EDBT 2026 Demo / reviewers in the wild / expert
Zhongping Ji
dblp:64/667
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28ranked-venue papers
10as first author
8since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 27 · 10 first-author · 8 since 2021Artificial intelligence and machine learning · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MMRelief: Modeling Multi-Human Relief from a Single PhotographabstractThis study focuses on multi-human relief modeling using a single photograph. Although previous studies successfully modeled 3D humans from single photographs, they were limited to reconstructing 3D individuals and could not be applied to multi-human scenes with complex inter-body and outer-body occlusions. In this study, we introduce MMRelief, a novel solution that takes a significant step toward high-quality and generalized multi-human relief modeling. MMRelief uses a three-step approach to achieve its objectives. First, it predicts an occlusion-aware depth map based on ZoeDepth [12]. Subsequently, it predicts a detailed normal map using a photo-to-normal network. Finally, MMRelief combines the strengths of both maps and constructs human relief using depth-constrained normal integration. Experimental results demonstrate that MMRelief has achieved state-of-the-art performance in normal human estimation. It can handle different styles of human photos with varying poses and dresses while producing reliefs with accurate body occlusions, reasonable depth ordering, and faithful geometrical details. The project page is at https://github.com/yanqingliu3856/MMRelief. Yu-Wei Zhang 0014, Hongguang Yang, Hui Liu 0016, Zhongping Ji, Mingqiang Wei, Yanzhao Chen, Caiming Zhang 0001 |
Comput. Vis. Media | 5 |
| 2023 | Modeling multi-style portrait relief from a single photographabstractThis paper aims at extending the method of Zhang et al. (2023) to produce not only portrait bas-reliefs from single photographs, but also high-depth reliefs with reasonable depth ordering. We cast this task as a problem of style-aware photo-to-depth translation, where the input is a photograph conditioned by a style vector and the output is a portrait relief with desired depth style. To construct ground-truth data for network training, we first propose an optimization-based method to synthesize high-depth reliefs from 3D portraits. Then, we train a normal-to-depth network to learn the mapping from normal maps to relief depths. After that, we use the trained network to generate high-depth relief samples using the provided normal maps from Zhang et al. (2023). As each normal map has pixel-wise photograph, we are able to establish correspondences between photographs and high-depth reliefs. By taking the bas-reliefs of Zhang et al. (2023), the new high-depth reliefs and their mixtures as target ground-truths, we finally train a encoder-to-decoder network to achieve style-aware relief modeling. Specially, the network is based on a U-shaped architecture, consisting of Swin Transformer blocks to process hierarchical deep features. Extensive experiments have demonstrated the effectiveness of the proposed method. Comparisons with previous works have verified its flexibility and state-of-the-art performance. Yu-Wei Zhang 0014, Hongguang Yang, Hui Liu 0016, Zhongping Ji, Caiming Zhang 0001 |
Graph. Model. | 6 |
| 2023 | Neural Modeling of Portrait Bas-Relief From a Single PhotographabstractIn this paper, we present an end-to-end neural solution to model portrait bas-relief from a single photograph, which is cast as a problem of image-to-depth translation. The main challenge is the lack of bas-relief data for network training. To solve this problem, we propose a semi-automatic pipeline to synthesize bas-relief samples. The main idea is to first construct normal maps from photos, and then generate bas-relief samples by reconstructing pixel-wise depths. In total, our synthetic dataset contains 23 k pixel-wise photo/bas-relief pairs. Since the process of bas-relief synthesis requires a certain amount of user interactions, we propose end-to-end solutions with various network architectures, and train them on the synthetic data. We select the one that gave the best results through qualitative and quantitative comparisons. Experiments on numerous portrait photos, comparisons with state-of-the-art methods and evaluations by artists have proven the effectiveness and efficiency of the selected network. Yu-Wei Zhang 0014, Zhongping Ji, Hui Liu 0016, Yanzhao Chen, Caiming Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2022 | A novel kernelized correlation filter by fusing multiple feature response maps, enhanced target re-detection, and improved model updating for visual tracking
Chenjie Du, Zhongping Ji, Zhekang Dong, Mingyu Gao 0002, Zhiwei He 0001 |
Vis. Comput. | 2 |
| 2021 | Singularity Structure Simplification of Hexahedral Meshes via Weighted Ranking
Gang Xu 0001, Ran Ling, Yongjie Jessica Zhang, Zhoufang Xiao, Zhongping Ji, Timon Rabczuk |
Comput. Aided Des. | 5 |
