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Wei Li 0256

dblp:64/6025-256 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2026
0009-0001-1976-0611ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 3 first-author · 3 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Network optimization and economics · 45% Vehicular, aerial and satellite networks · 40% Wireless networking · 15%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Vehicular, aerial and satellite networks
satellite networks
1.822026
A Distributed Multi-Agent Deep Reinforcement Learning-Based Anti-Jamming Approach for Mega LEO Constellations · IEEE Trans. Inf. Forensics Secur. 2026
A Game Theory-Based Distributed Downlink Spectrum Sharing Method in Large-Scale Hybrid Satellite Constellations · IEEE Trans. Commun. 2024
Network optimization and economics
game theory
0.812024
A Game Theory-Based Distributed Downlink Spectrum Sharing Method in Large-Scale Hybrid Satellite Constellations · IEEE Trans. Commun. 2024
Network optimization and economics › game theory › equilibrium analysis
nash equilibrium
0.812024
A Game Theory-Based Distributed Downlink Spectrum Sharing Method in Large-Scale Hybrid Satellite Constellations · IEEE Trans. Commun. 2024
Network optimization and economics › game theory
potential game
0.812024
A Game Theory-Based Distributed Downlink Spectrum Sharing Method in Large-Scale Hybrid Satellite Constellations · IEEE Trans. Commun. 2024
Wireless networking › cognitive radio
spectrum sharing
0.812024
A Game Theory-Based Distributed Downlink Spectrum Sharing Method in Large-Scale Hybrid Satellite Constellations · IEEE Trans. Commun. 2024
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.312026
A Distributed Multi-Agent Deep Reinforcement Learning-Based Anti-Jamming Approach for Mega LEO Constellations · IEEE Trans. Inf. Forensics Secur. 2026
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.312026
A Distributed Multi-Agent Deep Reinforcement Learning-Based Anti-Jamming Approach for Mega LEO Constellations · IEEE Trans. Inf. Forensics Secur. 2026

Methods — techniques the papers use, named apart from their topics

potential game modeling · 2.0multi-agent deep reinforcement learning · 2.0stochastic learning theory · 0.8dynamic channel allocation · 0.8
YearPublicationVenuePosition
2026 A Distributed Multi-Agent Deep Reinforcement Learning-Based Anti-Jamming Approach for Mega LEO Constellations
abstract
This paper focuses on the research of anti-jamming issues for Low Earth Orbit (LEO) satellite constellations. Initially, the anti-jamming problem is modeled as a Local Interaction Markov Game (LIMG) and proven to be an Exact Potential Game (EPG), with at least one pure strategy Nash Equilibrium (NE) existing. Secondly, based on the theoretical analysis and the ”offline training and online execution” architecture, a Distributed Multi-Agent Deep Reinforcement Learning-based anti-jamming (DMDRLA) scheme is proposed, and its convergence and asymptotic optimality are theoretically analyzed. Finally, simulations validate that the proposed DM-DRLA scheme can effectively balance the training costs and performance optimization of the anti-jamming model, making it suitable for anti-jamming issues in resource-constrained LEO satellite networks.
Wei Li 0256, Xiao-Lu Liu 0002, Luliang Jia, Jian Wu 0020, Quan Chen 0008, Wenting Cao
IEEE Trans. Inf. Forensics Secur.1
2026 A Coalition Formation Game-Based Beam Scheduling Method for LEO Satellites in Mega Hybrid Constellations
abstract
A mega hybrid constellation comprising low Earth orbit (LEO) and geostationary orbit (GEO) satellites represents a prevalent architecture for future space-based networks. However, the emergence of mega constellations has exacerbated the shortage of spectrum resources. To address this issue, this paper investigates a method for LEO satellites within such constellations to expand their available spectrum by sharing the downlink spectrum of GEO satellites. Firstly, to avoid interference with GEO satellites and optimize the beam coverage for LEO user (LU), a coalition formation game model for LU based on cooperation criteria is constructed, and the existence of a stable coalition structure is proven. Secondly, to determine this stable coalition structure, a coalition formation game algorithm based on the best response (BR) is proposed, and its convergence is theoretically validated. Additionally, to more efficiently determine the beam radius and center covering the LU in the coalition, an improved algorithm for solving the outer circle of LU in the coalition using a K-dimensional tree is presented. Simulation results demonstrate that the proposed method effectively balances convergence time and accuracy. Without affecting GEO satellite communications, LEO satellites can share the downlink spectrum of GEO satellites, thereby enhancing the utilization of spectrum resources within the hybrid constellation.
Wei Li 0256, Jian Wu 0020, Luliang Jia, Quan Chen 0008, Jungang Yan, Nan Qi 0001
IEEE Trans. Wirel. Commun.1
2025 A Game-Theoretic Approach for Satellites Beam Scheduling and Power Control in a Mega Hybrid Constellation Spectrum Sharing Scenario
abstract
A mega hybrid constellation of low-Earth orbit (LEO) and geosynchronous orbit (GEO) satellites represents a typical architecture for future space networks. However, the emergence of such large constellations exacerbates the shortage of spectrum resources. To address this issue, this article investigates a hierarchical optimization method for beam scheduling and power control of LEO satellites, aiming to extend the available spectrum by sharing the downlink spectrum of GEO satellites. In the upper layer optimization, a many-to-one matching game model is constructed to achieve optimal matching of LEO satellite beams and LEO users (LUs). A distributed beam matching learning algorithm (DBMLA) is designed to find a stable matching solution for the model, with the convergence of the algorithm theoretically proven. In the lower layer optimization, an LEO beam power level optimization game model is developed for discrete LEO beam power levels. This model is demonstrated to be an exact potential game with at least one Nash equilibrium (NE). To solve this NE, a dynamic power allocation logarithmic learning algorithm (DPALLA) is proposed. Simulation results verify that the proposed DBMLA-DPALLA hierarchical optimization scheme effectively balances convergence time and accuracy compared to traditional independent optimization strategies. By leveraging the combined effects of the two optimization strategies, it better mitigates the co-channel interference experienced by GEO satellites and improves the average network satisfaction of the LUs.
Wei Li 0256, Luliang Jia, Quan Chen 0008, Jungang Yan, Nan Qi 0001
IEEE Internet Things J.1
2024 A Game Theory-Based Distributed Downlink Spectrum Sharing Method in Large-Scale Hybrid Satellite Constellations
abstract
Large-scale satellite constellations lead to a scarcity of spatial spectrum resources, especially for the overlapped spectrum between Low Earth Orbit (LEO) and Geostationary Orbit (GEO)satellites in hybrid constellations. Hence, based on game theory, a distributed spectrum-sharing method is proposed for downlink spectrum sharing in large-scale hybrid satellite constellations. Specifically, the system cycle is divided into equal-spaced topological periods, and the beams ofLEOsatellites are assigned toLEOground stations (LGS) during every topological period. A system model based on game theory is also developed to describe the mutual interference of links established betweenLEOsatellites andLGS. Subsequently, the formulated game is proven to be an exact potential game, with at least one pure strategic Nash equilibrium (NE). Along the line, to obtain the NE solution, a dynamic channel allocation algorithm is proposed based on stochastic learning theory, and the convergence is proven. Finally, the simulation results demonstrate the proposed DCASLA’s effectiveness, which can balance the convergence speed and overall network satisfaction.
Wei Li 0256, Luliang Jia, Quan Chen 0008
IEEE Trans. Commun.1