multimodal interaction · 17%
Computer graphics and multimedia
2 papers
Audio and music processing · 70% Geometric modeling and processing · 30%
Artificial intelligence
3 papers
Knowledge representation and reasoning · 42% Robot navigation and mapping · 36% Question answering and dialogue systems · 11%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
microphone array processing
0.112011
Dynamically reconfigurable microphone arrays · ICRA 2011
Audio and music processing
sound source localization
0.112011
Dynamically reconfigurable microphone arrays · ICRA 2011
Human-AI interaction
affective computing
0.112009
A preliminary system for recognizing boredom · HRI 2009
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture
0.112008
Integrating vision and audition within a cognitive architecture to track conversations · HRI 2008
Human-robot interaction
human-robot collaboration
0.112007
Spatial Representation and Reasoning for Human-Robot Collaboration · AAAI 2007
Haptics and multimodal interaction
multimodal interaction
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Human-robot interaction › robot perception
object disambiguation
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Geometric modeling and processing
3d reconstruction
0.112005
Robust Structure from Motion and Identified Dynamics · ICCV 2005
Geometric modeling and processing › 3d reconstruction
structure from motion
0.112005
Robust Structure from Motion and Identified Dynamics · ICCV 2005
Wireless sensing and localization › optical sensing › optical localization
visual localization
0.012011
Dynamically reconfigurable microphone arrays · ICRA 2011
Computer vision › Image recognition and object detection
object recognition
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Natural language and speech › Question answering and dialogue systems
spoken dialogue
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007

Methods — techniques the papers use, named apart from their topics

acoustic beamforming · 0.2ACT-R/E · 0.2vision · 0.1natural language understanding · 0.1acoustics · 0.1optical flow tracking · 0.1robust identification · 0.1motion dynamics estimation · 0.1
YearPublicationVenuePosition
2011 Dynamically reconfigurable microphone arrays
abstract
Robotic sound localization has traditionally been restricted to either on-robot microphone arrays or embedded microphones in aware environments, each of which have limitations due to their static configurations. This work overcomes the static configuration problems by using visual localization to track multiple wireless microphones in the environment with enough accuracy to combine their auditory streams in a traditional localization algorithm. In this manner, microphones can move or be moved about the environment, and still be combined with existing on-robot microphones to extend array baselines and effective listening ranges without having to re-measure inter-microphone distances.
Eric Martinson, Benjamin R. Fransen
ICRA2
2009 A preliminary system for recognizing boredom
abstract
A 3D optical flow tracking system was used to track participants as they watched a series of boring videos. The video stream of the participants was rated for boredom events. Ratings and head position data were combined to predict boredom events.
Allison M. Jacobs, Benjamin R. Fransen, J. Malcolm McCurry, Frederick W. P. Heckel, Alan R. Wagner, J. Gregory Trafton
HRI2
2009 Real-time face and object tracking
abstract
Tracking people and objects is an enabling technology for many robotic applications. From human-robot-interaction to SLAM, robots must know what a scene contains and how it has changed, and is changing, before they can interact with their environment. In this paper, we focus on the tracking necessary to record the 3D position and pose of objects as they change in real time. We develop a tracking system that is capable of recovering object locations and angles at speeds in excess of 60 frames per second, making it possible to track people and objects undergoing rapid motion and acceleration. Results are demonstrated experimentally using real objects and people and compared against ground truth data.
Benjamin R. Fransen, Evan V. Herbst, Anthony M. Harrison, William Adams, J. Gregory Trafton
IROS1
2008 Integrating vision and audition within a cognitive architecture to track conversations
abstract
We describe a computational cognitive architecture for robots which we call ACT-R/E (ACT-R/Embodied). ACT-R/E is based on ACT-R [1, 2] but uses different visual, auditory, and movement modules. We describe a model that uses ACT-R/E to integrate visual and auditory information to perform conversation tracking in a dynamic environment. We also performed an empirical evaluation study which shows that people see our conversational tracking system as extremely natural.
J. Gregory Trafton, Magdalena D. Bugajska, Benjamin R. Fransen, Raj M. Ratwani
HRI3
2007 Spatial Representation and Reasoning for Human-Robot Collaboration
William G. Kennedy, Magdalena D. Bugajska, Matthew Marge, William Adams, Benjamin R. Fransen, Dennis Perzanowski, Alan C. Schultz, J. Gregory Trafton
AAAI5
2007 Using vision, acoustics, and natural language for disambiguation
abstract
Creating a human-robot interface is a daunting experience. Capabilities and functionalities of the interface are dependent on the robustness of many different sensor and input modalities. For example, object recognition poses problems for state-of-the-art vision systems. Speech recognition in noisy environments remains problematic for acoustic systems. Natural language understanding and dialog are often limited to specific domains and baffled by ambiguous or novel utterances. Plans based on domain-specific tasks limit the applicability of dialog managers. The types of sensors used limit spatial knowledge and understanding, and constrain cognitive issues, such as perspective-taking.In this research, we are integrating several modalities, such as vision, audition, and natural language understanding to leverage the existing strengths of each modality and overcome individual weaknesses. We are using visual, acoustic, and linguistic inputs in various combinations to solve such problems as the disambiguation of referents (objects in the environment), localization of human speakers, and determination of the source of utterances and appropriateness of responses when humans and robots interact. For this research, we limit our consideration to the interaction of two humans and one robot in a retrieval scenario. This paper will describe the system and integration of the various modules prior to future testing.
Benjamin R. Fransen, Vlad I. Morariu, Eric Martinson, Samuel Blisard, Matthew Marge, Scott Thomas, Alan C. Schultz, Dennis Perzanowski
HRI1
2005 Robust Structure from Motion and Identified Dynamics
abstract
This paper addresses robust recovery of structure and motion for rigid bodies in video sequences. For small inter-frame motion, feature appearance is commonly estimated according to the previous frame. However, in the case of occlusion or corrupt frames, the small interframe motion model fails. In this paper, we propose to use robust identification techniques to estimate the motion dynamics based on a set of previous frames. These dynamics are then recursively used to robustly estimate object structure and motion and to predict the object appearance in future frames. Results are tested for 3D reconstructions of rigid bodies in real and synthetic image sequences.
Benjamin R. Fransen, Octavia I. Camps, Mario Sznaier
ICCV1