| 2021 | ReliefNet: Fast Bas-relief Generation from 3D Scenes
Zhongping Ji, Xianfang Sun, Fei-wei Qin, Yigang Wang, Yu-Wei Zhang 0014, Weiyin Ma |
Comput. Aided Des. | 1 |
| 2021 | Neural Modelling of Flower Bas-relief from 2D Line DrawingabstractAbstract Different from other types of bas‐reliefs, a flower bas‐relief contains a large number of depth‐discontinuity edges. Most existing line‐based methods reconstruct free‐form surfaces by ignoring the depth‐discontinuities, thus are less efficient in modeling flower bas‐reliefs. This paper presents a neural‐based solution which benefits from the recent advances in CNN. Specially, we use line gradients to encode the depth orderings at leaf edges. Given a line drawing, a heuristic method is first proposed to compute 2D gradients at lines. Line gradients and dense curvatures interpolated from sparse user inputs are then fed into a neural network, which outputs depths and normals of the final bas‐relief. In addition, we introduce an object‐based method to generate flower bas‐reliefs and line drawings for network training. Extensive experiments show that our method is effective in modelling bas‐reliefs with depth‐discontinuity edges. User evaluation also shows that our method is intuitive and accessible to common users. Yu-Wei Zhang 0014, Wenping Wang 0001, Yanzhao Chen, Hui Liu 0016, Zhongping Ji, Caiming Zhang 0001 |
Comput. Graph. Forum | 6 |
| 2021 | Normal manipulation for bas-relief modeling
Zhongping Ji, Xianfang Sun, Yu-Wei Zhang 0014, Weiyin Ma, Mingqiang Wei |
Graph. Model. | 1 |
| 2020 | Example-driven modeling of portrait bas-relief
Yipeng Liu 0004, Zhongping Ji, Yu-Wei Zhang 0014, Gang Xu 0001 |
Comput. Aided Geom. Des. | 2 |
| 2020 | Dynamic spline bas-relief modeling with isogeometric collocation method
Jinlan Xu, Chengnan Ling, Gang Xu 0001, Zhongping Ji, Xiangyang Wu 0001, Timon Rabczuk |
Comput. Aided Geom. Des. | 4 |
| 2020 | A Deep Residual Network for Geometric DecontouringabstractAbstract Grayscale images are intensively used to construct or represent geometric details infield of computer graphics. In practice, displacement mapping technique often allows an 8‐bit grayscale image input to manipulate the position of vertices. Human eyes are insensitive to the change of intensity between consecutive gray levels, so a grayscale image only provides 256 levels of luminances. However, when the luminances are converted into geometric elements, certain artifacts such as false contours become obvious. In this paper, we formulate the geometric decontouring as a constrained optimization problem from a geometric perspective. Instead of directly solving this optimization problem, we propose a data‐driven method to learn a residual mapping function. We design a Geometric DeContouring Network (GDCNet) to eliminate the false contours effectively. To this end, we adopt a ResNet‐based network structure and a normal‐based loss function. Extensive experimental results demonstrate that accurate reconstructions can be achieved effectively. Our method can be used as a relief compressed representation and enhance the traditional displacement mapping technique to augment 3D models with high‐quality geometric details using grayscale images efficiently. Zhongping Ji, Chengqin Zhou, Qiankan Zhang, Yu-Wei Zhang 0014, Wenping Wang 0001 |
Comput. Graph. Forum | 1 |
| 2020 | Normal-Based Bas-Relief Modelling via Near-Lighting Photometric StereoabstractAbstract We present a near‐lighting photometric stereo (NL‐PS) system to produce digital bas‐reliefs from a physical object (set) directly. Unlike both the 2D image and 3D model‐based modelling methods that require complicated interactions and transformations, the technique using NL‐PS is easy to use with cost‐effective hardware, providing users with a trade‐off between abstract and representation when creating bas‐reliefs. Our algorithm consists of two steps: normal map acquisition and constrained 3D reconstruction. First, we introduce a lighting model, named the quasi‐point lighting model (QPLM), and provide a two‐step calibration solution in our NL‐PS system to generate a dense normal map. Second, we filter the normal map into a detail layer and a structure layer, and formulate detail‐ or structure‐preserving bas‐relief modelling as a constrained surface reconstruction problem of solving a sparse linear system. The main contribution is a WYSIWYG (i.e. what you see is what you get) way of building new solvers that produces multi‐style bas‐reliefs with their geometric structures and/or details preserved. The performance of our approach is experimentally validated via comparisons with the state‐of‐the‐art methods. Mingqiang Wei, Zhan Song, Ying Nie 0006, Jianhuang Wu, Zhongping Ji, Yanwen Guo 0001, Haoran Xie 0001, Jun Wang 0039, Fu Lee Wang |
Comput. Graph. Forum | 5 |
