Demo Data from EDBT 2026 / reviewers in the wild / expert
Yu-Mei Chen
dblp:64/7555
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
panoramic imaging |
0.2 | 1 | 2015 | Pan360: INS Assisted 360-Degree Panorama (Demo Description) · ACM Multimedia 2015 |
Wearable and physiological sensing
inertial sensing |
0.1 | 1 | 2015 | Pan360: INS Assisted 360-Degree Panorama (Demo Description) · ACM Multimedia 2015 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Pan360: INS Assisted 360-Degree Panorama (Demo Description)abstractThis article describes Pan360, a 360 X 180 panorama capturing and viewing product developed and launched by our team, and our demo plan. Yu-Mei Chen, Lun-Cheng Chu, Andre Chen, Scott Chien-Hung Liao, Edward Y. Chang |
ACM Multimedia | 2 |
| 2012 | Animating Lip-Sync Characters With Dominated Animeme ModelsabstractCharacter speech animation is traditionally considered as important but tedious work, especially when taking lip synchronization (lip-sync) into consideration. Although there are some methods proposed to ease the burden on artists to create facial and speech animation, almost none is fast and efficient. In this paper, we introduce a framework for synthesizing lip-sync character speech animation in real time from a given speech sequence and its corresponding texts, starting from training dominated animeme models (DAMs) for each kind of phoneme by learning the character's animation control signal through an expectation-maximization (EM)-style optimization approach. The DAMs are further decomposed to polynomial-fitted animeme models and corresponding dominance functions while taking coarticulation into account. Finally, given a novel speech sequence and its corresponding texts, the animation control signal of the character can be synthesized in real time with the trained DAMs. The synthesized lip-sync animation can even preserve exaggerated characteristics of the character's facial geometry. Moreover, since our method can perform in real time, it can be used for many applications, such as lip-sync animation prototyping, multilingual animation reproduction, avatar speech, and mass animation production. Furthermore, the synthesized animation control signal can be imported into 3-D packages for further adjustment, so our method can be easily integrated into the existing production pipeline. Yu-Mei Chen, Fu-Chung Huang, Shuen-Huei Guan, Bing-Yu Chen 0004 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |