EDBT 2026 Demo / reviewers in the wild / expert
Xuan Li 0015
dblp:64/5016-15
· DBLP profile ↗
17ranked-venue papers
7as first author
17since 2021 · last 2026
0000-0003-0677-8369ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 12 since 2021Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PhysMotion: Physics-Grounded Dynamics From a Single ImageabstractWe introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input conditions (e.g., applied force and torque), producing high-quality, physically plausible video generation. By utilizing continuum mechanics-based simulations as a prior knowledge, our approach addresses the limitations of traditional data-driven generative models and results in more consistent physically plausible motions. Our framework begins by reconstructing a feed-forward 3D Gaussian from a single image through geometry optimization. This representation is then time-stepped using Material Point Method (MPM) with continuum mechanics-based elastoplasticity models, which provides a strong foundation for realistic$d y$namics, albeit at a coarse level of detail. To enhance the geometry, appearance, and ensure spatiotemporal consistency, we refine the initial simulation using a text-to-image (T2I) diffusion model with cross-frame attention, resulting in a physically plausible video that retains intricate details comparable to the input image. We conduct comprehensive qualitative and quantitative evaluations to validate the efficacy of our method. Xiyang Tan, Xuan Li 0015, Zeshun Zong, Tianyi Xie, Yin Yang 0002, Chenfanfu Jiang |
3DV | 3 |
| 2025 | GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture DetailsabstractTraditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-based generative models have enabled new possibilities for 3D garment generation from text prompts, images, and videos. However, existing methods either suffer from inconsistencies among multi-view images or require additional processes to separate cloth from the underlying human model. In this paper, we propose GarmentDreamer, a novel method that leverages 3D Gaussian Splatting (GS) as guidance to generate wearable, simulation-ready 3D garment meshes from text prompts. In contrast to using multi-view images directly predicted by generative models as guidance, our 3DGS guidance ensures consistent optimization in both garment deformation and texture synthesis. Our method introduces a novel garment augmentation module, guided by normal and RGBA information, and employs implicit Neural Texture Fields (NeTF) combined with Variational Score Distillation (VSD) to generate diverse geometric and texture details. We validate the effectiveness of our approach through comprehensive qualitative and quantitative experiments, showcasing the superior performance of GarmentDreamer over state-of-the-art alternatives11Demos and codes are available at https://xuan-li.github.io/GarmentDreamerDemo/. Boqian Li, Xuan Li 0015, Tianyi Xie, Feng Gao 0013, Huamin Wang 0001, Yin Yang 0002, Chenfanfu Jiang |
3DV | 2 |
| 2025 | Articulated Kinematics Distillation from Video Diffusion ModelsabstractWe present Articulated Kinematics Distillation (AKD), a framework for generating high-fidelity character animations by merging the strengths of skeleton-based animation and modern generative models. AKD uses a skeleton-based representation for rigged 3D assets, drastically reducing the Degrees of Freedom (DoFs) by focusing on joint-level control, which allows for efficient, consistent motion synthesis. Through Score Distillation Sampling (SDS) with pre-trained video diffusion models, AKD distills complex, articulated motions while maintaining structural integrity, overcoming challenges faced by 4D neural deformation fields in preserving shape consistency. This approach is naturally compatible with physics-based simulation, ensuring physically plausible interactions. Experiments show that AKD achieves superior 3D consistency and motion quality compared with existing works on text-to-4D generation. Xuan Li 0015, Tsung-Yi Lin, Yongxin Chen 0002, Chenfanfu Jiang, Ming-Yu Liu 0001, Donglai Xiang |
CVPR | 1 |
| 2025 | Efficient Part-level 3D Object Generation via Dual Volume PackingabstractRecent progress in 3D object generation has greatly improved both the quality and efficiency.
However, most existing methods generate a single mesh with all parts fused together, which limits the ability to edit or manipulate individual parts.
A key challenge is that different objects may have a varying number of parts.
To address this, we propose a new end-to-end framework for part-level 3D object generation.
Given a single input image, our method generates high-quality 3D objects with an arbitrary number of complete and semantically meaningful parts.
We introduce a dual volume packing strategy that organizes all parts into two complementary volumes, allowing for the creation of complete and interleaved parts that assemble into the final object.
Experiments show that our model achieves better quality, diversity, and generalization than previous image-based part-level generation methods.
