EDBT 2026 Demo / reviewers in the wild / expert
Arthur J. Olson
dblp:64/4975
· DBLP profile ↗
10ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0003-0558-4618ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 2Artificial intelligence and machine learning · 1Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 77% Geometric modeling and processing · 23% Visual content generation and editing · 0% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 6 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visualization design
visual clutter reduction |
0.4 | 1 | 2019 | Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics
scientific visualization |
0.3 | 1 | 2018 | Instant Construction and Visualization of Crowded Biological Environments · IEEE Trans. Vis. Comput. Graph. 2018 |
Bioinformatics and computational biology › systems biology › computational cell biology
cellular modeling |
0.1 | 1 | 2018 | Instant Construction and Visualization of Crowded Biological Environments · IEEE Trans. Vis. Comput. Graph. 2018 |
Bioinformatics and computational biology › molecular informatics › molecular modeling
molecular structure modeling |
0.1 | 1 | 2018 | Instant Construction and Visualization of Crowded Biological Environments · IEEE Trans. Vis. Comput. Graph. 2018 |
Computational geometry
geometric modeling and processing |
0.0 | 1 | 1995 | Fast and Robust Computation of Molecular Surfaces · SCG 1995 |
Computer animation and physical simulation
real-time animation |
0.0 | 1 | 1981 | GRAMPS - A graphics language interpreter for real-time, interactive, three-dimensional picture editing and animation · SIGGRAPH 1981 |
Methods — techniques the papers use, named apart from their topics
wang tiles · 0.7voxelization · 0.7self-avoiding random walks · 0.7halton sequences · 0.7force-based overlap resolution · 0.7hierarchy tree analysis · 0.4greedy optimization · 0.4depth buffer analysis · 0.4GPU algorithms · 0.3GPU algorithm · 0.3geometric computation · 0.0graphics language interpreter · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Parallel Generation and Visualization of Bacterial Genome StructuresabstractAbstract Visualization of biological mesoscale models provides a glimpse at the inner workings of living cells. One of the most complex components of these models is DNA, which is of fundamental importance for all forms of life. Modeling the 3D structure of genomes has previously only been attempted by sequential approaches. We present the first parallel approach for the instant construction of DNA structures. Traditionally, such structures are generated with algorithms like random walk, which have inherent sequential constraints. These algorithms result in the desired structure, are easy to control, and simple to formulate. Their execution, however, is very time‐consuming, as they are not designed to exploit parallelism. We propose an approach to parallelize the process, facilitating an implementation on the GPU. Tobias Klein, Peter Mindek, Ludovic Autin, David S. Goodsell, Arthur J. Olson, M. Eduard Gröller, Ivan Viola |
Comput. Graph. Forum | 5 |
| 2019 | Cuttlefish: Color Mapping for Dynamic Multi-Scale VisualizationsabstractVisualizations of hierarchical data can often be explored interactively. For example, in geographic visualization, there are continents, which can be subdivided into countries, states, counties and cities. Similarly, in models of viruses or bacteria at the highest level are the compartments, and below that are macromolecules, secondary structures (such as α-helices), amino-acids, and on the finest level atoms. Distinguishing between items can be assisted through the use of color at all levels. However, currently, there are no hierarchical and adaptive color mapping techniques for very large multi-scale visualizations that can be explored interactively. We present a novel, multi-scale, color-mapping technique for adaptively adjusting the color scheme to the current view and scale. Color is treated as a resource and is smoothly redistributed. The distribution adjusts to the scale of the currently observed detail and maximizes the color range utilization given current viewing requirements. Thus, we ensure that the user is able to distinguish items on any level, even if the color is not constant for a particular feature. The coloring technique is demonstrated for a political map and a mesoscale structural model of HIV. The technique has been tested by users with expertise in structural biology and was overall well received. Nicholas Waldin, Manuela Waldner, Mathieu Le Muzic, M. Eduard Gröller, David S. Goodsell, Ludovic Autin, Arthur J. Olson, Ivan Viola |
Comput. Graph. Forum | 7 |