| 2020 | From 2.5D Bas-relief to 3D Portrait ModelabstractAbstract In contrast to 3D model that can be freely observed, p ortrait bas‐relief projects slightly from the background and is limited by fixed viewpoint. In this paper, we propose a novel method to reconstruct the underlying 3D shape from a single 2.5D bas‐relief, providing observers wider viewing perspectives. Our target is to make the reconstructed portrait has natural depth ordering and similar appearance to the input. To achieve this, we first use a 3D template face to fit the portrait. Then, we optimize the face shape by normal transfer and Poisson surface reconstruction. The hair and body regions are finally reconstructed and combined with the 3D face. From the resulting 3D shape, one can generate new reliefs with varying poses and thickness, freeing the input one from fixed view. A number of experimental results verify the effectiveness of our method. Yu-Wei Zhang 0014, Wenping Wang 0001, Yanzhao Chen, Hui Liu 0016, Zhongping Ji, Caiming Zhang 0001 |
Comput. Graph. Forum | 5 |
| 2020 | Portrait Relief Modeling from a Single ImageabstractWe present a novel solution to enable portrait relief modeling from a single image. The main challenges are geometry reconstruction, facial details recovery and depth structure preservation. Previous image-based methods are developed for portrait bas-relief modeling in 2.5D form, but not adequate for 3D-like high relief modeling with undercut features. In this paper, we propose a template-based framework to generate portrait reliefs of various forms. Our method benefits from Shape-from-Shading (SFS). Specifically, we use bi-Laplacian mesh deformation to guide the relief modeling. Given a portrait image, we first use a template face to fit the portrait. We then apply bi-Laplacian mesh deformation to align the facial features. Afterwards, SFS-based reconstruction with a few user interactions is used to optimize the face depth, and create a relief with similar appearance to the input. Both depth structures and geometric details can be well constructed in the final relief. Experiments and comparisons to other methods demonstrate the effectiveness of the proposed method. Yu-Wei Zhang 0014, Caiming Zhang 0001, Wenping Wang 0001, Yanzhao Chen, Zhongping Ji, Hui Liu 0016 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2019 | Human body shape reconstruction from binary silhouette images
Zhongping Ji, Yigang Wang, Gang Xu 0001, Xundong Wu, Qing Wu 0008 |
Comput. Aided Geom. Des. | 1 |
| 2019 | Computer-assisted Relief Modelling: A Comprehensive SurveyabstractAbstract As an art form between drawing and sculpture, relief has been widely used in a variety of media for signs, narratives, decorations and other purposes. Traditional relief creation relies on both professional skills and artistic expertise, which is extremely time‐consuming. Recently, automatic or semi‐automatic relief modelling from a 3D object or a 2D image has been a subject of interest in computer graphics. Various methods have been proposed to generate reliefs with few user interactions or minor human efforts, while preserving or enhancing the appearance of the input. This survey provides a comprehensive review of the advances in computer‐assisted relief modelling during the past decade. First, we provide an overview of relief types and their art characteristics. Then, we introduce the key techniques of object‐space methods and image‐space methods respectively. Advantages and limitations of each category are discussed in details. We conclude the report by discussing directions for possible future research. Yu-Wei Zhang 0014, Jing Wu 0004, Zhongping Ji, Mingqiang Wei, Caiming Zhang 0001 |
Comput. Graph. Forum | 3 |
| 2019 | Spline bas-relief modeling from sketches by isogeometric analysis approach
Jinlan Xu, Chengnan Ling, Gang Xu 0001, Zhongping Ji, Timon Rabczuk |
Graph. Model. | 4 |
| 2019 | Portrait relief generation from 3D Object
Yu-Wei Zhang 0014, Beibei Qin, Yanzhao Chen, Zhongping Ji, Caiming Zhang 0001 |
Graph. Model. | 4 |
| 2018 | Modeling Chinese calligraphy reliefs from one image
Yu-Wei Zhang 0014, Yanzhao Chen, Hui Liu 0016, Zhongping Ji, Caiming Zhang 0001 |
Comput. Graph. | 4 |
| 2018 | Sparse Self-Represented Network Map: A fast representative-based clustering method for large dataset and data stream
Qiuhua Zheng, Zhongping Ji, Weihua Zhao |
Eng. Appl. Artif. Intell. | 3 |
| 2016 | Efficient decolorization preserving dominant distinctions
Zhongping Ji, Meie Fang, Yigang Wang, Weiyin Ma |
Vis. Comput. | 1 |
| 2014 | Real-time Bas-Relief Generation from Depth-and-Normal Maps on GPUabstractAbstract To design a bas‐relief from a 3D scene is an inherently interactive task in many scenarios. The user normally needs to get instant feedback to select a proper viewpoint. However, current methods are too slow to facilitate this interaction. This paper proposes a two‐scale bas‐relief modeling method, which is computationally efficient and easy to produce different styles of bas‐reliefs. The input 3D scene is first rendered into two textures, one recording the depth information and the other recording the normal information. The depth map is then compressed to produce a base surface with level‐of‐depth, and the normal map is used to extract local details with two different schemes. One scheme provides certain freedom to design bas‐reliefs with different visual appearances, and the other provides a control over the level of detail. Finally, the local feature details are added into the base surface to produce the final result. Our approach allows for real‐time computation due to its implementation on graphics hardware. Experiments with a wide range of 3D models and scenes show that our approach can effectively generate digital bas‐reliefs in real time. Zhongping Ji, Xianfang Sun, Shi Li 0005, Yigang Wang |
