EDBT 2026 Demo / reviewers in the wild / expert
Wei Li 0112
dblp:64/6025-112
· DBLP profile ↗
15ranked-venue papers
7as first author
13since 2021 · last 2026
0000-0001-8754-6679ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 14 · 7 first-author · 12 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AgonicDreamer: Enhancing Multi-View Consistency in Text-to-3D Generation via Rectified Score DistillationabstractScore Distillation Sampling and its variants have shown strong potential in text-to-3D generation by leveraging scores estimated from pretrained text-to-image diffusion models to optimize 3D representations. However, due to the view-agnostic nature of these scores, existing methods often suffer from the multi-face Janus problem, leading to inconsistencies across different views. In this work, we propose Rectified Score Distillation, which addresses this issue by incorporating view-conditioned scores as priors. Specifically, we formulate a reverse ordinary differential equation (ODE) that is additionally conditioned on camera poses. Then we rectify the standard, view-irrelevant scores to approximate the desired gradients along this ODE. Building on these rectified scores, our full framework, named AgonicDreamer, enables the generation of photorealistic and multi-view consistent 3D content with fine-grained details, as validated by extensive experimental results. Shanyan Guan, Yanhao Ge, Wei Li 0112, Yichao Yan, Chao Ma 0004, Xiaokang Yang 0001 |
IEEE Trans. Image Process. | 5 |
| 2026 | Volume-Preserving LBM-MPM Coupling for Air-Water-Sand MixturesabstractSimulating the dynamic, multiscale interactions between granular materials and multiphase fluids remains a significant computational challenge in computer graphics, as the visual complexity of such mixtures arises from strongly coupled small-scale structures. We present a novel, physically-based simulation framework for sand-water-air mixtures that couples a Lattice Boltzmann Method (LBM) for weakly-compressible two-phase fluids with a Material Point Method (MPM) for granular sand. Our approach is built upon a unified continuum formulation that expresses the governing equations for both fluid phases (air and water) and the granular medium within a consistent framework. To accurately capture the transition of sand from a dry, friction-dominated state to a soaked, sticky medium, we introduce a water retention model that describes how liquid infiltrates and is retained within the granular structure. Furthermore, we enforce volume conservation of the fluids within the mixture, ensuring numerical stability and physical realism. Our robust coupling mechanism enables the simulation of complex phenomena such as sand mobilization, transport, settling, and erosion across a wide range of density ratios. We demonstrate the efficiency of our method through several challenging scenarios, including the breaching of sand-walled basins, sediment-laden flows, and the erosive collapse of sand structures. Xiaoyu Xiao, Haoxiang Wang 0006, Xiaokang Yang 0001, Mathieu Desbrun, Wei Li 0112 |
ACM Trans. Graph. | 5 |
| 2025 | Kinetic Free-Surface Flows and Foams with Sharp InterfacesabstractKinetic multiphase flow solvers have recently demonstrated exquisitely complex and turbulent fluid phenomena involving splashing and bubbling. However, they require full simulation of both the liquid phase and the air to capture a large spectrum of fluid behaviors. Moreover, they rely on diffuse interface tracking to properly account for the interfacial forces involved in fluid-air interactions. Consequently, simulating visually appealing fluids is extremely compute intensive given the required resolution to capture small bubbles, and foam simulation is unattainable with this family of methods. While water simulation involves density and viscosity differences between the two phases so large that one can safely ignore the dynamics of air, so-called kinetic free-surface solvers that only consider the liquid motion have been unable to reproduce the full gamut of turbulent fluid behaviors, being often unstable for even moderately complex scenarios. By revisiting kinetic solvers using sharp interfaces and incorporating recent advances in single-phase and multiphase LBM solvers, we propose a free-surface kinetic solver, which we call HOME-FREE LBM, that not only handles turbulence, glugging, and bubbling, but even foam where bubbles stick to each other through surface tension. We demonstrate that our fluid simulator allows for fast and robust bubble growth, breakup, and coalescence, at a fraction of the computational time that existing CG fluid solvers require. Haoxiang Wang 0006, Kui Wu 0003, Mathieu Desbrun, Wei Li 0112 |
ACM Trans. Graph. | 5 |