| 2019 | Integrative modeling of the HIV-1 ribonucleoprotein complexabstractA coarse-grain computational method integrates biophysical and structural data to generate models of HIV-1 genomic RNA, nucleocapsid and integrase condensed into a mature ribonucleoprotein complex. Several hypotheses for the initial structure of the genomic RNA and oligomeric state of integrase are tested. In these models, integrase interaction captures features of the relative distribution of gRNA in the immature virion and increases the size of the RNP globule, and exclusion of nucleocapsid from regions with RNA secondary structure drives an asymmetric placement of the dimerized 5'UTR at the surface of the RNP globule. David S. Goodsell, Andrew Jewett, Arthur J. Olson, Stefano Forli |
PLoS Comput. Biol. | 3 |
| 2019 | Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological EnvironmentsabstractLabeling is intrinsically important for exploring and understanding complex environments and models in a variety of domains. We present a method for interactive labeling of crowded 3D scenes containing very many instances of objects spanning multiple scales in size. In contrast to previous labeling methods, we target cases where many instances of dozens of types are present and where the hierarchical structure of the objects in the scene presents an opportunity to choose the most suitable level for each placed label. Our solution builds on and goes beyond labeling techniques in medical 3D visualization, cartography, and biological illustrations from books and prints. In contrast to these techniques, the main characteristics of our new technique are: 1) a novel way of labeling objects as part of a bigger structure when appropriate, 2) visual clutter reduction by labeling only representative instances for each type of an object, and a strategy of selecting those. The appropriate level of label is chosen by analyzing the scene's depth buffer and the scene objects' hierarchy tree. We address the topic of communicating the parent-children relationship between labels by employing visual hierarchy concepts adapted from graphic design. Selecting representative instances considers several criteria tailored to the character of the data and is combined with a greedy optimization approach. We demonstrate the usage of our method with models from mesoscale biology where these two characteristics-multi-scale and multi-instance-are abundant, along with the fact that these scenes are extraordinarily dense. David Kouril, Ladislav Cmolík, Barbora Kozlíková, Hsiang-Yun Wu, Graham Johnson, David S. Goodsell, Arthur J. Olson, M. Eduard Gröller, Ivan Viola |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2018 | Instant Construction and Visualization of Crowded Biological EnvironmentsabstractWe present the first approach to integrative structural modeling of the biological mesoscale within an interactive visual environment. These complex models can comprise up to millions of molecules with defined atomic structures, locations, and interactions. Their construction has previously been attempted only within a non-visual and non-interactive environment. Our solution unites the modeling and visualization aspect, enabling interactive construction of atomic resolution mesoscale models of large portions of a cell. We present a novel set of GPU algorithms that build the basis for the rapid construction of complex biological structures. These structures consist of multiple membrane-enclosed compartments including both soluble molecules and fibrous structures. The compartments are defined using volume voxelization of triangulated meshes. For membranes, we present an extension of the Wang Tile concept that populates the bilayer with individual lipids. Soluble molecules are populated within compartments distributed according to a Halton sequence. Fibrous structures, such as RNA or actin filaments, are created by self-avoiding random walks. Resulting overlaps of molecules are resolved by a forced-based system. Our approach opens new possibilities to the world of interactive construction of cellular compartments. We demonstrate its effectiveness by showcasing scenes of different scale and complexity that comprise blood plasma, mycoplasma, and HIV. Tobias Klein, Ludovic Autin, Barbora Kozlíková, David S. Goodsell, Arthur J. Olson, M. Eduard Gröller, Ivan Viola |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2015 | AutoDockFR: Advances in Protein-Ligand Docking with Explicitly Specified Binding Site FlexibilityabstractAutomated docking of drug-like molecules into receptors is an essential tool in structure-based drug design. While modeling receptor flexibility is important for correctly predicting ligand binding, it still remains challenging. This work focuses on an approach in which receptor flexibility is modeled by explicitly specifying a set of receptor side-chains a-priori. The challenges of this approach include the: 1) exponential growth of the search space, demanding more efficient search methods; and 2) increased number of false positives, calling for scoring functions tailored for flexible receptor docking. We present AutoDockFR-AutoDock for Flexible Receptors (ADFR), a new