Our project page is at \url{https://research.nvidia.com/labs/dir/partpacker/}. Jiaxiang Tang, Ruijie Lu, Max Li, Zekun Hao, Xuan Li 0015, Fangyin Wei, Shuran Song, Ming-Yu Liu 0001, Tsung-Yi Lin |
NeurIPS | 5 |
| 2025 | Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable PhysicsabstractRecent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment generation, a key area for applications like virtual try-on with dynamic garment animations, which require garments to be separable and simulation-ready. We introduce Dress-1-to-3, a novel pipeline that reconstructs physics-plausible, simulation-ready separated garments with sewing patterns and humans from an in-the-wild image. Starting with the image, our approach combines a pre-trained image-to-sewing pattern generation model for creating coarse sewing patterns with a pre-trained multi-view diffusion model to produce multi-view images. The sewing pattern is further refined using a differentiable garment simulator based on the generated multi-view images. Versatile experiments demonstrate that our optimization approach substantially enhances the geometric alignment of the reconstructed 3D garments and humans with the input image. Furthermore, by integrating a texture generation module and a human motion generation module, we produce customized physics-plausible and realistic dynamic garment demonstrations. Our project page is https://dress-1-to-3.github.io/. Xuan Li 0015, Chang Yu 0005, Wenxin Du, Tianyi Xie, Yunuo Chen 0001, Yin Yang 0002, Chenfanfu Jiang |
ACM Trans. Graph. | 1 |
| 2024 | PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRFabstractWe show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods, we discretize nonlinear hyperelasticity in a meshless way, obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result, physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information, please visit our project page. Yutao Feng, Yintong Shang, Xuan Li 0015, Tianjia Shao, Chenfanfu Jiang, Yin Yang 0002 |
CVPR | 3 |
| 2024 | PhysGaussian: Physics-Integrated 3D Gaussians for Generative DynamicsabstractWe introduce PhysGaussian, a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthe-sis. Employing a custom Material Point Method (MPM), our approach enriches 3D Gaussian kernels with physically meaningful kinematic deformation and mechanical stress attributes, all evolved in line with continuum mechanics principles. A defining characteristic of our method is the seamless integration between physical simulation and visual rendering: both components utilize the same 3D Gaussian kernels as their discrete representations. This negates the necessity for triangle/tetrahedron meshing, marching cubes, “cage meshes,” or any other geometry embedding, highlighting the principle of “what you see is what you simulate (WS2).” Our method demonstrates exceptional versatility across a wide variety of materials-including elastic entities, plastic metals, non-Newtonian fluids, and granular materials-showcasing its strong capabilities in creating diverse visual content with novel viewpoints and movements. Our project page is at: https://xpandora.github.io/PhysGaussian/ Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li 0015, Yutao Feng, Yin Yang 0002, Chenfanfu Jiang |
CVPR | 4 |
| 2024 | Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and FabricationabstractExisting diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments. Yunuo Chen 0001, Tianyi Xie, Zeshun Zong, Xuan Li 0015, Feng Gao 0013, Yin Yang 0002, Ying Nian Wu, Chenfanfu Jiang |
NeurIPS | 4 |
| 2024 | XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum InelasticityabstractPBD and its extension, XPBD, have been predominantly applied to compliant constrained elastodynamics, with their potential in finite strain (visco-) elastoplasticity remaining underexplored. XPBD is often perceived to stand in contrast to other meshless methods, such as the MPM. MPM is based on discretizing the weak form of governing partial differential equations within a continuum domain, coupled with a hybrid Lagrangian-Eulerian method for tracking deformation gradients. In contrast, XPBD formulates specific constraints, whether hard or compliant, to positional degrees of freedom. We revisit this perception by investigating the potential of XPBD in handling inelastic materials that are described with classical continuum mechanics-based yield surfaces and elastoplastic flow rules. Our inspiration is that a robust estimation of the velocity gradient is a sufficiently useful key to effectively tracking deformation gradients in XPBD simulations. By further incorporating implicit inelastic constitutive relationships, we introduce a plasticity in-the-loop updated Lagrangian augmentation to XPBD. This enhancement enables the simulation of elastoplastic, viscoplastic, and granular substances following their standard constitutive laws. We demonstrate the effectiveness of our method through high-resolution and real-time simulations of diverse materials such as snow, sand, and plasticine, and its integration with standard XPBD simulations of cloth and water. Chang Yu 0005, Xuan Li 0015, Lei Lan, Yin Yang 0002, Chenfanfu Jiang |