| 2024 | NeuMA: Neural Material Adaptor for Visual Grounding of Intrinsic DynamicsabstractWhile humans effortlessly discern intrinsic dynamics and adapt to new scenarios, modern AI systems often struggle. Current methods for visual grounding of dynamics either use pure neural-network-based simulators (black box), which may violate physical laws, or traditional physical simulators (white box), which rely on expert-defined equations that may not fully capture actual dynamics. We propose the Neural Material Adaptor (NeuMA), which integrates existing physical laws with learned corrections, facilitating accurate learning of actual dynamics while maintaining the generalizability and interpretability of physical priors. Additionally, we propose Particle-GS, a particle-driven 3D Gaussian Splatting variant that bridges simulation and observed images, allowing back-propagate image gradients to optimize the simulator. Comprehensive experiments on various dynamics in terms of grounded particle accuracy, dynamic rendering quality, and generalization ability demonstrate that NeuMA can accurately capture intrinsic dynamics. Project Page: https://xjay18.github.io/projects/neuma.html. Junyi Cao, Shanyan Guan, Yanhao Ge, Wei Li 0112, Xiaokang Yang 0001, Chao Ma 0004 |
NeurIPS | 4 |
| 2024 | Kinetic Simulation of Turbulent Multifluid FlowsabstractDespite its visual appeal, the simulation of separated multiphase flows (i.e., streams of fluids separated by interfaces) faces numerous challenges in accurately reproducing complex behaviors such as guggling, wetting, or bubbling. These difficulties are especially pronounced for high Reynolds numbers and large density variations between fluids, most likely explaining why they have received comparatively little attention in Computer Graphics compared to single- or two-phase flows. In this paper, we present a full LBM solver for multifluid simulation. We derive a conservative phase field model with which the spatial presence of each fluid or phase is encoded to allow for the simulation of miscible, immiscible and even partially-miscible fluids, while the temporal evolution of the phases is performed using a D3Q7 lattice-Boltzmann discretization. The velocity field, handled through the recent high-order moment-encoded LBM (HOME-LBM) framework to minimize its memory footprint, is simulated via a velocity-based distribution stored on a D3Q27 or D3Q19 discretization to offer accuracy and stability to large density ratios even in turbulent scenarios, while coupling with the phases through pressure, viscosity, and interfacial forces is achieved by leveraging the diffuse encoding of interfaces. The resulting solver addresses a number of limitations of kinetic methods in both computational fluid dynamics and computer graphics: it offers a fast, accurate, and low-memory fluid solver enabling efficient turbulent multiphase simulations free of the typical oscillatory pressure behavior near boundaries. We present several numerical benchmarks, examples and comparisons of multiphase flows to demonstrate our solver's visual complexity, accuracy, and realism. Wei Li 0112, Kui Wu 0003, Mathieu Desbrun |
ACM Trans. Graph. | 1 |
| 2024 | Visual-Preserving Mesh RepairabstractMesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applications such as geometric processing, simulation, fabrication, learning, and synthesis. In this work, by assuming the model is visually correct, we first introduce three visual measures for visibility, orientation, and openness, based on ray-tracing. We then present a novel mesh repair framework incorporating visual measures with several critical steps, i.e., open surface closing, face reorientation, and global optimization, to effectively repair meshes with defects (e.g., gaps, holes, self-intersections, degenerate elements, and inconsistent orientations) and preserve visual appearances. Our method reduces unnecessary mesh complexity without compromising geometric accuracy or visual quality while preserving input attributes such as UV coordinates for rendering. We evaluate our approach on hundreds of models randomly selected from ShapeNet and Thingi10K, demonstrating its effectiveness and robustness compared to existing approaches. Zhongtian Zheng, Xifeng Gao, Zherong Pan, Wei Li 0112, Peng-Shuai Wang, Kui Wu 0003 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2023 | Fluid-Solid Coupling in Kinetic Two-Phase Flow SimulationabstractReal-life flows exhibit complex and visually appealing behaviors such as bubbling, splashing, glugging and wetting that simulation techniques in graphics have attempted to capture for years. While early approaches were not capable of reproducing multiphase flow phenomena due to