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Yu-Mei Chen

dblp:64/7555 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
panoramic imaging
0.212015
Pan360: INS Assisted 360-Degree Panorama (Demo Description) · ACM Multimedia 2015
Wearable and physiological sensing
inertial sensing
0.112015
Pan360: INS Assisted 360-Degree Panorama (Demo Description) · ACM Multimedia 2015
YearPublicationVenuePosition
2015 Pan360: INS Assisted 360-Degree Panorama (Demo Description)
abstract
This article describes Pan360, a 360 X 180 panorama capturing and viewing product developed and launched by our team, and our demo plan.
Yu-Mei Chen, Lun-Cheng Chu, Andre Chen, Scott Chien-Hung Liao, Edward Y. Chang
ACM Multimedia2
2012 Animating Lip-Sync Characters With Dominated Animeme Models
abstract
Character speech animation is traditionally considered as important but tedious work, especially when taking lip synchronization (lip-sync) into consideration. Although there are some methods proposed to ease the burden on artists to create facial and speech animation, almost none is fast and efficient. In this paper, we introduce a framework for synthesizing lip-sync character speech animation in real time from a given speech sequence and its corresponding texts, starting from training dominated animeme models (DAMs) for each kind of phoneme by learning the character's animation control signal through an expectation-maximization (EM)-style optimization approach. The DAMs are further decomposed to polynomial-fitted animeme models and corresponding dominance functions while taking coarticulation into account. Finally, given a novel speech sequence and its corresponding texts, the animation control signal of the character can be synthesized in real time with the trained DAMs. The synthesized lip-sync animation can even preserve exaggerated characteristics of the character's facial geometry. Moreover, since our method can perform in real time, it can be used for many applications, such as lip-sync animation prototyping, multilingual animation reproduction, avatar speech, and mass animation production. Furthermore, the synthesized animation control signal can be imported into 3-D packages for further adjustment, so our method can be easily integrated into the existing production pipeline.
Yu-Mei Chen, Fu-Chung Huang, Shuen-Huei Guan, Bing-Yu Chen 0004
IEEE Trans. Circuits Syst. Video Technol.1