Comput. Graph. Forum | 1 |
| 2014 | Bas-Relief Modeling from Normal Images with Intuitive StylesabstractTraditional 3D model-based bas-relief modeling methods are often limited to model-dependent and monotonic relief styles. This paper presents a novel method for digital bas-relief modeling with intuitive style control. Given a composite normal image, the problem discussed in this paper involves generating a discontinuity-free depth field with high compression of depth data while preserving or even enhancing fine details. In our framework, several layers of normal images are composed into a single normal image. The original normal image on each layer is usually generated from 3D models or through other techniques as described in this paper. The bas-relief style is controlled by choosing a parameter and setting a targeted height for them. Bas-relief modeling and stylization are achieved simultaneously by solving a sparse linear system. Different from previous work, our method can be used to freely design bas-reliefs in normal image space instead of in object space, which makes it possible to use any popular image editing tools for bas-relief modeling. Experiments with a wide range of 3D models and scenes show that our method can effectively generate digital bas-reliefs. Zhongping Ji, Weiyin Ma, Xianfang Sun |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2010 | B-Mesh: A Modeling System for Base Meshes of 3D Articulated ShapesabstractAbstract This paper presents a novel modeling system, called B‐Mesh, for generating base meshes of 3D articulated shapes. The user only needs to draw a one‐dimensional skeleton and to specify key balls at the skeletal nodes. The system then automatically generates a quad dominant initial mesh. Further subdivision and evolution are performed to refine the initial mesh and generate a quad mesh which has good edge flow along the skeleton directions. The user can also modify and manipulate the shape by editing the skeleton and the key balls and can easily compose new shapes by cutting and pasting existing models in our system. The mesh models generated in our system greatly benefit the sculpting operators for sculpting modeling and skeleton‐based animation. Zhongping Ji, Yigang Wang |
Comput. Graph. Forum | 1 |
| 2007 | Non-iterative approach for global mesh optimization
Ligang Liu 0001, Chiew-Lan Tai, Zhongping Ji, Guojin Wang |
Comput. Aided Des. | 3 |
| 2006 | Manifold Parameterization
Lei Zhang 0021, Ligang Liu 0001, Zhongping Ji, Guojin Wang |
Computer Graphics International | 3 |
| 2006 | Easy Mesh CuttingabstractAbstract We present Easy Mesh Cutting, an intuitive and easy‐to‐use mesh cutout tool. Users can cut meaningful components from meshes by simply drawing freehand sketches on the mesh. Our system provides instant visual feedback to obtain the cutting results based on an improved region growing algorithm using a feature sensitive metric. The cutting boundary can be automatically optimized or easily edited by users. Extensive experimentation shows that our approach produces good cutting results while requiring little skill or effort from the user and provides a good user experience. Based on the easy mesh cutting framework, we introduce two applications including sketch‐based mesh editing and mesh merging for geometry processing. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Geometric algorithms, languages, and systems Zhongping Ji, Ligang Liu 0001, Zhonggui Chen, Guojin Wang |
Comput. Graph. Forum | 1 |
| 2005 | A global Laplacian smoothing approach with feature preservationabstractThis paper presents a novel approach for surface smoothing with feature preservation on arbitrary meshes. Laplacian operator is performed in a global way over the mesh. The surface smoothing is formulated as a quadratic optimization problem, which is easily solved a sparse linear system. The cost function to be optimized penalizes deviations from the global Laplacian operator while maintaining the overall shape of the original mesh. The features of the original mesh can be preserved by adding feature constraints and barycenter constraints in the system. Our approach is simple, non-iterative, fast, and does not cause surface shrinkage and distortion. Many experimental results are presented to show the applicability and flexibility of the approach. Zhongping Ji, Ligang Liu 0001, Guojin Wang |
CAD/Graphics | 1 |