their excessive numerical viscosity and low accuracy, kinetic solvers based on the lattice Boltzmann method have recently demonstrated the ability to simulate water-air interaction at high Reynolds numbers in a massively-parallel fashion. However, robust and accurate handling of fluid-solid coupling has remained elusive: be it for CG or CFD solvers, as soon as the motion of immersed objects is too fast or too sudden, pressures near boundaries and interfacial forces exhibit spurious oscillations leading to blowups. Built upon a phase-field and velocity-distribution based lattice-Boltzmann solver for multiphase flows, this paper spells out a series of numerical improvements in momentum exchange, interfacial forces, and two-way coupling to drastically reduce these typical artifacts, thus significantly expanding the types of fluid-solid coupling that we can efficiently simulate. We highlight the numerical benefits of our solver through various challenging simulation results, including comparisons to previous work and real footage. Wei Li 0112, Mathieu Desbrun |
ACM Trans. Graph. | 1 |
| 2023 | High-Order Moment-Encoded Kinetic Simulation of Turbulent FlowsabstractKinetic solvers for incompressible fluid simulation were designed to run efficiently on massively parallel architectures such as GPUs. While these lattice Boltzmann solvers have recently proven much faster and more accurate than the macroscopic Navier-Stokes-based solvers traditionally used in graphics, it systematically comes at the price of a very large memory requirement: a mesoscopic discretization of statistical mechanics requires over an order of magnitude more variables per grid node than most fluid solvers in graphics. In order to open up kinetic simulation to gaming and simulation software packages on commodity hardware, we propose a HighOrder Moment-Encoded Lattice-Boltzmann-Method solver which we coined HOME-LBM, requiring only the storage of a few moments per grid node, with little to no loss of accuracy in the typical simulation scenarios encountered in graphics. We show that our lightweight and lightspeed fluid solver requires three times less memory and runs ten times faster than state-of-the-art kinetic solvers, for a nearly-identical visual output. Wei Li 0112, Zherong Pan, Xifeng Gao, Kui Wu 0003, Mathieu Desbrun |
ACM Trans. Graph. | 1 |
| 2022 | Efficient kinetic simulation of two-phase flowsabstractReal-life multiphase flows exhibit a number of complex and visually appealing behaviors, involving bubbling, wetting, splashing, and glugging. However, most state-of-the-art simulation techniques in graphics can only demonstrate a limited range of multiphase flow phenomena, due to their inability to handle the real water-air density ratio and to the large amount of numerical viscosity introduced in the flow simulation and its coupling with the interface. Recently, kinetic-based methods have achieved success in simulating large density ratios and high Reynolds numbers efficiently; but their memory overhead, limited stability, and numerically-intensive treatment of coupling with immersed solids remain enduring obstacles to their adoption in movie productions. In this paper, we propose a new kinetic solver to couple the incompressible Navier-Stokes equations with a conservative phase-field equation which remedies these major practical hurdles. The resulting two-phase immiscible fluid solver is shown to be efficient due to its massively-parallel nature and GPU implementation, as well as very versatile and reliable because of its enhanced stability to large density ratios, high Reynolds numbers, and complex solid boundaries. We highlight the advantages of our solver through various challenging simulation results that capture intricate and turbulent air-water interaction, including comparisons to previous work and real footage. Wei Li 0112, Yihui Ma, Xiaopei Liu, Mathieu Desbrun |
ACM Trans. Graph. | 1 |
| 2022 | GPU Optimization for High-Quality Kinetic Fluid SimulationabstractFluid simulations are often performed using the incompressible Navier-Stokes equations (INSE), leading to sparse linear systems which are difficult to solve efficiently in parallel. Recently, kinetic methods based on the adaptive-central-moment multiple-relaxation-time (ACM-MRT) model [1], [2] have demonstrated impressive capabilities to simulate both laminar and turbulent flows, with quality matching or surpassing that of state-of-the-art INSE solvers. Furthermore, due to its local formulation, this method presents the opportunity for highly scalable implementations on parallel systems such as GPUs. However, an efficient ACM-MRT-based kinetic solver needs to overcome a number of computational challenges, especially