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Jan-Friso Evers-Senne

dblp:64/3035 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 52% Rendering · 40% Visualization and visual analytics · 8%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › tracking
augmented reality tracking
0.112005
Lens Model Selection for a Markerless AR Tracking System · ISMAR 2005
Virtual and augmented reality › tracking
markerless tracking
0.112005
Lens Model Selection for a Markerless AR Tracking System · ISMAR 2005
Rendering
texture mapping
0.012003
Interactive rendering with view-dependent geometry and texture · SIGGRAPH 2003
Rendering
view-dependent rendering
0.012003
Interactive rendering with view-dependent geometry and texture · SIGGRAPH 2003
Visualization and visual analytics › focus+context visualization
fisheye lens
0.012005
Lens Model Selection for a Markerless AR Tracking System · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

structure from motion · 0.12d point tracking · 0.1
YearPublicationVenuePosition
2005 Lens Model Selection for a Markerless AR Tracking System
abstract
This work describes a visual markerless real-time tracking system for augmented reality applications. The system uses a firewire camera with a fisheye lens mounted at 10 fps. Visual tracking of 3D scene points is performed simultaneously with 3D camera pose estimation without any prior scene knowledge. All visual-geometric data is acquired using a structure-from-motion approach. The lens selection was driven by research results that show the superiority of a fisheye lens to a standard perspective lens for this approach. 2D features in the hemispherical image are tracked using a 2D point tracker. Based on the feature tracks, 3D camera ego-motion and 3D features are estimated.
Birger Streckel, Jan-Friso Evers-Senne, Reinhard Koch
ISMAR2
2003 Interactive rendering with view-dependent geometry and texture
abstract
No abstract available.
Jan-Friso Evers-Senne, Reinhard Koch
SIGGRAPH1
2003 Image Based Interactive Rendering with View Dependent Geometry
abstract
Abstract In this paper we present a novel approach for interactive rendering of virtual views from real image sequences.Combining the concepts of light fields, depth‐compensated image warping and view dependent texture mapping,this plenoptic modeling approach can handle large and complex scenes. A portable, handheld multi‐camera systemhas been developed that allows to record multiple image streams by simply walking around the scene. Theseimage streams are automatically calibrated and depth maps for all views are generated as input to the renderingstage. For rendering a view dependent warping surface is constructed on the fly and depth‐compensated imageinterpolation is applied with view‐dependent texture mapping. Rendering quality is scalable to allow fast previewand to achieve high‐end quality with the same approach. The system can handle large and geometrically complexscenes with hundreds of real images at interactive rates. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Viewing algorithms, I.4.1[Image Processing and Computer Vision]: Digitization and Image Capture, I.4.8 [Image Processing and ComputerVision]: Scene Analysis
Jan-Friso Evers-Senne, Reinhard Koch
Comput. Graph. Forum1