docking engine based on the AutoDock4 scoring function, which addresses the aforementioned challenges with a new Genetic Algorithm (GA) and customized scoring function. We validate ADFR using the Astex Diverse Set, demonstrating an increase in efficiency and reliability of its GA over the one implemented in AutoDock4. We demonstrate greatly increased success rates when cross-docking ligands into apo receptors that require side-chain conformational changes for ligand binding. These cross-docking experiments are based on two datasets: 1) SEQ17 -a receptor diversity set containing 17 pairs of apo-holo structures; and 2) CDK2 -a ligand diversity set composed of one CDK2 apo structure and 52 known bound inhibitors. We show that, when cross-docking ligands into the apo conformation of the receptors with up to 14 flexible side-chains, ADFR reports more correctly cross-docked ligands than AutoDock Vina on both datasets with solutions found for 70.6% vs. 35.3% systems on SEQ17, and 76.9% vs. 61.5% on CDK2. ADFR also outperforms AutoDock Vina in number of top ranking solutions on both datasets. Furthermore, we show that correctly docked CDK2 complexes re-create on average 79.8% of all pairwise atomic interactions between the ligand and moving receptor atoms in the holo complexes. Finally, we show that down-weighting the receptor internal energy improves the ranking of correctly docked poses and that runtime for AutoDockFR scales linearly when side-chain flexibility is added. Pradeep Anand Ravindranath, Stefano Forli, David S. Goodsell, Arthur J. Olson, Michel F. Sanner |
PLoS Comput. Biol. | 4 |
| 2004 | Augmented Reality with Tangible Auto-Fabricated Models for Molecular Biology ApplicationsabstractThe evolving technology of computer auto-fabrication ("3D printing") now makes it possible to produce physical models for complex biological molecules and assemblies. We report on an application that demonstrates the use of auto-fabricated tangible models and augmented reality for research and education in molecular biology, and for enhancing the scientific environment for collaboration and exploration. We have adapted an augmented reality system to allow virtual 3D representations (generated by the Python Molecular Viewer) to be overlaid onto a tangible molecular model. Users can easily change the overlaid information, switching between different representations of the molecule, displays of molecular properties such as electrostatics, or dynamic information. The physical model provides a powerful, intuitive interface for manipulating the computer models, streamlining the interface between human intent, the physical model, and the computational activity. Alexandre Gillet, Michel F. Sanner, Daniel Stoffler, David S. Goodsell, Arthur J. Olson |
IEEE Visualization | 5 |
| 1998 | Computational Coevolution of Antiviral Drug ResistanceabstractAn understanding of antiviral drug resistance is important in the design of effective drugs. Comprehensive features of the interaction between drug designs and resistance mutations are difficult to study experimentally because of the very large numbers of drugs and mutants involved. We describe a computational framework for studying antiviral drug resistance. Data on HIV-1 protease are used to derive an approximate model that predicts interaction of a wide range of mutant forms of the protease with a broad class of protease inhibitors. An algorithm based on competitive coevolution is used to find highly resistant mutant forms of the protease, and effective inhibitors against such mutants, in the context of the model. We use this method to characterize general features of inhibitors that are effective in overcoming resistance, and to study related issues of selection pathways, cross-resistance, and combination therapies. Christopher D. Rosin, Richard K. Belew, Garrett M. Morris, Arthur J. Olson, David S. Goodsell |
Artif. Life | 4 |
| 1995 | Fast and Robust Computation of Molecular SurfacesabstractNo abstract available. Michel F. Sanner, Arthur J. Olson, Jean-Claude Spehner |
SCG | 2 |
| 1981 | GRAMPS - A graphics language interpreter for real-time, interactive, three-dimensional picture editing and animationabstractGRAMPS, a graphics language interpreter has been developed in FORTRAN 77 to be used in conjunction with an interactive vector display list processor (Evans and Sutherland Multi-Picture-System). Several of the features of the language make it very useful and convenient for real-time scene construction, manipulation and animation. The GRAMPS language syntax allows natural interaction with scene elements as well as easy, interactive assignment of graphics input devices. GRAMPS facilitates the creation, manipulation and copying of complex nested picture structures. The language has a powerful macro feature that enables new graphics commands to be developed and incorporated interactively. T. J. O'Donnell, Arthur J. Olson |
SIGGRAPH | 2 |