when dealing with complex solids inside the fluid domain. In this article, we present multiple novel GPU optimization techniques to efficiently implement high-quality ACM-MRT-based kinetic fluid simulations in domains containing complex solids. Our techniques include a new communication-efficient data layout, a load-balanced immersed-boundary method, a multi-kernel launch method using a simplified formulation of ACM-MRT calculations to enable greater parallelism, and the integration of these techniques into a parametric cost model to enable automated prameter search to achieve optimal execution performance. We also extended our method to multi-GPU systems to enable large-scale simulations. To demonstrate the state-of-the-art performance and high visual quality of our solver, we present extensive experimental results and comparisons to other solvers. Yixin Chen 0006, Wei Li 0112, Rui Fan 0004, Xiaopei Liu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | Dynamic Upsampling of Smoke through Dictionary-based LearningabstractSimulating turbulent smoke flows with fine details is computationally intensive. For iterative editing or simply faster generation, efficiently upsampling a low-resolution numerical simulation is an attractive alternative. We propose a novel learning approach to the dynamic upsampling of smoke flows based on a training set of flows at coarse and fine resolutions. Our multiscale neural network turns an input coarse animation into a sparse linear combination of small velocity patches present in a precomputed over-complete dictionary. These sparse coefficients are then used to generate a high-resolution smoke animation sequence by blending the fine counterparts of the coarse patches. Our network is initially trained from a sequence of example simulations to both construct the dictionary of corresponding coarse and fine patches and allow for the fast evaluation of a sparse patch encoding of any coarse input. The resulting network provides an accurate upsampling when the coarse input simulation is well approximated by patches present in the training set (e.g., for re-simulation), or simply visually plausible upsampling when input and training sets differ significantly. We show a variety of examples to ascertain the strengths and limitations of our approach and offer comparisons to existing approaches to demonstrate its quality and effectiveness. Kai Bai, Wei Li 0112, Mathieu Desbrun, Xiaopei Liu |
ACM Trans. Graph. | 2 |
| 2021 | Fast and versatile fluid-solid coupling for turbulent flow simulationabstractThe intricate motions and complex vortical structures generated by the interaction between fluids and solids are visually fascinating. However, reproducing such a two-way coupling between thin objects and turbulent fluids numerically is notoriously challenging and computationally costly: existing approaches such as cut-cell or immersed-boundary methods have difficulty achieving physical accuracy, or even visual plausibility, of simulations involving fast-evolving flows with immersed objects of arbitrary shapes. In this paper, we propose an efficient and versatile approach for simulating two-way fluid-solid coupling within the kinetic (lattice-Boltzmann) fluid simulation framework, valid for both laminar and highly turbulent flows, and for both thick and thin objects. We introduce a novel hybrid approach to fluid-solid coupling which systematically involves a mesoscopic double-sided bounce-back scheme followed by a cut-cell velocity correction for a more robust and plausible treatment of turbulent flows near moving (thin) solids, preventing flow penetration and reducing boundary artifacts significantly. Coupled with an efficient approximation to simplify geometric computations, the whole boundary treatment method preserves the inherent massively parallel computational nature of the kinetic method. Moreover, we propose simple GPU optimizations of the core LBM algorithm which achieve an even higher computational efficiency than the state-of-the-art kinetic fluid solvers in graphics. We demonstrate the accuracy and efficacy of our two-way coupling through various challenging simulations involving a variety of rigid body solids and fluids at both high and low Reynolds numbers. Finally, comparisons to existing methods on benchmark data and real experiments further highlight the superiority of our method. Chaoyang Lyu, Wei Li 0112, Mathieu Desbrun, Xiaopei Liu |
ACM Trans. Graph. | 2 |