SIGGRAPH Asia | 2 |
| 2024 | Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace ReuseabstractThis paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetration-free guarantee is inspired by the interior point method, which converts the inequality constraints to barrier potentials. We propose a major overhaul of this modality within the projective dynamics framework by leveraging an adaptive weighting mechanism inspired by barrier formulation. This approach does not depend on the distance between mesh primitives, but on the virtual life span of a collision event and thus keeps all the vertices within feasible region. Such a non-distance barrier model allows a new way to integrate collision resolution into the simulation pipeline. Another contributor to the performance boost comes from the subspace reuse strategy. This is based on the observation that low-frequency strain propagation is near orthogonal to the deformation induced by collisions or self-collisions, often of high frequency. Subspace reuse then takes care of low-frequency residuals, while high-frequency residuals can also be effectively smoothed by GPU-based iterative solvers. We show that our method outperforms existing fast cloth simulators by at least one order while producing high-quality animations of high-resolution models. Lei Lan, Jingyi Long, Chun Yuan 0001, Xuan Li 0015, Xiaowei He 0004, Huamin Wang 0001, Chenfanfu Jiang, Yin Yang 0002 |
ACM Trans. Graph. | 5 |
| 2024 | Augmented Incremental Potential Contact for Sticky InteractionsabstractWe introduce a variational formulation for simulating sticky interactions between elastoplastic solids. Our method brings a wider range of material behaviors into the reach of the Incremental Potential Contact (IPC) solver recently developed by (Li et al. 2020). Extending IPC requires several contributions. We first augment IPC with the classical Raous-Cangemi-Cocou (RCC) adhesion model. This allows us to robustly simulate the sticky interactions between arbitrary codimensional-0, 1, and 2 geometries. To enable user-friendly practical adoptions of our method, we further introduce a physically parametrized, easily controllable normal adhesion formulation based on the unsigned distance, which is fully compatible with IPC's barrier formulation. Furthermore, we propose a smoothly clamped tangential adhesion model that naturally models intricate behaviors including debonding. Lastly, we perform benchmark studies comparing our method with the classical models as well as real-world experimental results to demonstrate the efficacy of our method. Yu Fang 0010, Minchen Li, Yadi Cao, Xuan Li 0015, Joshuah Wolper, Yin Yang 0002, Chenfanfu Jiang |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2023 | PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification
Xuan Li 0015, Yi-Ling Qiao, Peter Yichen Chen, Krishna Murthy Jatavallabhula, Ming C. Lin, Chenfanfu Jiang, Chuang Gan 0001 |
ICLR | 1 |
| 2023 | Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth SimulationabstractWe propose an efficient cloth simulation method that combines the merits of two drastically different numerical procedures, namely the subspace integration and parallelizable iterative relaxation. We show those two methods can be organically coupled within the framework of projective dynamics (PD), where both low- and high-frequency cloth motions are effectively and efficiently computed. Our method works seamlessly with the state-of-the-art contact handling algorithm, the incremental potential contact (IPC), to offer the non-penetration guarantee of the resulting animation. Our core ingredient centers around the utilization of subspace for the expedited convergence of Jacobi-PD. This involves solving the reduced global system and smartly employing its precomputed factorization. In addition, we incorporate a time-splitting strategy to handle the frictional self-contacts. Xuan Li 0015, Yu Fang 0010, Lei Lan, Huamin Wang 0001, Yin Yang 0002, Minchen Li, Chenfanfu Jiang |
SIGGRAPH Asia | 1 |
