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Donald Hutson

dblp:64/3093 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Legged, aerial and field robots · 50% Language models and text generation · 50%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots › bio-inspired robot
bio-inspired robot control
0.112006
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer · ICRA 2006
Natural language and speech › Language models and text generation
neural simulation
0.112006
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer · ICRA 2006
Human-robot interaction
human-robot collaboration
0.112006
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer · ICRA 2006

Methods — techniques the papers use, named apart from their topics

visual object recognition · 0.1neural simulation · 0.1laser range finder · 0.1
YearPublicationVenuePosition
2006 A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer
abstract
A new RoboCup soccer league is being developed, focusing on human-robot interaction. In this league each team consists of both a human player, mounted on a Segway HT scooter, and a robotic version of the Segway; both human and robot players must cooperate to score goals. This paper details the design of our robotic Segway soccer brain-based device (SS-BBD). The SS-BBD control system is based on a large scale neural simulation, whose design is dictated by details from the published literature on vertebrate neuroanatomy, neurophysiology, and psychophysics. The physical device is completely autonomous, and possesses special manipulators for kicking and capturing a full-sized soccer ball. The SS-BBD uses visual and laser rangefinder information to recognize a variety of game related objects, which enables it to perform actions such as capturing the ball, kicking the ball to another player, shooting a goal, and maneuvering safely across the field. The SS-BBD can act autonomously or obey voice commands from the human player. This is an unprecedented level of human-robot teamwork on a soccer field, in that our players are not merely acting autonomously, but also communicate with each other and support each other on the field
Jason Fleischer, Botond Szatmáry, Donald Hutson, Douglas Moore, James A. Snook, Gerald M. Edelman, Jeffrey L. Krichmar
ICRA3