| 2021 | Kinetic-Based Multiphase Flow SimulationabstractMultiphase flows exhibit a large realm of complex behaviors such as bubbling, glugging, wetting, and splashing which emerge from air-water and water-solid interactions. Current fluid solvers in graphics have demonstrated remarkable success in reproducing each of these visual effects, but none have offered a model general enough to capture all of them concurrently. In contrast, computational fluid dynamics have developed very general approaches to multiphase flows, typically based on kinetic models. Yet, in both communities, there is dearth of methods that can simulate density ratios and Reynolds numbers required for the type of challenging real-life simulations that movie productions strive to digitally create, such as air-water flows. In this article, we propose a kinetic model of the coupling of the Navier-Stokes equations with a conservative phase-field equation, and provide a series of numerical improvements over existing kinetic-based approaches to offer a general multiphase flow solver. The resulting algorithm is embarrassingly parallel, conservative, far more stable than current solvers even for real-life conditions, and general enough to capture the typical multiphase flow behaviors. Various simulation results are presented, including comparisons to both previous work and real footage, to highlight the advantages of our new method. Wei Li 0112, Daoming Liu, Mathieu Desbrun, Jin Huang 0001, Xiaopei Liu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2020 | Fast and scalable turbulent flow simulation with two-way couplingabstractDespite their cinematic appeal, turbulent flows involving fluid-solid coupling remain a computational challenge in animation. At the root of this current limitation is the numerical dispersion from which most accurate Navier-Stokes solvers suffer: proper coupling between fluid and solid often generates artificial dispersion in the form of local, parasitic trains of velocity oscillations, eventually leading to numerical instability. While successive improvements over the years have led to conservative and detail-preserving fluid integrators, the dispersive nature of these solvers is rarely discussed despite its dramatic impact on fluid-structure interaction. In this paper, we introduce a novel low-dissipation and low-dispersion fluid solver that can simulate two-way coupling in an efficient and scalable manner, even for turbulent flows. In sharp contrast with most current CG approaches, we construct our solver from a kinetic formulation of the flow derived from statistical mechanics. Unlike existing lattice Boltzmann solvers, our approach leverages high-order moment relaxations as a key to controlling both dissipation and dispersion of the resulting scheme. Moreover, we combine our new fluid solver with the immersed boundary method to easily handle fluid-solid coupling through time adaptive simulations. Our kinetic solver is highly parallelizable by nature, making it ideally suited for implementation on single- or multi-GPU computing platforms. Extensive comparisons with existing solvers on synthetic tests and real-life experiments are used to highlight the multiple advantages of our work over traditional and more recent approaches, in terms of accuracy, scalability, and efficiency. Wei Li 0112, Yixin Chen 0006, Mathieu Desbrun, Changxi Zheng, Xiaopei Liu |
ACM Trans. Graph. | 1 |
| 2019 | Continuous-Scale Kinetic Fluid SimulationabstractKinetic approaches, i.e., methods based on the lattice Boltzmann equations, have long been recognized as an appealing alternative for solving incompressible Navier-Stokes equations in computational fluid dynamics. However, such approaches have not been widely adopted in graphics mainly due to the underlying inaccuracy, instability and inflexibility. In this paper, we try to tackle these problems in order to make kinetic approaches practical for graphical applications. To achieve more accurate and stable simulations, we propose to employ the non-orthogonal central-moment-relaxation model, where we develop a novel adaptive relaxation method to retain both stability and accuracy in turbulent flows. To achieve flexibility, we propose a novel continuous-scale formulation that enables samples at arbitrary resolutions to easily communicate with each other in a more continuous sense and with loose geometrical constraints, which allows efficient and adaptive sample construction to better match the physical scale. Such a capability directly leads to an automatic sample construction which generates static and dynamic scales at initialization and during simulation, respectively. This effectively makes our method suitable for simulating turbulent flows with arbitrary geometrical boundaries. Our simulation results with applications to smoke animations show the benefits of our method, with comparisons for justification and verification. Wei Li 0112, Kai Bai, Xiaopei Liu |
IEEE Trans. Vis. Comput. Graph. | 1 |