| 2023 | Neural Stress Fields for Reduced-order Elastoplasticity and FractureabstractWe propose a hybrid neural network and physics framework for reduced-order modeling of elastoplasticity and fracture. State-of-the-art scientific computing models like the Material Point Method (MPM) faithfully simulate large-deformation elastoplasticity and fracture mechanics. However, their long runtime and large memory consumption render them unsuitable for applications constrained by computation time and memory usage, e.g., virtual reality. To overcome these barriers, we propose a reduced-order framework. Our key innovation is training a low-dimensional manifold for the Kirchhoff stress field via an implicit neural representation. This low-dimensional neural stress field (NSF) enables efficient evaluations of stress values and, correspondingly, internal forces at arbitrary spatial locations. In addition, we also train neural deformation and affine fields to build low-dimensional manifolds for the deformation and affine momentum fields. These neural stress, deformation, and affine fields share the same low-dimensional latent space, which uniquely embeds the high-dimensional simulation state. After training, we run new simulations by evolving in this single latent space, which drastically reduces the computation time and memory consumption. Our general continuum-mechanics-based reduced-order framework is applicable to any phenomena governed by the elastodynamics equation. To showcase the versatility of our framework, we simulate a wide range of material behaviors, including elastica, sand, metal, non-Newtonian fluids, fracture, contact, and collision. We demonstrate dimension reduction by up to 100,000 × and time savings by up to 10 ×. Zeshun Zong, Xuan Li 0015, Minchen Li, Maurizio M. Chiaramonte, Wojciech Matusik, Eitan Grinspun, Kevin Carlberg, Chenfanfu Jiang, Peter Yichen Chen |
SIGGRAPH Asia | 2 |
| 2022 | PlasticityNet: Learning to Simulate Metal, Sand, and Snow for Optimization Time IntegrationabstractIn this paper, we propose a neural network-based approach for learning to represent the behavior of plastic solid materials ranging from rubber and metal to sand and snow. Unlike elastic forces such as spring forces, these plastic forces do not result from the positional gradient of any potential energy, imposing great challenges on the stability and flexibility of their simulation. Our method effectively resolves this issue by learning a generalizable plastic energy whose derivative closely matches the analytical behavior of plastic forces. Our method, for the first time, enables the simulation of a wide range of arbitrary elasticity-plasticity combinations using time step-independent, unconditionally stable optimization-based time integrators. We demonstrate the efficacy of our method by learning and producing challenging 2D and 3D effects of metal, sand, and snow with complex dynamics. Xuan Li 0015, Yadi Cao, Minchen Li, Yin Yang 0002, Craig A. Schroeder, Chenfanfu Jiang |
NeurIPS | 1 |
| 2022 | Energetically consistent inelasticity for optimization time integrationabstractIn this paper, we propose Energetically Consistent Inelasticity (ECI), a new formulation for modeling and discretizing finite strain elastoplasticity/viscoelasticity in a way that is compatible with optimization-based time integrators. We provide an in-depth analysis for allowing plasticity to be implicitly integrated through an augmented strain energy density function. We develop ECI on the associative von-Mises J2 plasticity, the non-associative Drucker-Prager plasticity, and the finite strain viscoelasticity. We demonstrate the resulting scheme on both the Finite Element Method (FEM) and the Material Point Method (MPM). Combined with a custom Newton-type optimization integration scheme, our method enables simulating stiff and large-deformation inelastic dynamics of metal, sand, snow, and foam with larger time steps, improved stability, higher efficiency, and better accuracy than existing approaches. Xuan Li 0015, Minchen Li, Chenfanfu Jiang |
ACM Trans. Graph. | 1 |
| 2021 | Soft Hybrid Aerial Vehicle via Bistable MechanismabstractUnmanned aerial vehicles have been demonstrated successfully in a variety of tasks, including surveying and sampling tasks over large areas. These vehicles can take many forms. Quadrotors’ agility and ability to hover makes them well suited for navigating potentially tight spaces, while fixed wing aircraft are capable of efficient flight over long distances. Hybrid aerial vehicles (HAVs) attempt to achieve both of these benefits by exhibiting multiple modes; however, morphing HAVs typically require extra actuators which add mass, reducing both agility and efficiency. We propose a morphing HAV with folding wings that exhibits both a quadrotor and a fixed wing mode without requiring any extra actuation. This is achieved by leveraging the motion of a bistable mechanism at the center of the aircraft to drive folding of the wing using only the existing motors and the inertia of the system. We optimize both the bistable mechanism and the folding wing using a topology optimization approach. The resulting mechanisms were fabricated on a 3D printer and replaced the frame of an existing quadrotor. Our prototype successfully transitions between both modes and our experiments demonstrate that the behavior of the fabricated prototype is consistent with that of the simulation. Xuan Li 0015, Jessica McWilliams, Minchen Li, Cynthia R. Sung, Chenfanfu Jiang |
ICRA | 1 |